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February, 1992 - Volume 9 No 2 



$3.50 




Sfgfffs^r 



Registered by Australia Post Publication No. NBG 66 



Receoinmended Retail Price 









iV 'J 


1 1] 




OfflCIAt/y 




Bird's-eye simultaneous action views (Gull -cam) 

Full interactive game control 

Teams editor / creator 

Load & save games in progress 

Variable fielding positions 

Plus many more features 



For your nearest retailer contact: 

N.S.W.: Pactronlcs Pry Ltd, 98 Carnarvon St, Sikerwater. ph:(02)748 47— 

Victoria: Pactronlcs Pry Ltd, 51-55 Johnston Street, Fltzroy. ph:(03)419 4644 tax.,. . . 

Queensland: Pactronlcs Ply Ltd, 12 Stratton St, Newstead. ph:(07)854 1982 fax:(07)854 1453 

South Australia: Stubbs Agency, Unit 11, 60-66 Richmond Rd. Keswick. ph:(08) 297 9033 fax:(08) 297 2913 

Western Australia: Pactronlcs, Unit 3, 257 Bannister Rd Canningvale. ph:(09) 455 1889 fax:(09) 455 2762 

Tasmania: ESP Marketing, 99 Charles St., Moonah. Tas. ph:(002)732 909 tax:(002)781 607 

New Zealand: Pactronlcs, 55 Spencer Street, Andersons Bay, Dunedin. ph:(03) 477 1868 



Contents 



General 



4 Ram Rumbles - news 

38 Letters - More AMOS please! A3000 or A2000? I 



I the C64? 



Amiga 



8 Notepad - New products - Ad Pro 2, TurboPrint Pro and lots more 

12 Scram - A detailed look at the new SCRAM 500 

16 Budget Digitising - Datel's Video Digitiser II - 

20 Pelican Press - Desktop publishing that is easy, fun and cheap 

22 Amiga Basic Proof Reader - A smart way of checking errors 

28 Computer Care • Part 1 - Keeping your computer in top operating order 

30 Andy's Attic - How to deal with STACK, Diskdoctor, Clocks, Hard Errors 

43 PD Update - Some of the best demos available in Public Domain 

46 Amos Column - Part 3 - Gadgets and sliders 

50 Amiga Basic Graduation Part 4 ■ Random Disk Files 2 

C64/128 

56 GEOS Column - More about GeoPublish, Cockroach Graphics Utility 
59 C64 Column - Letters and answers on memory, printers, programming 

CDTV 

63 CDTV News Reviews - Sing along with Karaoke 

Entertainment 



65 
69 
76 



That's Entertainment - News, Competition, Hints & Tips, Letters, 

Hall of Fame 

Game Reviews - Starflight 2, Hard Nova, Necronom, Rules of Engagement, 

The Adventures of Willy Beamish, No. 1 Compilation 

Adventurers Realm - Hints & tips, Problems, Help, The Dungeon, 

Review of Suspicious Cargo 



THnxsi £toBOm«0flKUK 


Advertiser's Index 


©®SBffiMD®©H 




™HK 


ACL 29 Lazarus 47 
Aliens 13 LeeJan 34 


Amiga P/D Clr 66 Logico 23 


(\jy 


Ami Tech 51 MacroSoll 36,37 


A Gareth Powell Publication 


Brunswick 47,60 Megadisc 54 


21 Dar ley Road 


CB Products 66 Mega Micro 43 
Commodore MVB 15 


Randwlck NSW 2031 


40. 41,61, IBC OzardPD 42 


Published by: Saturday Magazine PTY. LTD. 


Computa Magic 14 PCM Computer Design 


Distributed by: NETWORK Distribution 
Printed by: Ian Liddell PTY. LTD. 


Computer Man 2 19 
Computermate 21 PM Developments 35 
Classified 42 Pactronics IFC.4 


Editor: Andrew Farrell 


Desktop Utilities 43 Parcom 21 


Production: Brenda Powell 


Electronic Arts OBC Pelham 4 


Layout: Andrew Dunstall & Tina Golns 


Express PD 66 Phoenix 45 
Fonhol 19 Power Peripherals 
G-Sott 8 3, 5, 7, 9 


Subscriptions / Back Issues: 


DarrienPerry(02)398 5111 


GV GroupAVilcom 33 Prime Arlitax 57,58 


Entertainment Editor: Phil Campbell 


Hard Disk Cale Rapisoft 13 

25,26,27 Rod Irving 42 

Harris Hi-Tek 21 Shop 4 34 


Advertising: Ken Longshaw 


(02) 398 5111 or (02) 817 2509 


Interlink 31, 70 Sigmacom 17, 49 


Mobile 018 230 912 


Kaotic Koncepts 11 Unilech 32 




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WATCH FOR THE 

1992 Amiga ANNUAL 
COMING SOON! 



ACAR1 



Computer Man 



The Amiga Supermarket 



SPECIAL: Diskettes 3.5" DSDD Cheap $6.49 
Amiga 2000 ........... S 975.00 

Amiga 500 computer ........... $599.00 

MEMORY EXPANSIONS 

512K with switch and battery- $59.95 

2Mb A500 Internal i/0 $120.00 

2Mb A500 Internal populated .- ■ • $269.00 

4MbA500 Internal i/0 $188.00 

Accelerator card A500 $649.00 

Flicker Fixer $369.00 

Action Replay MK III 500/1000/2000 NOW IN 

HARD DRIVES 

GVP52Mb/QA500 Series II $949.00 

GVPA2000 HC8/42Mb/Q $699.00 

GVP A2000 HC8/42Mb/Q 80/105/170 CALL 

■I NEW NEW NEW NEW 

GVP/PC28616Mta Emu later for the A500 HD ..... GAIL 

DCTV - PAL Digital Composite Television CALL 

Digital Sound Studio « ■• ■ — .,..,*.,., $169,00 

PRINTERS 9 PIN 

Epson LX 400 $239.00 

Panasonic KXP1180 $279.00 

StarLCIO II $319.00 

Star LC15 $549.00 

Citizen Colour GSX 200 $399.00 

Star NX Colour/LC10 Colour $369.00 

Star LC 200 Colour $419 00 

PRINTERS 24 PIN 

Epson LQ-200 ???.?? 

Panasonic KXP1123 $449.00 

Panasonic KXP1124 $479.00 

Star LC 24pin New model coming soon $489.00 

Star LC 24-15 $749.00 

Citizen Colour GSX 140 $599.00 

Star LC 24/200 Colour $649.00 

Bubble Jet BJ 10 EX . . . $549.00 

Free Cable this month 
3.5in Internal Drive $130.00 

3.5in External Drive" \ \ \\ \ \\ "•[ ] \ \ [ ] j j ['[ \ j " $119.00 

NO ONE BEATS OUR DEALSI 
Put us to the test. 

SPECIALS FOR FEBRUARY. 

FISH 1-610 99cents 

AMOS 1-240 $1.50 

17 BIT 1 - 1739 99 cents 

General PD 99 cents 

P.O. Box E265, Perth 6001 
611 Beaufort Street, Mt Lawley, Perth, 6050 WA 

09 328 9062 or 018 911 011 



Editorial 




Workbench 2.0 is finally ship- 
ping, although the price caught a 
few people by surprise. Buyers 
have paid anything from $99 to 
$149 - the correct amount being 
the latter. 

Good news is the new manuals 
are indeed the same as the Amiga 
3000 as mentioned a few issues back. This is a vast improve- 
ment over earlier documentation. Workbench, the SHELL 
and AREXX are all clearly discussed in a well illustrated, 
three-ring binder. All machines will start shipping with the 
new operating system before too long. 

We all know Workbench 2.0 has been some time coming. 
However, Commodore have had an up-hill battle to try and 
sort out compatibility problems and during this time they have 
made some impressive additions to the original version 2.0 
specifications. Our tests indicate that the majority of produc- 
tivity titles are now compatible with version 2.04. 

Entertainment titles could be a different story. 

This year is fast shaping up as a milestone for the Amiga. 
Everyone is eagerly awaiting possiblenew machine announce- 
ments and third party companies are continuing to release 
sock removing hardware add-ons which provide amazing 
graphics power. PAL versions of previously only NTSC 
products are also starting to surface - such as DCTV. 

This is a good indicator for the future, although I must say 
the pricing leaves a bit to be desired. The same product in the 
U.S. is about one third the price. The U.S. companies say the 
PAL version required re-engineering - and no doubt it did - 
but haven't they realised yet that the PAL Amiga market is 
umpteen times larger than the NTSC one they're in now? I 
think European products offer a lot more chance of bringing 
high powered 24-bit displays down to an affordable level. 

Local Amiga developer, Gary Rayner, is rumoured to be 
working on a new 24-bit display device called the Opal - 
several versions are planned which should make this technol- 
ogy available to the mass market around the middle of this 
year. 

With all that's new expected this year, The World of 
Commodore. Show at Sydney's Darling Harbour will be an 
event not to be missed. Commodore have already booked the 
venue, so the show looks set to go on. Overseas exhibitors 
from last year's event have promised to return with larger 
stands and more products. Hopefully we'll see more local 
involvement too. Stay tuned for more information on events 
and products at the show. 

In this month's issue Daniel Rutter takes a close up look at 
a new Australian expansion device for the Amiga 500 and 
George Kimpton checks over the Datel Digitiser which has 
finally become available downunder. It's good to see more 
low-cost add ons for the A500 appearing. 

Next month we will have a review of the latest Action 
Replay cartridge and a write up on Final Copy, a new 
wordprocessor with full outline font technology. 

Until then... 



Andrew Farrell 



ACAR2 



Introducing the 

AMIGA 500 FITNESS PLAN 






U 



GVP's New Series II A500HD8+ Puts A2000 Computing 
Power ami Punch 






CRFAT VALLEY PRODUCTS INC. 

iMPAr i 

Products, inc. Amiga, A20.00'and A3000 are 
1 Commodore-Amiga inc. 
NIX is a registered liademaiK ol •'■ 




9 

By now you know 
that every Amiga 500 comes 
with that special built-in program called 
"Wait". Wait while your A500 /^^ 
loads software. Wait while you^avc \J JJ 
files. Wait while you change disks. 
It doesn't have to be that way! 

GVP's Series II A500HD8+ 
Takes Off the "WAIT 

GVP's Series II A500HD8+ 40-105MB 
Hard Drives work like the world's fastest 
runners to take the "Wait" off and to get you 
Amiga 500 racing along at data transfer speeds^M 
of up to 52 times faster than floppy disk drives. I. 
But getting rid of the "Wait" is just the beginning... 

GVP's Series II A500HD8+ Turns 
Floppy Fat into HARD DRMN' Muscle 

Because the Series II A500HD8+ uses the same 
custom VLSI and FA AASTBOM '" technologies of it's 
powerful cousins - Series II A2000 SCSI + RAM - 
you get more than an amazingly fast hard drive. 
You get the storage space of 45 to 136 floppy 
disks, depending upon the mode] you choose. 
You also get Series ll's: 
v" Exclusive Game (Hard Disk disable] 
Switch for Full Games Compatibility 

• A2000 DMA Data Transfer Speeds. 
/ FAST RAM expansion with up 

to 8MB of SIMM-Based Internal 

RAM Expansion 
\/ "Mini-Slot" Access to All A500 Expansioi 

Bus Signals for future expansion. 
v External SCSI Port for adding up to 7 SCSI Devices 
</ Internal Fan for Cool, Reliable Operation 
v External Mounting to Maintain Your Original 

Commodore Factory Warranty 
v' FREE Dedicated Universal Input Power 

Supply. Insures full compliance with 

Commodore's A500 power limitation. 

• One-Year CVP Factory Warranty. 

GVP's Series II A500HD8+ Keeps 
Your Amiga 500's Sleek Good Looks 

GVP knows that no fitness plan is complete unless 
is keeps your system looking great. That's why 
your Series II A500HD8 + matches your Amiga 
500's good looks line-for-line, curve-for-curve. 

So get a GVP Series II A500HD8+ hard drive for 
your Amiga 500. Lose the "Wait" and Gain the Muscle. 



UPDATE 



It's finally here! The World 
Series One Day Cricket Game 
has now been released, and 
should be in stock at your 
nearest retailer. This game 
really has got the lot! 
Simultaneous split screen 
scrolling, full complement of 
international teams, overhead 
perspective (gull cam), over 
430 different bowls, full range 
of batting strokes, variable 
game length, variable fielding 
layouts, coloured uniforms and 
Teams Editor/Creator. These 
are just some of the many 
options available, but above all 
else, there is action, fast, 
smooth animated arcade 
action, with all the strategy, all 
the skill and all the razzamatazz 
of the real thing. 

Also available now is 
Wordworth Version 1.1, THE 
premier word processor for the 
Amiga. New features added in 
this version are Quick Type 
mode, improved spell checking 
operation, more adjustable 
page layout control, Postscript 
support, support for a vast 
range of printers internal fonts, 
outline font support and 
improved graphic handling 
abilities. 

Registered owners of 
previous versions of Wordworth 
can upgrade to the latest 
version. Please contact 
Pactronics on (02) 748 4700 or 
008 227 465 for details. 

In Entertainment we are 
pround to announce the release 
of Elvira The Arcade Game on 
Amigaand C64; BoardGames 
inc. Monopoly, Risk, Scrabble 
& Cluedoon Amiga & C64 disk 
and tape, and we have a brand 
new range of Budget titles 
which would be in your stores 
by the time you read this. 

Padionio Ply Lid, 98 Camavon SI SBvawata, NSW (02) 748 4700 

jfilPactronics 




End of '91 Sales 



As we all know, the Amiga came 
underheavy attack from both endsof the 
market place as 1991 came to a close. 
Despite everything, it survived the on- 
slaught with hearty sales throughout the 
Christmas period. 

The Amiga 500 fell to below the 
magic $500 marie, only to rise back over 
it in mid- January. 

The A2000 has now parked itself at 
under $ 1000, with the HD version under 
$1500 with the new A2091 A drive con- 
troller and a fast SCSI drive. 

Great value for money for Amiga 
heads, but still finding it tough to com- 
pete with the PC for sheer work-horse 
power, the Amiga looks set for some 
tough competition in '92. It's still the 
most fun around, but falling PC prices 
could start to change that. Amigas sav- 
ing grace will be the arrival of Woric- 
bench 2.0 - now available in limited 
quantities through Amiga dealers - and 
the possible launch of new machines 
some time this year. We can only hope. 

Off in CDTV land, the number of 
new titles looks set to explode, however 
there was little discounting of the price 
apart from dealers like Hard Disk Cafe. 
Although the $1000 mark could be the 
reason for some of the consumer resist- 
ance to this new-fangled machine, no 
doubt the plain lack of understanding as 
to what it does could be having an 
impact. Time will tell. 

If you are going to buy a CDTV 
player, make sure you go where they 
hand out the free Groliers Encyclopae- 
dia with the unit. 



C64GS Flops Out 



Unconfirmed rumours from the U.K. 
indicate that the Commodore C64GS 
ceased production. 



This cartridge based C64 was Com- 
modore's rather late attempt at getting a 
leg in on the game console market. 
Hoping to sell some 100,000 units in the 
first year, the decision to stop trying to 
throw this rather dated technology at the 
slick 16-bit machines now selling in the 
low end market was no doubt influenced 
by the fact sales barely reached 15,000. 



Media Spottings 



Keep those Commodore and Amiga 
spottings of machines we know and love 
in the media rolling in. (Things have 
been a bit quiet lately). 

Andrew Gormly, a regular contribu- 
tortotheMediaSpottingssection, posted 
us another assortment of sightings, in- 
cluding one in Neighbours. Andrew 
admits to never watching the show, 
however a friend who does saw one of 
the Neighbours caslieeeiving an Amiga 
500 Starter Pack for Christmas. 

Another sighting was in the movie 
My Stepmother is an Alien. In one scene 
an astronomer has in his bedroom an old 
C64 - the camera only gave us a glimpse 
of the machine. Has this astronomer 
seen Distant Suns on the Amiga? If not 
he should, it's a wonderful program and 
reason enough to upgrade. 

In other sightings, Andrew Gormly 
notes a mention of CDTV in the World 
BookEnyclopedia's 1992 Science Year 
Book, under the heading of Interactive 
Multimedia. Thanks for the update 
Andrew , and we look forward to hearing 
about your European trip. 



MEMORY EXPANSION 
PRICES at January 18th 

IMBxl -80ns DIP 6.80 

4x256 -100ns DIP 6.80 

- 80ns DIP 7.00 

41256 -120ns DIP 1.90 

-100ns DIP 2.10 

1MBx4(44C1000) 80ns A3000 ZIP 30.00 

1 MBx4 (44C1 002) 80ns col static 32.00 

1MBx8 -100ns Simms(GVP) 52.00 

x8 -100ns Simms 56.00 

4Mbx8 -100ns Simms (GVP) 205.00 

-80ns Slmms 210.00 

4Mbx9 -80 Simms 225.00 

All types of DRAM & memory modules in stock 
Please phone for the latest prices. Sales tax 20%. 

Overnight delivery, credit sards welcome. 

1st Floor, 100 Yarrara Rd, Pennant Hills, 2120. 

PO Box 382, Pennant Hills, 2120 



pelham PTY LTD 

Tel: (02) 980 8988 Fax:(02) 980 8991 



# 



1-AND DRIVE -ING HARD 
TO STAY THAT WAY! 






Only GVP Factory Installed 
A2000 HC8+/52Q, 105Q or 200 
SCSI Hard Disk + RAM Boards have a 
track record this good— over 20,000 
satisfied Amiga® users and now a 
2-Year warranty! 

Don't waste your valuable time or money 
building a SCSI+RAM Controller from 
parts . . . 

Because of our unprecedented pricing 
structure you can now get GVP's, brand 
name, factory installed A2000 HC8+/52Q, 
105Q or 200 at a very competitive price. 

► GVP's A2000 HC8+/52Q, 105Q or 200 
-THE SAFEST CHOICE 

Look for the GVP Factory Installed Drive 
Seal . . . it's your assurance that your A2000 
HC8+/52Q, 105Q or 200 has been installed 
and tested in GVP's own factory . . . 
And the 2 year limited warranty protects 
you better and longer than any third party 
installed drive. And with third party drives 
you run the risk of a run around if anything 
does go wrong. 

► GVP's A2000 HC8+/52Q, 105Q or 200 
-NOW 33% FASTER WITH 
FAAASTR0M™ 

All A2000 HC8+/52Q, 105Q or 200 have 
been redesigned and equipped with GVP's 
newest fastest SCSI Driver- F-MSTROM 4.0. 
Plus, we've also doubled 
Vfestem Digital's SCSI 
Controller clockspeed to 
14Mhz— for a tremendous, 
33% increase in speed . . . 

► GVP's A2000HC8+ 
/52Q, 105Q or 200 
-JUST LOOK AT THESE FEATURES 

• Custom chip design for the fastest 
possible data transfer rates and DMA 
performance -even in a multi-tasking 
environment. 




Easy-to-Install SIMM memory modules 

for configurations up to 8MB— and 

support BridgeBoard users with the 6MB 

FAST RAM. 

Support for virtually any SCSI device. 

Fastest and easiest SCSI installation 

possible. 

►GVP's A2000 HC8+/52Q, 105Q or 200 
-JUST LOOK FOR THE GVP FACTORY 

INSTALLED SEAL 

Remember if the GVP Factory Installed seal 
shown in this ad isn't on your A2000 
HC8+/52Q, 105Q or 200 box 
. . . it isn't the fastest, most powerful, longest 
warrantied, safest A2000 HC8+/52Q, 105Q 
or 200 you can buy. 

Ask for and accept only GVP A2000 HC8+ 
/52Q, I05Q or 200 with the Factory 
Installed seal. For more information 
call 215-337-8770. 




Distributed I 
Australia B 



P W t R 

NUMIlllS Pit 110 



1st Floor, 257 Hawthorn Road, Caulfidd Notth, 3161 
Phone: (03)532 8553 Fh: (03) 532 8556 
Amiga is a registered ttadcmarti ol Commodore-Amiga. Inc. 




Art Department 
Professional 2.0 



Version 2.0 has just arrived, com- 
plete with changes made since the No- 
vember Cologne computer show in Ger- 
many. Upgrades for existing users will 
be direct from ASDG, costing US$45 
for ADP ro bought since September 1st 
and US$90 for ADPro bought before 
then, including shipping. Recommended 
retail price of the new version is A$369. 

The new release includes the ability 
to output 24-bit colour to colour prefer- 
ences printers and 8-bit grey-scale im- 
ages to black and white preferences 
printers. Jpeg image compression facil- 
ity has been added, offering dramatic 
compression for storage of graphics. 
Several new file formats have been added 
including Windows BMP and QRT ray- 
tracing files. There's also support for 
more display devices including IV24, 
DCTV, HAM-E, Harlequin and new 
AREXX commands. 

For more information call Desktop 
Utilities on (06) 239 6658. 



CanDo1.51;CDUG 



Version 1.51 of CanDo, with minor 
modifications, will ship early this year. 
Registered users of 1.5 are being up- 
dated direct from the U.S. frecof charge. 
The first newsletter for members of the 
CanDo User Group will include selec- 
tions from the Innovatronics tech sup- 
port BBS message areas. The first of 
Desktop Utilities, CanDo disks, 



AustBBS 1, is also now available. Sev- 
eral local developers are now working 
with CanDo. For more information call 
Desktop UUlities on (06) 239 6658. 



The Sharp JX- 100 is soon to be avail- 
able again in Australia. The JX-320 has 
replaced the JX-300. Configuration for 
the Amiga is being investigated at the 
moment. The JX-320 is similar to the 
JX-300 but does interpolation to simu- 
late 600dpi in the image rendered to 
screen and can interface to SCSI and 
parallel if the host system permits. There 
is no plan to use these on the Amiga at 
the moment, partly because they are 
both slower than GPIB, which is what 
ASDG's Professional Scanlab uses. 

The JX-700 has been superseded by 
the JX-730, which is similar but has a 
500K print buffer. It will be much more 
attractive for colour graphics, now, with 
Art Department Professional 2.0 's 24- 
bit colour output modu le for preferences 
printers. 



CrossD 



CrossDOS will provide for high den- 
sity drives in its next version, enabling 
Amiga users to read/write files in 1 .44mb 
MSDOS format. Other formats avail- 
able on the high density drives may 
include 1.76mb AmigaDOS and 20mb 
floptical. The release date for the new 
version of CrossDOS will depend on 
availability of relevant hardware for 



testing. If this goes to plan, supplies 
should be available in the first quarter of 
1992. 

For more information call Desktop 
Utilities on (06) 239 6658. 



MathsMaster 2.0 



A new version of MatlisMaster is in 
preparation. It will provide facilities for 
tracking a high scores total and for mix- 
ing operations in a series of questions, as 
well as some new graphics and other 
changes. 

Registered users should back-up the 
program disk and return the original to 
Desktop Utilities, P.O. Box 3053, 
Manuka ACT 2603, so they can receive 
the new version as soon as it is available. 



CD-ROM Package 



New Horizons Software have an- 
nounced alicensingagreementwith The 
Station, an Austin, Texas based dealer, 
to allow The Station to manufacture and 
sell a CD-ROM package that includes 
ProWrite 3.2, Flow 3.0, DesignWorks 
1.0, and ProFonts 1 programs on a 
single CD-ROM. 

The Station has developed a com- 
plete turnkey system using the CDTV 
player - a "CDTV Personal 
Workstation", calling it Odyssey. The 
system includes a CDTV unit, 1084S 
monitor, printer, external floppy drive, 
modem, mouse and keyboard, and a 
CD-ROM package containing ProWrite 
3.2, Flow 3.0, DesignWorks, ProFonts 1 
and a large quantity of public domain 
software on a single compact disk." 

"We looked around for the best pro- 
ductivity software applications to have 
on the CD and found the source right in 
our own backyard. New Horizons has 
provided quality productivity applica- 
tions to the Amiga market since the 
computer' s inception. Their software is 
the icing on the cake for this workstation 
to fill a huge need in the educational 
marketplace", said Darwyn Hanna, 
owner of The Station. 

The suggested retail price for the 
Odyssey is $US1995 and includes New 
Horizons CD-ROM software. 



ACAR6 



continued on page 8 



MEET THE 

CHAIRMAN OF THE BOARDS 



68030 Power, Up to 16MB RAM and SCSI Controller All in One 



IT'S LIKE AN ENTIRE 
FACTORY ON ONE BOARD 

(ust look what you get from this 
workhorse, powerhouse: 

• 33 or 22Mhz 68030 Accelerator 

• Up to 16MB of fully DMA-able 32-bit 
wide memory expansion (13MB on 
22Mhz model) 

• High Performance, Auto-Booting, 
DMA SCSI Hard Drive Controller 
able to DMA directly into ALL 
memory 

• SCSI Connector for External SCSI 
Peripherals 

• Screen Icon-Based 68000 Mode Switch 




SERIES II A2000-COMBO 
+SCSI Drive Installed 



All A2000 
Expansion 
Slots Free 



This single GVP SERIES II A2000-COMBO board gives you more 
power, performance and control over your Amiga® system than any 
4 other boards out there. 



You want to expand your Amiga's 
memory? ... the SERIES II A2000- 
COMBO does it and does it big. 

You want to make your Amiga faster 
than a speeding bullet?... the SERIES II 
A2000-COMBO does that too. 

You want to use your Amiga with 
virtually every and any SCSI device on 
the market -from CD-ROM drives, to 
Magneto-Optical and tape-based stor- 
age devices?... the SERIES II A2000- 
COMBO does it all. 

You want all the storage capacity of a 
3.5", 500MB hard drive on a single 
card?. ..Yep— It's an option. 

You want to save lots of time with your 
desktop publishing.ray-tracing, render- 
ing and animation programs?... 
Nothing's faster than the SERIES II 
A2000- COMBO. 

You want to use your Amiga as a 
special effects generator for broadcast 



quality videos?... the SERIES II A2000- 
COMBO perfectly complements New 
Tek's Video Toaster™ special effects 
system. 

Plus, when you install the SERIES 11 
A2000-COMBO board directly into your 
Amiga's CPU accelerator slot, you still 
have all 5 of your original expansion 
slots open and free for other uses. 

If that doesn't make the SERIES H 
A2000-COMBO the Chairman of the 
Boards, we don't know what does. 

For more information on how you can 
put the Chairman of the Boards — 
SERIES 11 A2000 COMBO - to work for 
you, call 215-337-8770. 

Internal SCSI 
Hard Drive 

1MB(22Mhr)or K«SSS» 

4MB(33Mhz) up to 500MB!) \ 

Surface-mounted 
32-bit wide 
Memory, 




Optional "Hard-Disk-Card" Conversion Kit 

Converts me SERIES II A200O-C0MB0 board Into a 
"Hard-Disk-Card" as well! Drive mounts on the back 
of the board, saving even more space! 




Built-in GVP 
Series II DMA 
SCSI Controller 



Surface-mounted 68030 CPU 
and 68882 FPU 
(22 or 33Mhz) 



Up to 12MB of 32-bit 
wide, User-installable 
SIMM32 Memory 
Expansion 




A Ask your 
dealer for the 
GVP A2000-COMBO 22 OR 33 
bundled with a Hard Drive Kit 



S1MM32 and GVP are irademarks ol Great valley Products, Inc. 
Amiga, A2O0O and A3000 are registered trademarks ol 
Commodore-Amiga, Inc. 
Video Toaster is a trademark ol NewTek Inc. 



GREAT VALLEY PRODUCTS INC. 

Distributed In Australia By 




PERIPHERALS PIT 110 

lit Floor, 257 Hawthorn Road. Caulfield Notch. 3161 Phont: (Oil 532 8555 Kaa: <03l 532 8556 




Although no plans were announced 
for local distribution of the Odyssey, it 
would not be surprising to see similar 
compilations of software appear once 
Commodore start shipping the A690 
CD-ROM drive for the Amiga 500. 



TurboPrint 
Professional 



This amazing utility will greatly en- 
hance your printer outputs and provides 
a whole range of new printout options. 
In most cases this improved perform- 
ance will also be accompanied by an 
increase in overall printing speed. 

Some of the features boosted by 
TurboPrint are greatly enhanced 
smoothing algorithms, brightness and 
contrast control (gamma correction), 
image rotation, aspect ratio control, 
matching print colours to screen, en- 
hanced support for mono printers, mir- 
ror print, multiple copies, poster mode 
(up to 64 sheets), four colour separa- 
tions and magnification and reduction. 



RRP $140. From GSoft Pty. Ltd. 
(08) 254 2261 or fax (08) 254 2261. 
Dealer enquiries welcome. 



Digiview Image Fixer 



Another nifty item from GSoft is a 
small box which simply plugs in be- 
tween your DigiView and the camera. 
The improvements are remarkable. No 
more masses of horizontal lines in your 
pictures. If you have this problem with 
your camera and DigiView, don't go 
out and buy a special black and white 
camera that will only be used with 
DigiView, get an Image Fixer. 

AvaUablefor$79fromGSofton(08) 
254 2261 or fax (08) 221 2261. 



DCTV PAL in Australia 



Color Computer Systems have been 
appointed a distributor of DCTV PAL 
by Activa International the world-wide 
marketing agents for the product Don 
Sforcina of CCS says that "It will liter- 



ally provide 24 bit graphics for the 
masses. It's a mini computer graphics 
revolution on the Amiga that has no 
equal on other computer platforms." 

Initial sales have been excellent and 
much interest has also been shown in 
Color Computer Systems exclusive 
'DCTV PRO PACK'. The PRO PACK 
includes DCTV PAL, Draw 4D Pro, a 
new multi-featured 3D animation pro- 
gram that renders directly to DCTV, 
and a 90 minute tutorial video tape 
DCTV: A Guided Tour. 

Color Computer Systems will be 
marketing a full range of video output 
converters, DCTV add-ons and urili- 
ties. Mid year they'll be releasing a dual 
channel 16 bit, 48KHz sampling, CD 
quality audio and DCTV realtime edit- 
ing and playback system using 
Amigavision. All sound and video will 
be played back in realtimedirecdy from 
hard disk. DCTV PAL RRP$1,295. For 
more information phone (09) 349 6492. 

continued on page 10 



NEW YEAR SPECIALS 



AMIGA BEETLE MOUSES ! $65 High resolution (320DP1) precision 
mouse for the Amiga. Flexible cord and ergonomically designed. 
Available in a range of colors! 

» TURBOPRINT PRO $140- 

Awesome improvements to your 
printouts, allows full colour 
seperations. gready improves 
output on color printers, superb. 

» HP DESKJET 500C $1999- 

NEW 300 DPI Color Inkjet printer. 
Absolutely superb results 

Can't find it anywhere? Call us! 
Available NOW.. ATonce PLUS $499 An upgrade to the very popular 
ATonce board. Now runs at !6MegHz giving Norton SI of 16!! Supports 
Windows 3. Dos 5, full 640K Dos memory, boots direct from Dos partition 
on any Amiga Dos compatible hard drive. 



AMOS 


$97 


AMOS Compiler 


$75 


AMOS 3D 


$75 


CanDo vl.5 


$155 


Deluxe Paint IV 


$175 


Directory OPUS 


$65 


IniageFinder 


$95 


Pelican Press 


$135 


ProPage 


$375 


Quarterback 


$75 


TurboPrint Pro 


$140 



Coming soon THE ANSWER! 

From ihe creators of the Audio IMAGER (us!) comes The ANSWER!. This arrowing tittle unii 
allows anyone with an Amiga and a Sound Sampler, (any type) to turn their Amiga into a 
sophisticated answering machine. It answers the phone, plays sound files onto the phone line, 
samples line activity, responds and takes messages! 



TWO MEG CHIP RAM ON YOUR AMIGA 500? 

Yes, now it's possible. With the new AX-RAM FOUR you can have TWO 
Meg Chip RAM PLUS an additional 2 Meg FAST RAM, PLUS a clock 
calender all in the normal A501 slot of your Amiga 500. $540 (with 4Meg 
installed) $350 (with 2.0 meg installed). 



What's new in AMIGA AUDIO? 
Audio Engineer Version 2 

now shipping with: 

Audio Engineer JUNIOR $189 

Audio Engineer PLUS $369 

Premier Amiga Sampling Systems 



Your AMIGA" 
Specialists.. 



GSOFT my ui 

PO Box 59. Hiiabah SA SI 14 
Ph{08) 254 226I.Fa»(08> 254 2261 ' 




[M — 



ACN 007 060 ?2H 



ATonce 



V1.27 



The Ultimate IBM-AT-Emulator 
for the Amiga 500 
AT the lowest price 



$499 



80286 processor + Multitasking 

704K + 8M Extended/Expanded memory 

Boot from any hard drive 

Support all Amiga hardware 

Copy from DOS to DOS with supplied utility 

VGA-EGA-CGA Graphics 

Dealers required 

2M A500 RAM board $279 
105M Quantum hard drive $795 

Fit this into your A590 and fly 

Fonhof Computer Supplies 

64 Cross St, Baulkham Hills NSW 2153 
Phone (02) 639 7718 Fax (02) 639 5995 



ACAR8 



AH photographs are of 
a<tual DCTV screens. 





The Future Is Here 



▲ Paint digitize and display full color 031 video graphics on any Amiga; 

▲ Capture a video frame in 10 seconds from any color video camera. (Also 
works with still video cameras, video disk and still frame capable VCR' s.) 

. Display and capture full color 24 bit high resolution images. 

•■ • . . ' ■ ■ . '.•."•-■■ 

Convert DCTV™ images fo or from any IFF 

display format (including HAM and 24 bit). 

Paint, digitize and conversion software 
are all included. 

▲ Works with all popular 3D programs. 
A Animate in full b!J| color. ® 



$1199 



* Min. 1 Meg. required 



DCTV "(Digital Composite Television) is a revolutionary new video display and digitizing system for 
the Amiga. Using the Amiga's chip memory as its frame buffer memory, DCTV "creates a full color NTSC display 
with all the color and resolution of television. Sophisticated true color video paint, digitizing and image processing 
software are all combined into one easy to use package included with DCTV." DCTValso works with all popular 
3D programs to create full color animations that can be played back in real time. 



DIGITAL 



Distributed in Australia by Power Peripherals -1st Floor 257 Hawthorn Road, Caulfield North 3161 

3 • Facsimile (03) 532 8556 



ynuMVKim&zmi: 



Virtual Reality 



Spectrum Holobyte has launched a 
series of virtual reality games under 
their new subsidary, CyberStudio. The 
product line is called Virtuality and the 
first games are intended for arcades. 

In Virtuality, players wear a seven- 
pound head piece and a four-pound 
control unit around their waists. The 
stand on a small platform while con- 
nected to the game units. Movements 
are controlled by the player's hand 
movements ,on a specially designed joy- 
stick. 

In the first generation of the games, 
the graphics are a bit blocky and move- 
ments can be jerky. Graphics are poly- 
gon-based, though they will be updated 
as better technology comes out. 

Consumers can expect to pay about 
$1 per minute to play. Spectrum 
Holobyte expects to release the first 
Virtuality titles available to personal 
computers in about three years. 

Charles Hill, of AmReport Interna- 
tional, contacted Spectrum Holobyte 
and asked what was being used to drive 
these units: Intel-based, Macs, Amigas 
or custom hardware. 

The response: 

"... Virtuality systems are using a 
customized Amiga setup. 1 don't know 
which cities the systems will be first 
appearing in. 

I'm sure that when Gilman Louie, 
our CEO, referred lo "home PC ver- 
sions" he was referring to the personal 
computer market, rather than MS-DOS 
specifically." 



ARexx Script-Writers 
Wanted 



Work is well advanced on the next 
version of Contact. Users of the current 
version 1.2 should act quickly if they 
want to submit an ARexx script. They 
receive a free upgrade if it is included in 
the new release (effectiveness and use- 
fulness of the script will be the criteria, 
taking into account whether it dupli- 
cates the functions of existing or com- 
peting scripts). 

The next release of Contact will 
include numerous features requested by 
users, as well as some extra ones thought 
of by the author and publisher, and will 
be accompanied by an expanded manual . 

For more information contact Desk- 
top Utilities on (06) 239 6658. 



Mouse Balls 



From the South China Morning Post 
we reprint the following article on com- 
puter mouse maintenance, with abso- 
lutely no comment whatsoever: 

If a mouse fails to operate or should 
it perform erratically, it may need a hall 
replacement. Because of the delicate 
nature of this procedure, replacement 
of mouse balls should only be attempted 
by properly trained personnel. 

Before proceeding, determine the 
type of mouse balls by examining the 
underside of the mouse. Domestic balls 
will be harder and larger than foreign 
balls. Foreign balls can be replaced 
using the popoff method. Domestic balls 
are replaced using the twistoff method. 

PageStream 2.2 



Mouse balls are not usually static sen- 
sitive. However, excessive handling can 
result in sudden discharge. 

It is recommended that each replacer 
have a pair of spare balls for maintain- 
ing optimum customer satisfaction, and 
that any customer missing his balls 
should suspect local personnel of re- 
moving these necessary items. 



Yet Another 
Magazine-on-a-Disk 



Amiga News has joined the array of 
magazine-on-a-disk publications bat- 
tling for space in DFO:. Of course, disk 
magazines lack the read-on-a-bus fea- 
ture or the handy wrap-dead-fish op- 
tion, however they are proving to be 
popular amongst devout Amiga users. 

Amiga News presents information on 
a screen by screen basis, as opposed to 
the usual text file and reader of most 
other disks. The first issue was a bit 
light, but much more is promised in 
future editions, which will be published 
bi-monthly around the 15th of each 
month. 

If you want to know more, or you 
wish to place an IFF image-ad in the 
next issue, write to Australian Amiga 
News, PO Box 499, Ashgrove 4060. 



PageStream 2.2 



Shipping any time now, PageStream 
2.2 boasts an totally new interface, many 
additional drivers for importing files, 
i mproved 24-bit support and much more. 

For more information call 
Computermate on (02) 457 8388. 








ACAR 10 



TechnoSound 
Turbo 



Hardware plus 
Software: 

$79 



Upgraded version of New Dimensions' acclaimed hardware and software 
stereo sound sampler. Simply plug your sound source into the unit and 
fire up the sampling software. New multi-tasking software features a 
MIDI sequencer, and a host of exciting special effects including real- 
time echo, phasing, pitch shifting and other voice synlh effects. 

"-.no-nonsense, low-cost, easy-to-use system.-" 81%, Amiga 
Format, September 1991 



Audio Engineer Version 2 

This awesome sampling & editing software is packed with 
powerful new features. 

Audio Engineer software only $99 

Audio Engineer Plus $369 

Audio Engineer Junior $189 



P.D. Software 
Paks 

Kaotic Koncepts supports the intentions of public domain 
authors, namely to allow wide distribution of software with 
minimal copying charges. All i'ak prices Include postage 
and handling. These disks plus FISH and many more are 
available individually for $2.50 plus $1.00 P&P for any size 
order. Katalog disks $2.50 including postage. All disks 
supplied arc Nashua brand. Blank disks $15 per box of 10. 
Nashua disk boxes (hold 90 3.5" disks) $17. 



KaoticTrxtlJlilil.fi 

7 disks: leil editors & ulililic* • 

aWordwortb dcuio 

$17 

Kaotic Vidro Utilitiea 

3 disks with over 20 video 

utilities aud fouls 

S8 

Kaotic KoucrjM Kaos 

KotnpiUttion 

7 disks of stiuiuiiig Miuidelbfol 

& Julia sett 

S17 

Kaotic Brain Strain Games 

7 disks of Braiu Taxing Games 

$17 



Kaotic Klipart Paks 

lOdiskPfdo 
Kaotic Klip-Art Pak I plus 

***NEW!!*** 

Klip-Art Pak II 
Klip-Art Pak III 

Any 1 Klip-Art Pak $23 
Any 2 Klip-Art Pnlu $43 
All 3 Klip-Art Paki $60 

Kaotic KAinpaigna 

Bull Run. Nuke. Metro. Kingdom at 

War. K i:; ... ScaUikc Empire, 

Jeopard 

$12 



***NEW!!*»* 



Kaotic Games Paks - 

5 disks of playable deiuc* per pak 
$12p«rpak 

Kaotk* Ganir* Pnk 1 - 

Turrbau II. Xeuou II. X-OuuBlooc P'Pcma«ia.^e Uu otKhables. 



Mouey. Dauc Dare II 

Kaolic Games Pak 2 

Gods. Magic Pockets. New 

Zealand Story. Flood. Tbe Plague* 

The Secret of Monkey Islaud 

Kaotic Games Pak 3 

HamiuerfisU Tbe Power, 

Moousbiue Races. Wipeoui. 

Gliosibuslers II. Mega-lo-Mauia 

Kaolic Game* Pak 4 

Anoalyle, Moousloiie, A Hard 

Day's Knight. Lotus II. Chanipiou 

of the Raj, Lciuuiiugs 



Kaotic GaniM Pak 5 
Exile. Prehistorik. Captive, 

itoochab' 
MadDog Williams 

Kaolic Gainn Pak 6 

Yobuida. Tbe Ultimate Ride, 

Cadaver, Baule Isle, Supaplex. 

Fuzzball 



*** 

Ai i v 2 Games Paks $23 
Any 3 Gaines Paks $34 
Any 4 Gaines Paks S43 
Any 5 Gantes Paks $52 

All 6 Gain*. Pak. $60 



Kaotic Arcade Parlour Pakr 

5 disk Paks of sreade action 

$12 per Pak 

Kaotic Arcade Pak 1 

McgabalL Missile Command. SbalL Dragoucave. Car. 7-Tilea. Orid- 

Runner. Rebound, Invaders. Miniblast 

Kaolic Arcade Pak 2 

Sys, Slotcars. Troo. Cat & Mouse Shark. GaJac!k\ Worm. BalL 

Mooubasc Mirrorwars, Stemschlag, Running. Drip, Spacewar, 

Cosmo2. Flaschbeir. Blizzard. 

Kaotic Arcade Pak 3 

Pacmau-87. Girl-Actiou. Hemroids. ST-Bash. Grav Attack. Eat Mine, 

Hovertauk. Humailia. Triclops Invasioa. 

Mtgn Kaotic Arcade Pak (all 3 Arcade Pakt) 

$34 



Kaotic Biinnria Utilities 

5 disks set with 30 finance 

database, budgeting and calendar 



•12 
Kaotic Label Laboratory 

2 disk set containing Labclbase3. 

RLC210. DUkpriuU SuperRciUb 

plus ready-made labels 

$6 



Kaotic Font Themes 

3 disk set couuiuing fouls & 

utilities 

$8 

Kaotic Icon Laboratory 

2 disk set with 15 Icon Programs 

and many icous ready to use 

$6 



C64 

KCS Power 
Cartridge 

POWER RESET Freeze and 

backup any program 

POWERMON Powerful 

Machine Language monitor, 

that leaves ALL memory free 

for programming 

Primer Tools, screen-dumps. 

rotate print, self-detects 

printer interface 

Powerful BASIC toolkit more 

than 20 new commands 

Disk Tools load 6 times faster 

Tape Tools work 10 times 

faster 

$49 



Protar Hard Drives 

- high speed SCSI controller (900kb/sec or 5 times A590 speed); SCSI thru 
port 

- up to 8 MB RAM on board via Protar autocon figuring RAM modules 

- auto-booting, auto-parking, silent operation; Games switch disables hard 
drive but retains RAM for memory-hungry games, protecting the hard drive 
against viruses. 

- Quantum mechanisms with 64 Kb cache in DC version, 
mechanisms in standard version 



A500 I HMO 
A500 IID40 
A500 IID50 



$620 
$710 

$820 



A500 HD80 
A500 HD50DC 
A500IID100DC 
A500 HD160DC 



$1105 
$985 
$1175 
$1695 



TurboPrint Pro $149 I 

I Say goodbye lo your priiiliug nightmares Willi tlus ucw 
software package froin Oauuuiy 



Contact 

Name and address organiser 

Directory Opus 



$65 
$69 



IBM Price breakthrough 

KCS Power PC Board: 


PC Side 

Video support: Hercules/CGA/EGA/VGA 
Disk support: Int 3.S. En 3.5 & 5.25 
Extensive Hard Drive Support 
Phoenix-Bios - NEC VJ0 8 Mhz 
Uses Amiga Serial and Parallel ports 
Uses Amiga Mouse and Joystick ports 
Full support of external memory expansions 
Clock/Calendar + many more features 


Amiga Side 

512K Ram expansion 
512K Ram Disk 
Clock/Calendar 
Totally transparent 
Fits into A500 trapdoor 
Adapter for A200O/A3O0O 

available 
No extra power supply 


KCS Power PC Board + Software, for A500 Scall 
KCS Adapter Card for A2O00/A3O0O $caU 




Kaotic 

KOnCeptS 



Pty.Ltd. 

ACN 053818465 



Trade enquiries welcome 



Phone orders: (03) 879 7098 or (050) 94 6358 
Fax: (03) 819 5531 

Please quote your credit card number, card type (Bankcard, 
Mastercard or Visa) and expiry date. 
Mail orders: 

P.D Software: Hardware /Software: 

Kaotic Koncepts P/L Kaotic Koncepts I'll. 

c/- Underbool PO GPO Box 2150 T 

Victoria 3509 Melbourne 3001 



Cheques/Money orders payable to "Kaotic Koncepts Pty Ltd'. 

Please add $3.50 P&H for hardware orders. 

Courier service $10. E&OE 



Amiga Beetle Mouse 

High resolution (320 DPI), ergonomic mouse for 
the Amiga. Lots of colours available! 

$69 

Analog Joystick 

Adapter 

Get the most out of your flight simulator. Allows 

IBM and Apple analog joysticks to be used with 

the Amiga. 

$30 



Kickstart Swap 
Board 



Choose between any 3 Kickstart ROMS at 
the flick of a switch. Plugs into A500/A2000 
ROM sockets. Ribbon cable lets you locate 
the board out of harm's way. Supports 
Workbench V2.0. Three position switch can 
be mounted anywhere. 



$50 



Protar 1/2 Meg + 
Clock/Calendar 

Top quality surface mount design. 
Disable switch. 



$75 



2 Meg for A500 

Unpopulated (0 Megabytes) $140 

Populated to 2.0 Megabytes $298 

4 Meg for A500 

Unpopulated (0 Megabytes) $220 

Populated to 2.0 Megabytes $379 

Fully populated (4.0 Megabytes) $539 

Both the 2 Meg & 4 Meg boards leave the main 
expansion bus free & include Clock/Calendar. 

8 Meg for A500/A1000 

Cortex expansion fits to main bus. leaving warranty 
intact: auto-configuring: bus pass-thru; uses standard 
SIMMS; special metal "foot" for A1000 version. RAM 
test software included. 

Omeg $425 4 meg $734 

2 meg $580 8 meg $1024 



DigiFixer „ $79 

This Australian- made product allows DigiView to be used 
with colour home video cameras without messy interference 
patterns. 

Video Digitiser/Colour Splitter $499 

Combines colour splitter and DigiView compatible digitiser in 
one box. The package features saturation control, S-VHS or 
composite input, manual or auto colour select, external power 
pack, cables for connecting Auto-Select Module and ColorView 
software. 



Video Breakout Box 



$89 



With S-VHS, RCA and Scan inputs and outputs, this unit allows 
any video equipment to be connected together. 



Phoenix Motherboard for 
A1000 

Includes 1MB Agnes, 2MB RAM (1MB chip), 68881/2 socket, 
SCSI controller. A2000 expansion slot and video slot. 8MB 
daughterboard connector, battery-backed clock, sockets for 4 
Kickstarts (1.3 supplied), drive swap switch. 

$945 



SCRAM 500 

Power to the People 



Following last month's article on the ben- 
efits of expanding your Amiga, Daniel Rutter 
now takes us on a detailed look at the new 
SCRAM 500. 

The A500 doesn't look like a real computer. It looks like 
a hyperthyroid C64. People don't take it seriously, 
despite the fact that it has all the basic gubbins you find 
in the A2000, just without the hefty case, loud fan and 
expansion slots. So, theoretically, anything you can do to a 
2000 you can also do to a 500 - it just costs a bit more. 

In the past, this bit more tended to get close to the price 
difference between the 500 and the 2000 thanks to hefty 
premiums being put on separate power supplies, cases, cables 
and so forth. Virtually anything you could plug into your 
machine was made somewhere other than here, and hence got 
further slugged by exchange rates and import duties. 

All this has changed, with the advent of MegaMicro 
Technology' s SCRAM 500. In case you haven' t heard of this 
company, it'srunby Norm Jackson, whodidalotof work with 
M.A.S.T. (the Tiny Tiger hard drives were Jackson's brain- 
child, among other gadgets). This is an impressive pedigree, 
and the SCRAM 500 lives up to all expectations. 



Specifications 



So what's it do, I hear you ask. The SCRAM 500 is a 
combination RAM expansion, SCSI interface and (optional) 




68030 accelerator for the A500 or 1000. RAM can be installed 
up to 8MB - so with your 500' s included RAM and the stock 
512K expansion you've got the maximum 1.x addressable 
9MB. The SCSI interface is absolutely vanilla (no funny 
voltages tied to non-standard pins) and should hence work 
with anything. The 68030 option, which is not yet available 
but is coming Real Soon Now, will fit inside with zero fuss. 

Which brings me to the case. The SCRAM 500 is a great 
deal more elegant than many such devices - it's only about 45 
x 70 x 250mm. When slotted into the A500's expansion bus 
it extends to the back of the machine, forward to about the level 
of the Control key, and stands less than a centimetre higher 
than the case. Neat. 

The case is heavy-gauge steel, the back panel has a SCSI 
D-connector and an autoboot switch (to be disabled for 1 .2 or 
lower). The front panel features power, RAM and diskLEDs. 
This is nice. The extra disk LED means your hard drive (with 
its noisy fan) can be stowed out of sight behind the desk with 
a remote power supply switch and you still know when it's 
being accessed. 

The RAM LED is also a good idea - it lets you know when 
your RAM disk is being accessed and if something is doing a 
lot with RAM when it should just be sitting there; it's also nice 
to see it light up every time you hit a key, flicker while you 
move the mouse and lock on when AutoCLI' s Screensaver cuts 
in. So I'm a gadget freak. So sue me. The SCRAM itself draws 
all its power from ihe A500. 

Incidentally, MegaMicro also makes a SCRAM 2000, 
which is a card-mount version of the same thing and also 
features a 16 bit "SuperSCRAM" option, but I can' t comment 
on this since I didn't get one to play with, possibly because I 
don't have a 2000. 



Installation Software 



The SCRAM comes with a disk called "SCRAMPREP", 
which along with all the appropriate libraries and devices to 
get a SCRAM-driven hard disk running also contains the 
excellent ScramPrep program, which allows the configura- 
tion, low level formatting, error checking and monitoring of 
statistics of any connected SCSI device. 

It's all very intuitive and easy to use, even for the rank 
beginner, whilst still retaining full control over cylinder-by- 
cylinder partitioning, dostype and filesystem for those who 
want it. A program very well written and essentially bulletproof, 
which does everything you need to do. 

With the SCRAM I also got for review a "SCRAMdrive 



ACAR 12 



ALLEN 

COMPUTER 

SUPPLIES. 

The people who care! 

Not only the largest, 

not only the best PD 

Collection in Australia 

BUT NOW 

LICENCEWARE 

Australia's only distributor of 

DEJA VU (formerly AMOS) 

Licenceware. Top quality software 

at a price all can afford - $8.00 

Yes $8.00. Contact us for details. 

WORD FACTORY 

C.Y.A.D. 

BIG TOP FUN 

ROCKET MATHS 

MUSIC BOX 

MAGPIPES CLIP ART 

C-TEXT (AMOS REQ) 

SPRITE X (AMOS REQ) 

POWER PLANNER 

{Full list 67 Titles) 

• All disks 100% guaranteed. 

(We will replace or refund) 

• Owing to increased demand 
all P.D. disks only $4.00 each 

All orders add $2.00 p&p 



Allen Computer Supplies 
where you will get more for 

your dollar! 
Call us on (03) 725 3379 /^ 
Fax us on 
(03) 723 1780 

432 Dorset Road, 
Crayon Vic. 3136 

CD 




Qrf 



|i*V 



RapiSoft 

PuMcDomaiii 

RapiSoft is now an official distributor of Deja Vu Licenccwaresoftwarc from the UK. Over sixty 

disks are now in this outstanding collection; a free catalogue is included with each order. 

All packs contain loading instructions and have been extensively tested for viruses. 

Prices include postage. Most orders are dispatched within 24 hours of receipt. 



The Ultimate games Tacky ol. #2 



$27 



With hundreds of satisfied customers around the country, you too will be amazed at the high 
quality of software contained in our Games Packs! Volume 2 contains 8 disks full of Amiga 
public domain and shareware games. From action, strategy to role playing and trivia; there is 
something in this pack for everyone. Over 40 new games are crammed into the pack, some of 
which are: BattleMech. Bullrun, Castle of Doom. Chess. Dtris. GridRunner, Invaders, Megaball, 
Rebound, TrekTrivia, and many others! A small amount to pay compared to the amount of 
enjoyment you will get out of the pack. For only 68 cents a game, it's an offer not to miss! 



The^ayiTackjVol #2 



$19 



Suitable for both Amiga novices and veterans aliko, the RapiPack is a collection of high quality 
software which everyone can use. Volume two of the RapiPack contains six disks in total ; two 
disks full of games, one disk packed with applications (including a word processor and 
database), one disk containing a superb graphics and sound demonstration, and another 
containing a sound editor. A utility disk contains a vast number of handy utilities which will make 
using the Amiga so much easier! Full loading instructions are provided with the pack. 



The 'Education Tacf^ 

Educate yourself and the kids with RapiSoft's 
Amiga Public Domain Education Pack. Learn 
vital skills while having fun at the same time; 
Ideal for teachers, students and parents! 
Some of the programs in the pack include: 






* Spelling Tutor 

* Crossword Creator 
' Weather Forecaster 

* World Databank 
" Scientific Calculator 
" Gravity Simulator 

Over 30 great programs in all! 



• Study Aids 

• Writing tester 
" Typing Tutor 

• Graph Plotters 

ONLY 



$27 



Other ¥.<D. Tacks 

The Ultimate Games Pack Vol. #1 

The Dynamic Demo Pack 
The DTP (Desktop Publishing) Pack 

...only $27 each! 

• •••■•••••••••••a 

We Have the complete range of Amicus, 

Amigan & fish disks available, as wctias 

TUT utilities, demos and Cjl'fPictures. 

All individual disks are only $4 each 

'T>eia 'l'u Licenceware SS per single disc 






FREE PACK! 

Buy any 3 $27 packs, 
get the 4th pack free! 

Offer only valid tor o'dois 
placed during February 1992 

Mai) vour order to: 

RapiSoft 

P.O. Box 19 

Forest Hill Vic 3131 

Fax Ord?r$; 

(03)894-1137 

All fax orders must be paid by 
credit card 



r 
i 

i 



j 
□ 

Q 
Q 

J 



Please send me the following: 

copies of RapiSoft's Catalogue Disks @ $5 per set 
. copies of The RapiPack Vol #2 @ $1 9 each 
. copies of Ultimate Games Pack #2 @ $27 each 
. copies of The Education Pack @ $27 each 
copies of Dynamic Demo Pack @ $27 each 
copies of Ultimate Games Pack #1 @ $27 each 
. copies of The DTP Pack @ $27 each 
— — ^— ^^— Total Amount: $ 



I 
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* 1 enclose Cheque/Money Order for above amount, 
I OR Charge my □ Bankcard □ Visa □ MasterCard 

| Card No.: 

■ Exp. Dale: _ Signature: _ 

I 



Name: 



Address: 
Suburb: 



Postcode: 



52". This is a 52MB 3.5" Quantum hard 
drive (in this case the ProDriveLPS 52S, 
but the 105S for twice the storage is also 
available) in an obviously Macintosh 
case, with a SCSI passthrough, internal 
power supply, pushbutton SCSI address 
selector and JJ3C captive mains connec- 
tor. 

Mr Jackson is looking for a cheaper 
case, in which users can install their own 
drive if they so wish, but for the time 
being you're stuck with the rebadged 
Mac unit. 

Not that there's anything wrong with 
that - everybody knows that Macintosh 
stuff is superbly engineered, whatever 
other gripes you may have - except 
price, an admittedly important factor. 



Future Possibilities 



Mr Jackson also told me of some 
interesting new ideas he's got in the 
pipeline - like, for example, using the 
new submini 2" hard drives designed for 



laptops, and mounting one actually in- 
side the SCRAM 500'scase,withpower 
from an AC plugpack since these tiny 
drives use so little. Thus, in one box the 
size of Castro's daily cigar supply, you 
could have 8MB of RAM, a 100MB 
hard drive, and a 68030 accelerator! 
He's also looking into magneto-optical 
storage, and floptical disks - watch this 
space. 

On taking the SCRAM 500 apart, I 
was struck by its simplicity. One board, 
with a take-off socket for the bus con- 
nector, sockets for the ZIP RAM's, four 
tastefully named custom chips - Bertie 
for autoconfigure logic, Cyril 8 for SCSI 
autoboot, Griswold for RAM refresh 
and master timing generation and 
Humphrey formiscellaneousRAM con- 
trol, sundry other bits and pieces and a 
neat front and back panel. 

The whole thing can be slid out of the 
case after removing the bus connector 
board and its shroud, the work of a 
couple of minutes. 



Documentation 



The manual is simple and compre- 
hensible and features complete sche- 
matic diagrams for the SCRAM 500 in 
the back, so that, as Mr Jackson told me, 
wherever you take your SCRAM, you or 
a serviceman will know what plugs into 
what. Good work. 

What more can I say? It works. It 
continues to work. It hasn't hiccupped 
once. 

A magnificent piece of engineering, 
for a very reasonable price; if you're 
looking to expand your 500 (or 1000, or 
2000 - MegaMicro have tested it on 
every machine going, and it's invulner- 
able to Phoenixed AlOOO's, accelerated 
2000' s, you name it), there is really now 
only one way to go. 

The SCRAM 500 with 2MB of RAM 
(as tested) is $499; the SCRAM drive 52 
is $799, from MegaMicro Technology, 
PO Box 511, Bondi Junction 2022, fax 
(02) 3631246. 



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The mouse in the shape of a pen. Ideal for slow accurate work in your favourite drawing 

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ACAR 14 



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Complete Picture manipulation 

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Budget Digitizing 
Datel's Video Digitiser II 



Digitising graphics from video can be a 
great source of material for use in your own 
work - providing of course you respect copy- 
right laws. George Kimpton checks out one of 
the latest contenders, similar in power to the 
popular Vidi frame grabber. 

Many people enjoy fiddling around with graphics - some 
of you have probably got your feet wet with DigiView, 
spending hours tweaking the pictures on your monitor 
screens, trying to achieve perfection. A slow and cumbersome 
process. There is a way to get lots of pictures, of a slightly 
lower quality, which can also be used for animation using a 
Frame Grabber. 

You could lash out and buy one those great systems 
advertised in the American magazines - but who has that sort 
of money anyway? If you're fortunate enough to have a VCR 
which has digital freeze frames, you could use it to step 
through the frames and digitise them one at a lime using 
DigiView. 

Alternatively there are budget priced frame grabbers which 
offer reasonable performance - the most recent of these to 
become available in Australia is the DATEL Electronics 
Video Digitizer II from Macro-soft. 

This new addition comes in two modules, the digitiser and 
an optional colour splitter, the splitter costing around $250 
extra. 

The software in Video Edit mode 
allowing you to modify an animation 






Video Editor 
Max Franes: 
Fi> ane Run : 
Speed set : 
;.ta±>t : 
End :' 
Men size 
T.L. node: : 
Loop node : 



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Digitise mode for frame grabbing or digitising single 
images or a complete animation 



Installation 



Fitting is easy, you just remove the cover on the expansion 
slot on the side of the Amiga 500 and plug the digitiser in. If 
you have the colour splitter it just plugs piggy back style into 
the pass through connector of the digitiser. These pass through 
connectors allow the modules to be inserted between a hard 
disk, and the A500 computer. A single interconnecting cable 
passes the signal from the splitter to the digitiser. 

There is also a version suitable for the 2000 series where 
the boards plug into the internal expansion slots. You must 
specify which version you need when ordering as there are 
physical differences. 

For those with an A2000 or better the colour splitter option 
is not available and there are no plans in the pipeline. 

After everything is plugged in, you boot up with the 
digitising software and away you go. It is also possible to boot 
up with some other software such as DPaint and then load this 
program as you need it providing you have enough memory 
available. A fat Agnus would be useful here. 

With only one Meg on my A500 both programs could be 
loaded - but not worked on. One point of interest is that the 
hardware appears to be transparent when booting up and 
running other programs so it could be left plugged in all the 
time. 



ACAR 16 



continued on page 18 




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combination. 

Prima replaces the internal floppy drive but includes 
Shuffle Board™ to make your external floppy drive 
DFO:. Prima features auto-booting from FastFileSystem 
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Performance 



The digitiser grabs frames at the rate 
of l/50th of a second with the screen 
update varying in accordance with the 
numberof grey scales orbitplanesused. 
Screen update speed can approach 15 
frames a second using grey scale. Frames 
can be grabbed as singles, sequences or 
time lapse sequences as required. These 
can be saved, depending on format, as a 
sequence, IFF or raw data for playback 
or processing. 

The only hardware adjustments for 
the digitiser are the brightness and con- 
trast which when adjusted correctly al- 
low the full range of 16 grey tones to be 
displayed when operating in black and 
white mode. 

On booting, the editor screen comes 
up displaying a working area of 256 X 
256 pixels plus a toolbox with a format 
similar to that on most tape recorders. 
One thing that strikes me as odd here is 
the choice of screen size. Certainly (he 
program allows you to do full screen IFF 
Saves, but to do this it actually stretches 
each fourth pixel to give 320 X 256 
pixels. One other thing to note here is 
that the digitising system only works in 
low resolution format. 

In the edit screen toolbox are some 
extra buttons which allow the display of 
a running sample of the incoming video, 
frame by frame, for sequence recording 
or a single freeze frame depending on 
your needs. You can also step through 
the captured frames or do a continuous 
run through by holding down thebutton. 

The playback speed is adjustable with 
a slider control. It is also possible to 
display what they call a half size image 
in the lower right comer of the screen 
should you wish. In actual fact it is a 
quarter screen. 

One slightly confusing point in the 
manual, which incidentally is rather 
sparse, is the continuing reference to 16 
colour frames when you are working in 
grey shades unless you have purchased 
thecoloursplitter. I think it really means 
1 6 grey shades if the splitter is not fitted. 



Options 



The options menu allows you to 



choose whether you wish to work in 
Grey Scale, Sepia or colour palettes. If 
you do not have the splitter fitted and 
you go for colour, you get colour all 
right, but they are rather weird false 
colours linked to a temperature scale 
based on the brightness levels. You can 
also view the screen using a reduced 
colour palette for speed while retaining 
full bit plane data for saving and so on. 
To. speed recording or frame grab- 
bing it is also possible to blank the 
screen for the duration of the sequence 
recording. The options also allow you to 
choose the IFF save format, either 256 x 
256 or 320 x 256 pixels, imprint the 
frame number into the top left of the 
picture and/or move the screen to a 
buffer for editing and vice versa. The 
display option allows you to choose the 
number of bit planes displayed. 



Editing 



The edit menu allows the usual cut, 
copy, paste, brush and thankfully UNDO. 
The brush is picked up from the cut or 
copy buffer and can be dropped on the 
screen or drawn with as in DPaint. One 
point to note is that using SAVE appar- 
ently clears the screen buffer of any cuts 
or copies previously stored there. 

The Effects menu allows you to switch 
positive images to negative and vice 
versa You can invert the screen hori- 
zontally or flip it vertically, compress it 
horizontally or vertically and clear the 
screen to either black or white for edit- 
ing work. 



Frame Editor 



The Frame Editor is accessed through 
a button in the Editor Screen which 
opens a dual display. These two win- 
dows are the Record/Playback Screen 
and the Information and Edit Screen - 
the latter providing buffer images or 
operating data. To the right are a series 
of buttons and readouts providing frame 
sequence information for editing. 

Below this are acomprehensive range 
of work buttons. These buttons allow 
you the normal recorder facilities such 
as Play, Rewind, etc, plus the editing 
tools. Editing in the sense applicable 



here is the stepping through a sequence, 
looking at and/or removal of specific 
frames and replacement with another 
one if required. It is possible also to set 
up time lapse recordings of frames. 

One strange feature of this screen is 
the strip of eight miniature monitor 
screens across the bottom with different 
colour patterns in each and which do not 
seem to have any practical purpose. 

Utilities included on the boot disk 
include two Player programs and a shrink 
facility. The main Player displays the 
256 x 256 frame sequence the same as 
shown with the digitiser and at the same 
speed as it was saved. Loop mode is the 
default. NOTE: it will not run if there is 
not sufficient memory to load all saved 
sequence frames. 

The other player - Playerl - program 
is similar in operation but uses miniature 
images one quarter the size of the nor- 
mal screens. This is to save memory by 
using compact files. The other utility - 
Shrink - produces these miniature frame 
files. These player programs can be 
installed on your program disk for show- 
ing as needed. 



Conclusions 



Generally pretty easy to operate once 
you get the hang of the non standard 
symbols for the control buttons. It is a 
pity it only operates in Lo-Res and 16 
shades of grey. The odd ball screen size 
is a bit of a nuisance but there are ways 
around this such as brushes and their 
ability to be shaped and sized in the 
various paint programs. Definitely not 
for the professional but very useful for 
the enthusiastic amateur and at an af- 
fordable price. 



Colour Splitter 



As I mentioned previously, this hard- 
ware module just piggybacks on the 
digitiser. A single lead with RCA con- 
nectors is provided to bridge between 
the Splitter and the Digitizer. There are 
four additional adjustments, saturation 
and red, green and blue intensities. There 
is also a 5 pin DIN output connector for 
future expansion or use with alternative 
systems. 



ACAR 18 



A new boot disk comes with the 
splitter. Hard Disk installation is pro- 
vided for. This disk does away with the 
Frame Editor and supplies a new Con- 
trol Screen which appears to be solely 
concerned with grabbing single frames 
whether colour or black and white. You 
can grab a single frame at any time while 
watching acontinuously updated colour 
or black and white display. Screen up- 
dates are said to be in around one second 
for colour. 



Operating Modes 



A choice of operating modes is avail- 
able with black and white, eight, sixteen 
or HAM colour modes of display being 
selected with the appropriate control 
button. It is also possible to grab either 



red, green or blue filtered frames should 
the need arise. 

The menus are similar to that on the 
digitiser disk with a few differences. 
Loading is only from the Datel Raw 
Format. Saving is either in the Raw 
format or as IFF, again with the choice 
of frame size. Incidentally Hot Keys are 
supported in most menu functions this 
time. 

With the colour facility there are new 
palette options available which allow 
palette colour adjustments, default pal- 
ettes and selected display colourmodes. 
Colour distribution within the frame can 
also be displayed. 

The usual editing facilities, cut, copy, 
paste and brush are available again with 
the addition of the ability to display the 
material residing in the cut/copy buffer 



before using it. The same Effects menu 
items, as found in the digitiser, are also 
available here. 



Conclusions 



I was unable to test the colour splitter 
at the time of writing but it seems a 
reasonable price and sounds good pro- 
viding it lives up to expectations arising 
from reading the manual. It would ap- 
pear a wise addition to the digitiser if 
only because of the HAM facility. 

Remember there is no colour splitter 
for the A2000 series just a digitiser. 

Recommended retail price on the 
frame grabber is $262. For more infor- 
mation call Macro-Soft on (08) 234 
5050. 



ATonce-Plus 

16 Mhz IBM-AT-Emulator 

for the Amiga 500/2000 
Incl. 512k ram - optional 80287 co-processor 

$499 

80286-16 processor - Norton SI 16.2 

6 Mbyte Extended/Expanded memory 

Supports Commodore compatible hardrives (GVP etc) 

Copy from DOS to DOS with supplied utility 

VGA-EGA-CGA Graphics - Multitasking 

Dealers required 

A500 2M RAM board $259 

including 2M RAM 

105M Quantum hard drive $699 
Fonhof Computer Supplies 

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Phone (02) 639 7718 Fax (02) 639 5995 



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A500 4Mb RAM expansion can access 2Mb chip 0Mb RAM fined $1 95.00 

40 Mb IDE Internal hard drive A500, 1000, 2000 $640.00 

80 Mb IDE Internal hard drive A500. 1000, 2000 $790.00 

125 Mb IDE internal hard drive A500, 1000, 2000 $990.00 
The above hard drives do not replace the Internal floppy, but sit behind it 

DCTV PAL Digitiser & Genlock, displays 24 bit Images $1 1 99.00 

A2000 GVP series 2, 52 Mb Quantum HD $620.00 

A500 GVP series 2, 52 Mb Quantum HD $950.00 

GVP FastROM update, increases speed by 50% $50.00 

RAM to suit all GVP hard drive + RAM controllers per 1Mb $75.00 

Amiga hardware virus detector $35.00 

Amiga MIDI interface - in/thru/out $55.00 

Mouse / Joystick switch $50.00 

NEC 3D Multisync monitor $920.00 

Digital sound studio by GVP $1 75.00 

Amiga mice (Qtronix) with microswitches $55.00 

5 1/4" disk drive suite all Amigas (V-DRIVE) 1.2 Mb $220.00 

Disks 3.5" DSDD qty 1 - 1 00 $7.50 

Disks 3.5" DSDD for all orders above 100 call for best deal CALL 

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ACAR 19 



User Report 

Pelican 
Press 

The Light-Hearted 
Publishing Program 



Desktop publishing for fun need not be cum- 
bersome. Pelican Press proved to Stephen J 
Eames there is life after Deluxe Print. 



When I first sighted Pelican Press, I didn't pay a lot of 
attention to it Pelican Press seems to have maintained a low 
profile - with little promotion by the local distributor. How- 
ever, being a curious type I eventually asked the sales assistant 
for a demonstration and I was immediately impressed enough 
to buy the package. 

Once at home I settled in for what I thought would be a long 
learning session only to find that by following the tutorial I had 
practically mastered the program in 15-20 minutes. With 
further reading I realised that this was more than a simple print 
package - it was a drawing and paint program as well. 

The package consists of three disks - the program and two 
of clip-art - and two manuals, one of which explains the 
programs operations whilst the other contains hardcopy of all 
the graphics and fonts available in the package. 

Opening the manual you are not confronted with a huge 
amount of technical jargon. Instead, after a word about 
making backups, they dive right into the program. 



Pelican Pi>ess Card 





Poster mode - notice the paint-like gadgets 



Off To The Press 



Pelican Press can help you create posters, signs, notes, 
cards, calendars, and banners. Deluxe Print and PrintMaster 
are very similar, however only Pelican Press includes a full 
functioned drawing and paint system. 

Also if you need to, you are able to view the full range of 
clip-art categories, before placing it in your design from the 
one menu requester. 

Once you have chosen the relevant clip-art category, you 
are returned to the work screen for art placement exactly 
where you want it. If you decide to incorporate another image 
you can select it from your chosen category by using the space 
bar and stamping it into place with the left mouse button. It's 
as easy as falling off a log. 

But wait, there's more. How does vertical banners, books, 
comics, newsletters, name tags, rebus puzzles, fax sheets, 
letterheads, puppets wrapping paper and mobiles sound? 

How do you create all these things so easily? Basically, it 
comes down to manipulation of the various category sizes 
when printing. When printing you have the choice of three 
printout modes - colour, grayscale and oudine, plus you are 
able to manipulate the eventual size of the finished product 
from postage stamp size, to posters 40 feet high. You can 
choose from preset sizes or calculate your own desired sizes. 
The program tells you how many A4 sheets are required. 



Working With Graphics 



Object manipulation is the key to Pelican 's success. A host 
of gadgets provide simple point and click control so you can 
fiddle to your heart's content You can reduce or enlarge the 
size of backgrounds before final placement in your creation 
and if you are not happy with it you can return to the placement 
gadgets and revise your layout with a minimum of fuss. You 



ACAR 20 



can even change various parts of the clipart quite easily 
(different heads on different bodies etc). 

The manual encourages you to explore all possibilities and 
incorporate other clipart if desired. The only criticism here is 
that the manual does not explain how to remap image palettes 
to the default palette of Pelican Press. 



Likes and Dislikes 



The program won' t print effectively in banner mode using 
Epson JX80 driver (white banding occurs) but will enable you 
to print high density images using most of the printer drivers 
provided. 

Hard disk installation is simple. 

Preview mode is very useful and the program is easy to use. 

I use Pelican Press on a 1.2 WB, 1 meg machine with 
external drives and a Citizen 200GX 9 pin colour printer. I am 
able to gain very clean graphics printouts, choice of three 
printout styles (colour, grey scale and outline) in all formats. 

In conclusion I recommend this software package. Perhaps 
there may be a range of clip art disks available for it in the 
future. 

The Pelican Press package is distributed by DataFlow on 
(02) 331 6153. RRP is $149.95. 



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EXPIRY DATE 
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7/27 Justin Street 
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Send your PCB, PSU, Drive or Mouse 

for next day replacement. 

Reconditioned Modules available for 

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AmigaBASIC 




The most tedious part of copying a program from a magazine 
is searching for the inevitable typographical errors which 
occur. Here's a smart solution from Leicester Hibbert. 



Normally youhave to alternately read 
the program listing on the screen and 
then refer to the list in the magazine. 
Soon your eyes start to lose focus, you 
start to lose your place, your patience 
and ... you need ProofReader! 

We Amiga owners have an unfair 
advantage over most other computer 
users - our computer can talk. 

So let's get it working andhaveitread 
back our entered program as we proof- 
read against the program listing in the 
magazine. 

When I started playing around with 
this idea, I had the SAY TRANSLATES 
commandreading unprocessedlistfiles. 
This was a good start, but I soon discov- 
ered that the Amiga's best guesses at 
how to pronounce some of the 
ArnigaBasic keywords were amusing to 
say the least Also some punctuation 
marks and other symbols were totally 
ignored. You are sure to discover other 
words or symbols which may be added 
to the vocabulary of this program. 

To use ProofReader, the program to 
be checked, (assume it is called 
"my. prog"), must be saved as an ASCII 
file. 

If you have saved the program in the 
normal compressed binary format 
(e.g.SAVE my.prog from the output 
screen, or using the pull-down SAVE or 
SAVE AS from the Project Menu), you 
will have to prepare by loading the 
program you wish to check, and then 
from the output screen type. 

SAVE "my.prog",A 

Surrounding quotes arerequired here. 
This will re-save the program back to 
disk in the ASCII format (See page 8- 



128 in the Amiga Basic Reference 
Manual for details). 

Then load and run ProofReader, 
which will ask you for the name of the 
file to read. Enter the program name, 
and soon ProofReader will start reading 
out the program listing to you. At any 
time you can pause the reading with the 
space bar, and either continue from this 
point or any other place in the listing. To 
help find your way around the listing, 
program line numbers are added to what 
you see on the screen, but the actual 
program list is unaltered. 

Amiga owners have 
an unfair advantage 

over most other 

computer users - our 

computer can talk 

ProofReader scans the program list- 
ing one line at a time looking for the 
keywords or symbols stored in the array 
SymbolSO- If one of these is found, it is 
replaced by i ts phonetic equivalent from 
the array Text$(). As an example, if a 
program line reads 

PSET(x,y) 

the SAY TRANSLATES function 
would read it as "set x y", mis-pro- 
nouncing PSET and ignoring the brack- 
ets and the comma. But when processed 
by ProofReader, the line wouldbe trans- 
lated to "pee set left bracket x comma 
y right bracket", and would sound cor- 
rect to the ear^ 

Here's how it works. 

Load.Arrays: 



ProofReader starts by setting up the 
arrays Symbol$(), Text$() and 
ProgLineSO- There are 24 key-words 
and theirphonetic equivalents which are 
loaded by the FOR-TO-NEXT loop into 
SymbolSO and Text$() respectively. The 
array ProglineSO is set to a dimension of 
1000 to cater for a fairly large program, 
but its size may be altered to suit either 
smaller memory availability or larger 
program size as required. 

Be careful to enter the spaces and 
punctuation marks correctly in the DATA 
list They produce the correct stress. 

Get.File: 

Next the program of interest is read 
into the array ProgLineSO, with i count- 
ing the number of program lines. 

ReadFile: 

In the main program loop, j is the line 
counter. The first program line is trans- 
ferred to AS, then the line number and 
the program lineareprin ted to the screen. 

Apostrophe: 

The first check is for an apostrophe at 
the first position. If found, the line is a 
REM statement and the apostrophe is 
replaced by the word REM with an 
exclamation mark, to produce a stress 
on the spoken word. 

Quote: 

The next check is for quote marks, 
indicating a text string. As quotes are 
located, thequotecounteris incremented. 
For each opening quote the counter is 
odd and for each closing quote the coun- 
ter is even. This controls the placement 
of the words " quote! " or " ! un quote! 
" as the case may be. 

Main: 

This is the heart of the program . Here 
each program line is analysed and if any 
of the key-words in the array SymbolSO 
are found, they are replaced by the pho- 
netic equivalent from the array TextSO ■ 
The FOR-TO-NEXT loop in Main: 



ACAR 22 



continued on page 24 



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steps through the key words one at a time, searching with the 

linek=INSTR(a$,Symbol$(x)) 

If the word is not found, k will equal and the next key word 
is searched for, but if the word is found, the variable k points 
to its position. The next line breaks the program line into two 
sections - the part to the left (L$) and the part to the right (R$) 
of the key-word. The key word is discarded and its phonetic 
equivalent is inserted, then the line is re-assembled in its new 
form. Next the search for the same key- word continues for the 
whole line. Now the whole process repeats, looking for the 
next key- word from the list until the process is complete.The 
outcome is a complete program line with all key-words or 
symbols replaced by theirphonetic equivalents. (If you insert 
the line 

PRINT a$ 

just before the label Say Trans: you will see as well as hear 
the result). After the line is read, the quote counter is checked, 
and if it is odd, the warning "no closing quote." is added. 

Check: 

Before completing the loop and continuing with the next 
line, the space bar is checked to see if you want to pause the 
program. 



The "A" problem. 



The SAY TRANSLATES function will pronounce the 
letter "A" as "uh" if it is found alone or at the beginning of a 
word it does not recognise. Unfortunately, A is used often as 
a variable in many basic programs, hence the attention given 
to it in ProofReader. This will make the variables sound 
correct, but will affect any A-words encountered. I suggest 
you try the program with and without the A processing. Put 
a REM in front of the fourth DATA line, and change the 
variable Number to 21 to see the effect. If you come up with 
a clever algorithm to overcome the problem, send it in. 

Over to you. If you want to add more words to the data list, 
they should be added with their phonetic equivalents to the 
DATA list, and the variable Number, in the Load.Arrays: 
block and presently set to 24, changed to the new number of 
data items. 

ProofReader:REM by Leicester Hibbert 

CLS 

PRINT "The program you want to read must lirst be saved in ASCII tormat. 

PRINT "See page 8-128 ol Amiga Basic Reference Manual tor details." 

PRINT : PRINT The line numbers are inserted lor your convenience -" 

PRINT "they are not part ol the program." : PRINT 

PRINT "Use the space bar to stop the reading at the end ol the current line." 

PRINT 

Load Arrays: 
number=24 

DIM Symbol$(number),Text$(number),ProgLine$(1 000) 
FOR x=1 TO number 

READs$,t$ 

Symbol$(x)=s$ : Text$(x)=t$ """* 

NEXTx 



a$=L$+Texl$(x)+R$ 

GOTO parse 
Not Found: 

NEXTx 



GetFile: 
PRINTTress [RETURN) to list files" 

INPUTor enter name ol file to read ";FileName$ 
IF FileName$=" THEN FILES : GOTO GetFile 
OPEN FileNameS FOR INPUT AS #1 
M 
WHILE NOT EOF(1) 

LINE INPUT #1,ProgLineS(i) 

i=i+1 
WEND 
CLOSE #1 

ReadFile: 
1=0 
loop: 
j=j+1 : a$=ProgLine$(j) 
PRINT j"";a$ 

Apostrophe: 

k=INSTR(a$,"'") : IF k=1 THEN a$="rem! "+MID$(a$,2) 
Quote: 

count=0 
QuoteLoop: 

k=INSTR(a$,CHR$(34)) : IF k^OTHEN main 
count=count+1' 
insert$=" quote! " 

IF count MOD 2 = THEN insert$="! un quote! * 
L$=LEFT$(a$,k-1) : R$=MID$(a$,k+1) : a$=L$+insertS+R$ 
GOTO QuoteLoop 
main: 
FOR x=1 TO number 
parse: 

k=INSTR(a$,Symbol$(x)) 
IFk=OTHENNotFound 
L$=LEFT$(a$,k-1) :R$=MID$(a$,k+LEN(Symbol$(x))) : 



quote." 



to 



SayTrans: 
SAY TRANSLATES (a$) 
IF count MOD 2 = I THEN SAY TRANSLATE$("no closing 

check: 

i$=INKEY$ : IF i$<>" " THEN continue 
COLOR 3,1 : INPUT"Enter new line number or <RETURN> 



continue";ln 
COLOR 1,0: PRINT 
IF ln=0 THEN loop 
ln=ln-1 : j=ln 

continue: 

IF j=i THEN END 
GOTO loop 
":"," cowlon rem! ",","," comma ","?"," question maik " 
DATA " A "," to the power ol ","#"," number "."GOTO"," go to " 
DATA"GOSUB","gosub" 
DATA ",a",",ay "," a",",ay ","(a",",ay " 
DATA V,", back slash ",".",", poinl ",":",", cowlon, " 
DATA ";",", semicowlon, ","(",", left bracket, ',")",", right bracket, " 
DATA "[",", left square, ","]",", right square, ","{",", left brace, " 
DATA ")",", right brace, ','-',' mynus ","_"," under score " 
DATA ■<>",' is not equal to ","PSET"," pee set, " 



DATA 



ACAR 24 




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Commandos Pack 

Conflict Middle East 

Conquests of Cametot (Sierra) 

Corporation Mission Disk 

Crazy Shot - Uses GutVMouse 

Crossword Construction Set 

Cyberball 

Darius * 

Da* Century 

Dark Side 

DayofthePharoh 

Day of the Viper 

Oemons Tomb 

Demons Winter 

Dr. Plummets House of Rux 

Dragon Right 

Dragon Spirit - Special 

Dream Zone 

Drgaonscape - Bupdet 

Dungeon Masters Assistant - Vot 1 

Dynasty Wars 

EastVWesi 

Emperor of the Mines 

Escape - From planet robot monsters 

Eskimo Games 

Eye of the Beholder 

EyeoftheHorus-E 

Faces Tris III 

Fiendish Freddy - Special 

Fighter Bomber Mission Disk 

Finale Compilation 



First Contact 

Flippit * Magnose 

Forgotten Worlds - Special 

Frenetic 

Fusion 

Future Bike (Sim) 

Galactic Empire 

Germ Crazy 

Globulous 

Go-AncfomC 

Gold ol the Aztecs 

GoldRush - Sierra 

Grand National (horses) 

Harpoon 

Harpoon Baffle Set 2 Nth Allan* 

Harpoon Baffle Set 3 Mediterranean 

Heart of the Dragon 

Hero's Quest - Quest for Glory 

Hyperforce - 2 games in one 

Infestation 

Interphase 

ishido 

Jack NlcWaus Courses Vol 3 

Jet Instrumenl Trainer 

Jimmy While's Whirlwind Snooker 

Joker X-Word 

Jupiter Master Drive 

Keel the Thief - Adventure 

Kick Off -Extra Time 

Kings Quest I 

Kings Quest II 

Kings Quest III 

Kings Quesl IV 

Kings Quest V 

Last Ninja 3 • At last!! 

Legend of Faergail - Mai likes it 

Leisure Suit Laity 

Leisure Suit Larry II 

Leisure Suit Larry ill 

Leisure Suit Larry V 

Lemmings - Dare Vou to Put it Down 

Life S Death 

Little Computer People 



Lupo Alberto 



39.95 



125.00 

19.95 

16.95 

69.95 

69.95 

45.00 

49.95 

59.95 

79.95 

49.95 

49.95 

65.95 

79.95 

59.95 

49.95 

29.95 

69.95 

59.95 

49.95 

69.95 

69.95 

79.95 

59.95 



59.95 
49.95 
49.95 
69.95 
49.95 
49.95 
49.95 
49.95 
54.95 
59.95 
54.95 
45.95 
49.95 
79.95 
39.00 



45.95 
59.95 
59.95 
49.95 
49.95 
49.95 
59.95 
19.95 
59.95 
49.00 
59.95 
69.95 
49.95 
5955 
59.95 



45.00 

39.95 

Call 

59.95 

59.95 

59.95 

59.95 

61.95 

49.95 

69.95 

49.95 

49.95 

49.95 

69.95 

19.95 

59.95 



49.95 

99.95 

79.95 

19.00 

69.95 

45.95 

59.95 

49.95 

69.95 

69.95 

59.95 

79.95 

59.95 

69.95 

49.95 

49.95 

59.95 

Call 

69.95 

59.95 

19.95 

59.95 



Mf Tank Platoon 

Manhunler - New York (Sierra) 

Manhunter2 (San Francisco) 

Mannix 

Matrix Marauders 

Mega Pheonix 

Microorose Soccer 

Midnight Resistance 

Midwinter 

Midwinter II - Flames of Freedom 

Mignty Bombiack 

Mr.Heli 

Murder 

New Zealand Story * 

Night Breed 

Night Hunter 

Oh No More Lemmings 1 00 New Levels 

Oh No More Lemmings add on fo No1 

Omnicron C 



Operation Combat 
Oriental Games 
PGA Tour Golf 
Phantasm 
Pipe Mania 
Police Quest 
Police Quest 2 
Powerdrome 
PowermongerWWI 
Projectyle 



89.95 

49.95 

59.95 

59.95 

59.95 

69.95 

59.95 

59.95 

79.95 

89.95 

69.95 

49.95 

59.95 

59.95 

59.96 

59.95 

59.95 

4935 

59.95 

49.95 

79.95 

69.95 

59.95 

29.95 

59.95 

61.95 

61.95 

49.95 

Call 

45.95 

12.95 



Puzznic - Addictive 


59.95 


Quadralien 


69.95 


Quadrel 


59.95 


Quartz 


49.95 


Railroad Tycoon 
Realm of me Trolls 


69.95 


61.95 


Return fo Genesis - Budge! 


19.95 


Rise of the Dragon - Huge! 


6995 


Roadwars 


19.95 


Robin Hood 


69.95 


Rock and Roll 


49.95 


Rodland 


69.95 


Rogue Trcpper 
Ruff 4 Ready 


64.95 
39.95 


S.D.I. • Ctnemaware 


69.95 


S.T.U.N. Runner -Special 


35.00 


Safari Guns 


49.95 


Scramble Spirits 


49.95 


Silent Service 2 


89.95 


Sim City 


79.95 


Sim Cify Graphics 1 - Ancient Cities 


59.95 


Sim City Graphics 2 - Future Cities 


59.95 


S.m City Terrain Editor 


34.95 


Sleeping Gods Lie 


5935 


Soliiaire - Vol 3 Accordion 


39.95 


Solifaire-Vpol 2 Calculation 


39.95 


Space Ace 


89.95 


Space Quest 


44.95 


Space Quest II 


59.95 


Space Quest III 


59.95 


Space Racer 


49.95 


Space School Simulator 


39.95 


Spy v Spy - Arctic Antics 


16.95 


Star Blaze - Budget 


12.95 


Star Breaker 


49.95 


Star Cursor J/s - 3 yr guarantee 


59.95 


Star Goose - Budget 


12.95 


Steel 


49.95 


Stun Runer 


6935 


Subbutec Soccer 


59.95 


Super Putty's Saga 


59.95 


Swap • New Puzzler 


6935 


Swiichblade II 


6935 


The Big One - Lotto Systems 


19.95 


The Plague 


69.95 


The Sentinel - old classic 


19.95 


Theme Park Mystery 


5935 


Thunderhawk - Great Heli Sim 


69.95 


Tnunderstrikes 


5935 


Tme Machine 


59.95 


Tom and the Ghost 


6935 


Toobin' 


49.95 


Tola) Eclipse 


49.95 


Tower of Babel 


59.95 


Tower Fra - Air Traffic Controller 


5935 


Turrican I! 


69.95 


Two Up - the Aussie Game 


2935 


TwyMe 


16.95 


Typhoon Thompson - Budget 
U.M.S. II • Strategy 


19.95 
69.95 


Ultima IV 


7935 


Ultima V 


79.95 


Vaxine 


59.95 


Veclor Championship Run 


4935 


vindicators 


4935 


Virtual Reality Compilation Pack 


7935 


Voyager 
War Zone 


59.95— 
59.95 


White Death Strategy 


79.95 


Wicked 


59.95 


Wings of Death 


49.95 


Wizards World 


29.95 


Worl Pack 


79.95 


World Championship Squash 
Wrath of the Demon 


59.95 
89.95 


Xenomorph 


59.95 


Xybots 


45.95 



PRODUCTIVITY 

3D Professional (with Video) 

Australian Graphic Atlas 

A Talk 3 -Special 

Ali in One - by Gold Disk 

AMax - Special!!! 

Amiga Vision • Special 

AMOS 

AMOS 3D 

AMOS Compiler 

Art Dept Pro Conversion Pack 

Art Dept Professional V2 

Audio Engineer S/ware/H/ware Pius 

Boardmaster 

Broadcast Backgrounds II 

Broadcast Trfier V2 PAL - the best 



Broadcast Tiller 
CanDovl.5 



Eril 



Contact 

Cross DOS -V4.0 

CygnusEdPro 

Deluxe Music Construction Set 

Deluxe Paint IV NEW 

Deluxe Help for DYPainl III 

Deluxe Photo Lab (Posters Too) 

Deluxe Print II 

Deluxe Video III 

Demo Maker - Red Sector/Abacus 

Design Works 

Desktop Budge! 

DigiPaint 3 

Dinosaurs - Turbo Silver Objects 

Directory Opus Professional 

D J Helper 

Easy Ledgers (with job costing) 

Easy Ledgers Accounting 

Eckps • Pro DravuPage Clip Art 

Eclips 2 - Clip Art 

Elan Performer 

Electric Thesaurus 

Electronic Debtors System 

Enunciator 

Flashback - HD backup 

GFA BASIC V3.0 

Gold Disk Type Fonts 

Goospoii 2 

G.P. Term • Terminal Program 

Ham II Up -Works with DPaim 

Headline Fonts 1 

Headline Fonts 2 

Headline Fonts Sub 

HiSofl Extended Library 

Home Builders CAD 

Hyperbook 

Hyper Helpers 

Imagine • Hot Raytracing 

Imagine Companion Book 

Interchange S/V 

Kara Anim Fonts 

Kara Fonfs - Various Avaiiable 

Kara Sfaifiekfs 

KDV- Kit Da Virus 

lattice CV5.1 

Unkword French 

Linkword German 

Unkwora Italian 

MAC-2-DOS 

MaxiplanPlusv2.0 

Mediaslallon-D'View 4/Elan Perl. D'Paint 3 

Microfiche Filer Plus 

Moviesetfer - ba an Eric Schwartz! 



Ophcai Dreams 

Outline Fonts for Pro Page 

Pagesetter II 

Pageslream Fonts Vol 1.1 

Pagestream V2.0 

PeScan Press - great for the kids 

Photon Paint V2 - Ham Painl 

Photon Painl Surfaces 1 S 2 

Pixel 3D 

Pixmate 

Printmaster Art Gallery 1 

Postdriver - Postscript driver 

Printmaster Plus 

Pro Video Fonts (sef 2) 

Pro Video Posl 

Professional Draw V2.Q 

Prof Page - Structured Clip Art 

Prof Page Templates 

Professional Page V2 + Video 

Professional CTp Art vol 1 

Proper Grammar 

Prowrite V3.2 POSTSCRIPTI 

Prowrite ■ German Dictionary 

Prowrite • Profonts 1 (extra fonts) 

Prowrite - Profonts 2 (extra fonts) 

Quarterback (HD backup) 

Quarterback Tools 

Real 3D Professional 

Rhyming Notebook 

Scala 

Scene Generator 

Sculp; Animate 3D scenes/objects 



350.00 

69.95 

69.95 

99.95 

149.95 

150.00 

125.00 

79.95 

69 95 

119.95 

299.00 

359.00 

119.00 

59.00 

375.00 

5935 

179.95 

125.00 

95.95 

59.95 

64.95 

129.95 

99.00 

175.00 

34.95 

99.00 

9935 

99.95 

6935 

129.95 

49.95 

135.00 

49.95 

59.95 

59.95 

499.00 

375.00 

139.00 

139.95 

69.95 

69.95 

299.00 

34.95 

7935 

159.00 

79.95 

44.95 

99.00 

69.95 

99.00 

99.00 

99.00 

6935 

299.00 

139.95 

79.95 

399.00 

49.95 

79.95 

79.95 

Call 

7935 

24.95 

399.00 

59.95 

69.95 

59.95 

189.00 

9935 

275.00 

199.00 

95.00 

12935 

29.95 

269.00 

179.95 

59.95 

299.00 

16935 

199.00 

29.95 

99.95 



99.95 

59.95 

149.00 

399.00 

275.00 

7935 

7935 

399.00 

59.95 

129.95 

199.95 

49.95 

4935 

49.95 

99.00 

99.00 

675.00 

54.95 

499.00 

74.95 

24.95 

49.95 



Snowmaker 


399.00 


Softclips vol II -people 


109.95 


Spritz Painl Prog 


99.95 


Superback 


99.95 


Super DJ 


34.95 


System 3 (Accounts) 


129.00 


The Amiga Graphics Starter Kit 
The An Department 


119.00 


129.00 


"he Office • Gold Disk 


399.00 


Transwnte 


95.00 


TV TExt Professional 


259.00 


Ultra Card Plus 


145.M 


Video Tools 


299.00 


Vidi-Chrome - Colour (or Vidi 


59.95 


Vintage Aircraft - Turbo Silver 


49.95 


Vista 


149.95 


Vista Pro 


179.95 


Vista Scapes - California I 


12935 


Vista Scapes • Valley Man'nens (Mars) 


129.95 


Vista Scapes - Yomserrwte Valey 
Watt Disney Animation Studio - Hot 
Wordsworth 


89.95 


249.00 


299.00 


MUSIC 




Advanced MIDI AMIGA sampler (AMAS) 


22035 


Audio Engineer Jun 


189.00 


Audio Enqineer Software 


8935 


Audio Engineer Plus (Stereo Hware) 
Bars and Pipes 


Can 

199.00 


Bars and Pipes Professional 


399.00 


Bars and Pipes Extra Modules 
Deluxe Music Construction Set 


Call 


99.95 


Dr. l"s Copyist Apprentice 
Dr. Ts Copyist DTP 
Dr. T's Midi Rec Studio 


149.00 


449.00 


10935 


Dr. Ts Tiger Cub 


119.00 


Harmom 


149.95 


Kawai Fun Lab Keyboard - 100 off 


799.00 


Keyboard Editors 


Call 


Midi Magic 


299.00 


Midi Interlace 


89.95 


Music X 


299.00 


Music X Junior 


Call 


Perfect Sound 3.0 


199.00 


Sonic 2.0 Music 


99.00 


XoR 


299.00 



Setting The Record Straight 
Workbench 2.04 was to sell for 
$99. Unexpectedly, it turned 
out to be $149.95. I think it's 
important our loyal customers 
understand why this happened. 
At the last minute, 
Commodore decided to ship 
the upgrade by plane rather 
than boat. If nothing else, this 
fact alone assured a price 
increase. 

However, even at the new 
price, Workbench 2.04 is top 
value. The new version 
includes a mammoth manual 
which completely replaces all 
existing documentation. We 
would have loved to sell this 
much improved operating 
system at $99. but our cost 
price ended up above the 
original expected retail price. 
So, we were really stuck with 
the new higher price or not 
buying them in at all. We 
endeavoured to fill back orders 
as fairly as possible, however 
there is still a big shortage of 
slock. Hopefully that will have 
changed by the time you read 
this! 

-Karen 




Ph: 02 - 979 5833 
Fax: 02 - 979 6629 



#-& NEW • PowerMonger • Civilization • Lemmings Data Disk • NEW «r 



CDTV TITLES 

A Bun lor Barney Bear 6995 

Advanced Miliary Systems - encyclopeirja 59.95 

Ait Dogs Go To Heaven -kids colouring 69.95 

BasketBall- Great Sports game 69.95 

"Battle Chess • Animated Chess Call 

BatUestorm- Arcade style shoot-em-up 59.95 

Case of Ihe Cautious Condor 69.95 

CO Remix -become your own DJ 69.95 

Eyes oi the EsQle - rolepiaying adv 69.95 

Falcon F!6 Flight simulator 99.95 

Fred Fish on CD- 530 disis+Sub Offer 99.95 

Garden Fax -Care lor Over 400 Varieties 69.95 

Hound ol Ihe Baskervllles- Sherlock 69.95 

lllust. American Heritage Encyclopedid 99.95 

Illustrated Bible 69.95 

Illustrated Works ol Shaespeare 69.95 

Karaoke disks- Great lamily fun 69.95 

learn French with Asterix 79.97 

Lemmings - Ind Planolside Demo 79.95 

Mind Run -Cerebral Games 69.95 

Music Maker • Music Maker and Trivia 79.95 

My Paint- Paint Program for Kids 59.95 

"Ninja High School Comic lor teens Call 

Paper Bag Princess - Interactive story Call 

Psycho Wei- Interactive action/mystery 79.95 

"Road to Final Four Call 

Sim City- Rewritten specially lor CDTV Cat 

Spirit of Excalirxir 69.95 

Super Games Pack - 3 great games 59.95 

"Team Yankee - Tank Simulator Call 

Timetable o! Business 79.95 

Timetable of science 79.95 

The N-ghtBeloreXMAS- Interactive 69.95 

Thomas Snowsuit - Interactive Story 69.95 

Women in Motion -Great lor animators 69.95 

World Vista -Atlas and asstd info Call 

Wrath ol the Demon -Arcade Adventure 69.95 

Xenon II - Inc. 12 music tracks ! 79.95 

CDTV Keyboard 225.00 

' ' denotes products ate not in stock attmecl 
printing, but are expected any day. 

EDUCATION 

Adventures in Maths 49.95 

Aesop's Fables - Unicom 3495 

Algebra 69.95 

Aluebio Vol I High School 

Algebra Vol II High School 

Alphabet Preschool 

Anthmetic 

Arithmetic High School 

Assoc* 

Associated - Word Association Age 3-8 

At the Zoo 

'Australian Animals Cotounng Book 

Bambinos Jigsaw Puzzle Age 3-8 

Basic Grammer Age 7 & up 

Belter Spelling 8 lo adull 

Calculus 

Comic Setter Art Disks - Funny Figures 

Come Setter Art Disks - Super Heroes 

Comic Seller Art Disks - Science Fiction 

Cross Out the Intruder Age 3-8 



49.95 
69.95 
69.95 
39.95 
39.95 
39.95 
29.95 



Decimal Dungeon Age 5 8 up 

Dinosaur Discovery Kit 

Discover Alphabet Age 6 8 up 

Discover Chemislry Age 12 8 up 

Discover Maths Age 10 8 up 

Discover Numers Age 6 8 up 

Discovery 2.0 

Discovery Geography expansion disk 

Discovery HSiory Grade 9-12 

Discovery Malhs Master Disk Grade 1 - 7 

Discovery science exp. disk Grade 9-12 

Oiscovery Social Studies exp. disk 9 - 12 

Discovery Spell Master Disk Grade 1 • 7 

Discovery Trivia 1 exp. disk various 

Discovery Trivia 2 expansion disk various 

EZ-Grade (Teachers Gradeoook) Tchers 

First Letters and Words 

Flowers of Crystal 

Fraction Action 

Fun School 2 Under 6 

FunSchool2Age6-8 

Fun School 2 Over 8 

Fun School 3 Under 5 

FunSchool3Aoe5-7 

Fun School 3 Over 7 

Hooray for Henrietta 

'InteHitype- " Special " 

introducing Maps 

Katies Farm 

Kids Collection Age 3 - 7 

Kids Talk 5 -12 

Kinderama Preschool - 6 

Learning the Alphabet 

Let's Spell at Home 

Let's Spell at Ihe Shops 

Let's Spell Oul 8 About 

Little Red Hen 

McGee Lower Pnmary 

MagcMath4-8 



39.95 
39.95 
39.95 
39.95 
59.95 
69.95 
54.95 
39.95 
39.95 
39.95 
39.95 
59.95 
29.95 
29.95 
59.95 
29.95 
29.95 
59.95 
29.95 
29.95 
89.95 
54.95 



49.95 
49.95 
49.95 
49.95 
49.95 
49.95 
59.95 
34.95 
89.95 
59.95 
59.95 
54.95 
69.95 
49.95 



3495 
59.95 
49.95 



Match II 

Match A Magician 

Math Blaster Plus - Pnmary 

Math Mania 8 -12 

Math Talk 

Math Wizard Age 5 - 10 

Math Vision 

Mavis Beacon Teaches Typing Awd Win 

Medal Winner 

Memorise Age 3 • 8 

Mixed Up Mother Goose 

'Nallons of the World 

Pianel Probe 



Probability High School 

Puzzie Story Book 

Read A Rama Age 5 SUp 

Read N Rhyme 

Reading 8 Typing Age 3-6 

Robot Readers - Aesops Fables 

Robot Readers - The Little Red Hen 4-8 

Robol Readers - The Three Bears 4- 8 

Robot Readers - The Three Little Pigs 4-8 

Robot Readers - The Ugly Duckling 4-8 

Roddy 8 MasUco II 

Sesame Street - Letters for You 

Sesame Street - Numbers Count 

Sesame Street - Opposites Attract 

Smooth Talker 

Space Math Age 8 8 up 

Spell Book Age 4-6 

Spell Book Age 7 Sup 

Spellbound Primary 

Speller Bee 

Sum-it Mountain 

Sunnyside Up 

Tales of the Arabian Nights Age 8 - 12 

Talking Colounng Book Pre-School 

The Birds 8 the Bees - sex education 7-12 

Things to do with Numbers Primary 

Things to do with Words Pnmary 

Three Bears 5-10 

Trigonometry High School 

True Statistics 

Uncle D's Consoundration 

Where in the World in Carmen SanDiego 

Where in Time in Carmen SanDiego- 

Where in Europe Is Carmen SanDieao 

Where in the USA is Carmen SanDiego 

World Alias 



49.95 

4995 

69.95 

59.95 

49.95 

69.95 

199.00 

69.95 

49.95 

39.95 

49.95 

79.95 

49.95 

59.95 

6995 

54.95 

69.95 

69.95 

39.95 

34.95 

34.95 

34.95 

34.95 

34.95 

39.95 

49.95 

4995 

49.95 

54.95 

39.95 

39.95 

39.95 

59.95 

54.95 

49.95 

49.95 

69.95 

49.95 

39.95 

39.95 

39.95 

49.95 

69.95 

69.95 

39.95 

79.95 

79.95 

84.95 



HARDWARE & 
ACCESSORIES 

Amiga 500 Video Packs 1399 

Amiga 500 Video Add On Packs 499 

Amloa 500 Music Packs 199 

Amirs 500 Starter Kit- Video Tutor tsjw 799 

Amiga A590 Hard Drive Call 

Amiga A590 Hard Drive with 2mb RAM Call 

Amiga A501 RAM Expansion 8 Clock 99 

Roctec Slimline Drive 1 39 

Amiga 2000 Special price CALL 

Amiga 3000's 100mb or 40mb Can 

Amiga 500 Deluxe Kit Call 

Supra 8mb RAM Board w(2mb 399.00 
Progressive 68040t8mb RAM 

-buy a dozen at this price 3499 

Supraram 20000.2.4,$ or 8mb Ram Call 

Denise Mover -Additional Video Slot 199 

SyQuest 44 mbremovabledtcartridge 1129 

SyQuest 88 mb remov, case, p/s, fan 1799 

1960 Hi-res Monitor (A3000 8 Vers2.0) Call 

Amiga 200072500S3000 internal Genlock 399 

Electronic Design Genlock Pal Cat 

Neriki Desktop Genlock VHSSVHS 1199 

VldtekScanlockGentockVHSiSVHS 1699 

Vidtek VidooMasler Genlock & Splitter 2395 

A2000ATBridgeboaid8 51Wdrive 876 

A2000XTBridgeboard8 5Wdrive 475 

A500 XT Card with 512K Clock 8 DOS 4.1 699 

Ver 2.0 Enhancer Kit 14995 

Keyboard Cover Skins lor Amiga 2000 39.95 

Keyboard Cover Skins lor Amiga 500 29.95 

Joystick Extension Cable 10.95 

Mouse/Joystick Adaptor - back in stock 54.95 

DigiView/Printer Switch Box 8 Cable 69.95 

Harris Hilek Filler Screen (reduces flicker) 39.95 

Prism Colour Splitter 8 Extra Cable 499 

VWi Amiga Frame Grabber B/W 399 

BW Video Camera (The Old Way!) 699 

Sharp JX-100 Colour Scanner 1495 

Kurta Graphics Tablet (sAvare EXTRA) 799 

KawaiFunlab Keyboard 8 Midi l/Tace 799 

NewCanon ION ISVHS) Still Video Cam. 1375 

A2320 De-lnlerlacer Card 375 

PRINTERS 

Commodore 12309oinPrinterEW( 325.00 

Citizen 2D0GX Colour 9 Pin Printer 475.00 

Star LC24-200 Colour 24 Pin Printer 750.00 

Citizen CSX-1 40 Colour 24 Pin Printer" 699.00 
Canon BJlOe Bubble Jet 
EPSON LQ400 24 Pin BW primer 
* AS printers come iwfn free c 



Latest & 
Greatest 

Formula One Grand Prix 

Devpac III 
FireTeam 2000-in stock 

Mega-Lo-Mania 

Willy Beamish-in stock 

Red Baron-in stock 

Final Fight 

First Samurai 

Chessmaster 3000 

Fighter Duel-in stock 



THANKS 

A big thank you to Bill 

at Channel 1 and 
Faye at Total Media for 
their extremely helpful 

and professional 

attitude while planning 

our first outing in T.V 

ad land. Talk about 

smoothing the way 

and making you feel at 

ease! You've got our 

vote guys. Thanks also 

to John Hollands and 

Chris Young. True pros. 



GVP 

Authorised GVP 

Dealer. We carry the 

full range of GVP 

products and will 

match any advertised 

prices. 
NEWS 'N' STUFF 

Catch the new computer show 

on Sydney radio station 2GB 

where we may or may not be 

advertising by the time this hits 

the stands. Could be interesting. 

1 ] .00 am Saturday hosted by 

Malcolm T Elliot 

Chips 
Galore! 

1MB Agnus $59.95 
2MB Agnus $69.95 
Super Denise $59.95 
Kickstart1.3 $34.95 
RAM Chips Cheap 



ORDER FORM 

Name: Ph: 



Address: 

. Post Code: 

Cheque U Bank Card n Master Card □ VisaD 

air. Date 
30D 



Card Number 



Signature 

Allow 14 days delivery • Add S3.00 Software postage • Hardware call for 
arrangements • All prices subject to change 



DO NOT SEND CASH TOTAL 



Computer Care 

Parti 

Welcome to the first of a new series on caring for your 
home computer. This series is the result of extensive 
research and study of ways to keep your computer 
system in top operating order with help from Kevan 
Fitzakerley. 



Each part will contain information 
on how you can perform a pre- 
ventative maintenance program 
without the need for any technical know- 
how. 

You will soon realise as you read the 
various chapters, the importance of read- 
ing all the relevant books and manuals 
that are included when you purchase 
computer equipment. 



Unpacking 



Mostpeople who buy computers rush 
home with their purchase, rip open the 
box and throw aside the packaging, in- 
struction manuals and so on. They at- 
tempt to put everything together and if 
the plugs fit the sockets, and when the 
power is turned on, if the light comes, on 
they assume that everything is right. 
Right? Wrong! 

This initial stage of setting up is 
probably the most important. The pack- 
aging is designed to protect the hard- 
ware during transit, so it is important to 
keep this packaging just in case you 
need to move any or all of the equipment 
over any great distance. 

The manuals that come with the vari- 
ous types of hardware are there for your 
benefit. These manuals explain how to 
correctly set up each part of the compu- 
ter system. And as the saying goes: 
"When all else fails, read the instruc- 
tions". 

Also included are the warranty or 
guarantee cards, you should read these 
cards and post away any forms that need 
to be sent, to register your purchase with 



the manufacturer. Inmostcasesyou will 
find that there is an authorised repair 
agent in or close by where you live. 



What If It Doesn't 
Work? 



With die number of Amiga comput- 
ers being sold today it is likely that some 
of these machines may be faulty at the 
time of purchase. If it happens that you 
are unfortunate enough to receive a 
machine that doesn'tperformasitshould, 
what do you do? Rush back to the store 
where you purchased it and abuse the 
salesperson? Phone Commodore and 
abuse the receptionist? 

What you need to do is completely 
read the instructions and follow the steps 
set out in the manuals, because most 
problems arise from not fully under- 
standing how to connect everything to- 
gether. 

If you have followed the instructions 
completely and your Amiga still doesn't 
perform, you should contact the store 
where you made your purchase and 
explain exactly the problems you are 
having and remember, stay calm. 

The staff of these stores are in most 
cases trained to help and give advice, so 
give them a chance to rectify the situa- 
tion. In most cases if a machine is faulty 
at the time of purchase the store will 
normally exchange the item for you. 

If on the other hand you have owned 
your Amiga for aperiod of twelve months 
or more, it is time, to think of giving it a 
service. Few things made today last any 
longer than 1-2 years without giving 



some sort of trouble. It is possible to 
avoid costly repairs and loss of time 
being without your Amiga by following 
a few basic guide linesperforming regu- 
lar preventive maintenance. 



After Warranty 
Service 



You can take the machine to an au- 
thorised service centre for repair or you 
can do it yourself. 

Computers of any brand are a highly 
sophisticated piece of equipment and 
when you start fooling around with the 
internals of the machine you automati- 
cally void all warranties. 

In your operating manual, you will 
find a section on caring for your Amiga 
and associated items, like software stor- 
age, dust and smoke hazards and so on. 
By performing the items listed in this 
section of your operating manual you 
willfindthatyourmachineandsoftware 
will operate well for longer. 

Apart from the operating manual in- 
structions on caring for your Amiga, 
there are other things you can do to keep 
your computer in top operating order. 



Understanding Your 
Amiga - Start Up 



The Amiga is a great home and small 
business computer, but it is only as good 
as the operator and Uic software pro- 
vided for it. 

When you switch on the Amiga you 
are greeted with a hand holding a disk, 
this symbol simply means the computer 
is asking for a disk to be inserted in the 
drive. No special commands are re- 
quired, because once the disk (providing 
it is bootable) is inserted in the drive 
everything is done automatically for 
you and the program or part of it is 
loaded into die computer's memory. 

It is important for you to understand 
WHY and HOW these things happen 
and by understanding why and how 
things operate, you will obtain a general 
knowledge of various parts of the Amiga 
so as to be able to perform preventative 
maintenance and be aware of possible 
troublespots. 



ACAR 28 



Room For Failure 



Any type of internal electronic or mechanical repairs or 
modification, unless you have been trained in this area, should 
be left to a qualified person to perform. 

Most mechanical failures occur from wear and tear on the 
moving parts, like on/off switches and drive-heads. Failure of 
these kinds cannot be avoided, but they can be contained in 
various ways. 

Electronic failures rarely happen This does not mean that 
they don't happen, but if they do they usually happen within 
the first 24 hours of use, and it is usually attributed to electrical 
current and heat build up. But there are external sources that 
can cause you problems, like dampness, power surges, mag- 
netic fields, overheating and static electricity, etc. 

Software failure can occur by various means. For instance, 
leaving disks exposed to magnetic fields, or direct sunlight, 
dustand liquids are justa few examples. They do happen and 
can cause the software to fail to operate as it should due to 
damage to the media on which the software is stored. 

Every piece of computer hardware that you buy 
comes with its own set of instructions and operating 
guide, and within these pages there will normally be 
a section on how to care for each particular piece. 

A typical Amiga computer system could include 
the following pieces of equipment. 

1. KEYBOARD, 2. MONITOR, 3. EXTERNAL 
DRIVE, 4. HARD DRIVE, 5. SOFTWARE 

Themain area of preventativemaintenance should 
be directed to the software or the electronic media on 
which most programs are stored (eg. floppy disks or 
hard drives). This is the easiest area to begin with and 
it may be surprising to know it is also the most 
neglected area of computer care. 

Once software is damaged, it is difficult to deter- 
mine, when problems arise, whether it is a software 
or a hardware failure, so it is extremely important to 
protect your software before serious defects happen. 

Your software can be damaged by any of the 
following examples. 

1. HEAT & HUMIDITY, 2. GREASE, 3. OIL, 4. 
STATIC, 5. MAGNETIC FIELDS, 6. DUST, 7. 
DIRTY DRIVE HEADS, 8. SMOKE, 9. 
SCRATCHES ON THE DISK SURFACE, And of 
course VIRUSES. 



What You Can Do 



Let's have a look at ways you can keep your 
software in good order. If you follow these steps you 
can be sure to minimize any problems. 

1. Keep software disks away from extreme heat 
and try to store them in an area where the temperature 
doesn't change too much. 

2. Maintain a proper level of humidity. 



3. Your fingers contain natural oils, so avoid touching the 
disk surface at all costs. 

4. Keep disks away from stereo speakers and any type of 
magnetic fields. 

5. Your disks should be stored in dust-proof containers. 

6. Keep all liquids far away from your disks, many a disk 
has been ruined by coffee being spilt on it. 

7. Avoid areas where your disks could be subjected to heavy 
smoke or other airborne pollutants. 

8. If your drive-heads are dirty they can scratch the surface 
of the disk, so you should invest in agood quality head cleaning 
disk or something of a similar nature. PLEASE NOTE: Disk 
heads should only be cleaned when needed. 

9. Protect your software from Viruses. There are many 
commercial and Public Domain virus checkers around to 
remove viruses. The easiest way to avoid catching a virus is 
to make sure that your disks are write-prolected before you 
insert them in the disk-drive. 

If you have any areas of computer care you would like to 
see covered, please write to me care of the magazine. Until 
next issue, have a trouble free month. 



Customer Service 

1162 Hay Si, West Perth, WA 6005 

Tel (09) 481 0555 FAX (09) 426 1444 

01 NOVEMBER 1991 




Australian Distributor for 

POWER COMPUTING (UK) 






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ACAR 29 



«' 



o* V?*"**. 



Andy's Jib* 



by Andrew Leniart 



Welcome back to my humble At- 
tic. This month's column has 
been devoted to answering the 
many queries that you all have sent in 
over the last few months. 

Note that if you don't see your own 
letter in these pages it does not necessar- 
ily mean that your query has not been, or 
will not be answered. I endeavour to 
answer all readers' questions, but some- 
times it's just plain easier and takes less 
space to do it with a general reply to the 
same query from three or four different 
readers. So keep the feedback coming. 
The column is written with you in mind 
so be sure to keep telling us what it is you 
want to hear. The address to write to is: 

Andrew Leniart, Andy's Attic, P.O. 
Box 1335, Hoppers Crossing Vic 3030. 

Okay, now on to your letters. 



Problems with Stack 



B. Litchfield of Ultimo in NSW 
writes: 

"Dear Andrew, I do not know whether 
it is me or not but a few of your tutorial 
notes just don't seem to operate when 
executed the way you set it down. 

"One particular problem I'm having 
sorting out is your example on setting 
the stack size in a shell. I have tried every 
conceivable combination in my startup- 
sequence with nil results. I'vclriedStack 
10000, stack 10000 STACK 10000 and 
so on. Each time I check the size in Shell 



it comes up at 4000. Can you inform me 
of what is the correct form of entering a 
change of stack size in the startup. Sin- 
cerely, B.Litchfield." 

REPLY: Okay, first of all, it makes 
no difference whether you enter any Cli 
command in upper, lower ormixed case. 
Stack, STACK or StAcK will all work 
equally well. 

Where your problem lies is that you 
are changing the stack size in the startup- 
sequence Cli only and not in the Shell 
which you are firing up later on. Issuing 
the command Stack 10000 in your 
Startup-Sequence will set the stack size 
for 'that particular' Cli to 10000. How- 
ever that is only useful if you are launch- 
ing a program from within your startup- 
sequence that requires a larger stack 
size. 

To get a stack size of 10000 in your 
Shell, then what you need to do is edit 
the Shell-Startup file located in your V 
directory. Using your favourite text edi- 
tor, edit this file. Make a blank line at the 
very top of it and enter STACK 10000. 
Each time you fire up a shell, it looks at 
the contents of this file and executes the 
commands within it for the Shell which 
you are using. My Shell-Startup file 
looks like this ... 
Stack 10000 

Prompt "%N.%S> " alias lo endcli alias 
Icon Changelcon~~~ 
Type alias CDT CD DH2: alias A CD 
DH1:ACAR/Cli-Tutes alias W WC -W Cli- 



Tute18 alias car dh2:3 

Line 1 sets the stack size for the shell 
to 10000. 

Line 2 gives me a prompt that tells me 
which directory I am in. 

Line 3 is an alias set up to close a shell 
simply by pressing lo as I got tired of 
typing endcli. The rest are other alias' 
that 1 have set up to make life a bit easier 
for myself with various PD utilities that 
I often use. 

Note that if you choose to use the 
above example in your shell-startup file, 
you should only include the first three 
lines. The rest will be useless to you. 
Hope that helps clear things up a bit. 



DiskDoctor 



Simon Strudwick of Morphett Vale 
in SA writes the Attic for solutions to 
these complaints and comments. 

"Andy, I am writing about a small 
problem I have with the Cli when using 
DiskDoctor. The program runs through 
alright but sometimes comes up with a 
message like "xxx now unreadable" 
where xxxx is a number usually in the 
high 900 up to about 1100. What does 
this mean? 

"Also, about the DirUtils you told 
about, you said that DiskMaster was a 
commercial program. But DiskMaster 
V3.0 says that it's fully public domain. 
I don't know if it is the original settings 
or if it's been changed, but if it isn't PD, 
could you please print a reply so I can 
erase it. Hope you can help." 

REPLY: The message that 
DiskDoctor is giving you is simply ad- 
vising you that DiskDoctor has found a 
block (Number xxxx) on the disk which 
is corrupt to the stage where it is no 
longer readable. This is an informative 
message only to advise you that the 
information that was contained in that 
block cannot be recovered. 

It is possible that the disk that you are 
doctoring will now be unusable with the 
Amiga once DiskDoctor has finished 
with it. Ie: If there is a Hard Error on the 
disk. If that's the case, read on down 
below where this topic is gone into in a 
bit of depth. 

In regards to DiskMaster V3.0, while 
it is possible that someone has written a 



ACAR 30 



continued on page 32 



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directory utility andnamedilDiskMaster 
V3.0 and made it public domain, it is 
highly unlikely. Usually, what these 
things consist of are hacked versions of 
commercial software where someone 
has hacked into the code of a commer- 
cial program and changed a few things 
around to make the product appear as 
though it is public domain. With some of 
the fancy Hex editors freely available in 
the PD libraries, this practice unfortu- 
nately is not all that hard to do and 
happens quite frequently. Without see- 
ing the software concerned, it's impos- 
sible for me to tell you for sure whether 
you have an illegal copy of DiskMasier. 
Your best bet would be to go to a local 
reputable software distributor, ask them 
to have a look at the disk and ask their 
advice. To be on the safe side, use 
another directory utility until you're sure. 



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Amiga Clocks 



Rod Gaal of Waitarain NSW had this 
to say in his last letter. 

"Dear Andrew, Something you may 
be able to explain to me in simple 
beginner's terms and that is, is it possi- 
ble to program aclock into the computer 
so that when I boot up from die Hard 
disk, the time shows up continuously up 
in theright hand comer? There may be 
others out there in computer land that 
would benefit from your answer, so I 
was hoping thatperhaps you could cover 
it in your monthly column. 

"Many thanks, Rod." 

REPLY: Sure thing. As long as you 
have a battery backed up clock in your 
Amiga, then it's a piece of cake. 

You should have a clock in the Utili- 
ties drawer of your 1 .3 Workbench which 
we can use to do the job. However, you 
will first need to obtain a little public 
domain program called RunBack by 
MicroSmiths Inc from one of the PD 
libraries advertised in each issue of 
ACAR if you don' t already have it The 
reason for this is that the clock program 
supplied with Workbench 1.3 does not 
detach itself from the Cli, therefore will 
not allow your startup-sequence Cli to 
close once you run it from there. That's 
where runback comes in handy. 

A handy little proggy that allows 
programs like this one to be run as 
background tasks which everyone should 
have acopy of in the C directory of their 
workbench. Once you have placed a 
copy of RunBack in your C directory, do 
the following.. 

1 . Open up a Cli and type 
"ED S:Startup-Sequence" 

This will fire up ED, the resident 
workbench text editor and load your 
startup-sequence ready to be edited. 

2. Using your arrow keys, move the 
cursor down till it's sitting on the last 
line of the script file which should read 
"Endcli >Nil" or similar. Tap the return 
key to create a blank line above this 
command. 

3. Move your cursor back up to this 
blank line and type in the following 
command ~- 

Runback Sys:Utilities/CL0CK DIG- 
ITAL2=400,0 12H0UR 



4. Once that' s done, save the changes 
by pressing the ESCape key first fol- 
lowed by X and press return. This will 
cause ED to save the changes and exit 
back to the CLI you started him from. 

5. That's it! Give the Amy the 'ol 
three fingered salute, (reboot) and you 
should end up with a digital clock in the 
top right corner, just a litde to the left so 
as nottocover up the Workbench screen's 
front and back gadgets. 

If all does not go well, make sure you 
entered the command exacdy as shown 
and check for typing errors. Ijusttriedil 
here and it worked fine. If you're not 
happy with the position Uiat the clock 
appears in, experiment with the 400 and 
parameters in the above example. 
These are the X and Y parameters which 
tell the Amiga where on screen you want 
the clock to be. 

There are a couple of other options 
you might like to try. eg: 
CLOCK DIGITAL2=400,0 24HOUR 
SECONDS 

The above will display the time in a 
24 hour format just like in the Army and 
will also display the seconds ticking by 
while,CLOCK DIGITAL 2=400, 24 
HOUR SECONDS DATE will make the 
clock display cycle between the time 
and the date every couple of seconds. 

To get a gust of the full arguments 
available with Clock, just type CLOCK 
? in a shell. 

Experiment with it. Life is too short. 
Try everything! 



What's Binary? 



Judging from recent mail, it seems a 
few of you have gotten a hide confused 
when looking through a PD catalogue of 
say the Fish collection and wondered 
what was meant by the term "Binary 
Only" at the end of the descriptions of 
programs. Whenever you see "Binary 
only" referenced in regards to a disk or 
a particular program, all it means is this: 

When a program is written in "C" or 
similar, it is usually compiled with a 
special compiler which turns the source 
code (or words) of the program into 
"Binary". Ic: The executable program. 
This will not stop you from using the 
program or disk. As a matter of fact, it 



ACAR 32 



continued on page 34 



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CBM to IBM Printer Cable Adapter $64.50 



COMMODORE DIAGNOSTICIAN II 



Originally developed as a software package, then 
converted to a readable format, the diagnostician has 
become a fantastic seller. With over 38.000 sold 
worldwide Diagnostician II utilizes sophisticated 
cross- reference grids to locate faulty components 
(ICs) on all C-64 and C1541 computers (C-128/84 
mode). Save money and downtime by promptly 
locating what chip(s) have failed. (No equipmenl of 
any kind needed.) Success rate from diagnosis - to - 
repair is 98%. Includes basic schematic . $8.95 
(Avail for Amiga compulers with 31/2" disk at $16.95 



COMPUTER SAVER: This C-64 Protection System 
saves you costly repairs. Over 52% ol C-64 failures 
are caused by mallunctioning power supplies that 
destroy your computer. Installs in seconds between 
power supply & C-64. No soldering. 2 year warranty. 
An absolute must and great seller $33.95 



THE ICD ADVANTAGE 

AdSCSI12000. 

Hard drive interface with unmatched speed and flexibility S 185.00 
AdSCSI 2080. 

Hard drive interface with up to 8 megs of FAST RAM $328.00 

Each meg of memory add $64.00 

AdSpeed. 

Best overall performance of any accelerator in ifs price range $369.50 
Flicker Free Video. 

Eliminates interface flicker for any Amiga computer $524.00 

AdRAM 510. Just released for the new A500 PLUS. Take your Amiga 

500 PLUS up to 2MB of fast RAM Includes RAM and battery $164.95 
AdRAM 540. Add up to 4 megs of RAM internally in your Amiga 500 

with 1 meg $243.85 

with 2 meg $309.85 

Each additional meg of memory add $66.00 

AdRAM 2080. 8 meg internally in your 2000/2500 $199.00 

Each meg of memory add $64.00 

AdIDE. Smallest Amiga hard drive interface made For IDE (AT) drives 

IDE 44 (for 2.5" hard drive) $244.50 

IDE 40 (for 3.5" hard drive) $269.50 

Novia 201. The smallest hard drive and interface in the world tor your 

A500. Fits internally $464.50 

Prima 52i. Now mount a 3.5" IDE drive internally in your 500 

1000, 2000 $1118.00 

Shuffle Board. Reroutes DF0: to the external floppy connector. Boot 

from an external floppy for A500/1000 $56.75 



DKB PRODUCTS 



MegAChip 2000 

With 2 Meg Agnus Chip Included 2MB of Chip RAM lor A500/2000 Sizable Rebate on 1 Meg 
Agnus. Always in Stock! Now Available for the Amiga 500 STOP RUNNING OUT OF CHIP 
RAM. If you use your Amiga for Desktop Video, 3D Rendering « Animation. Multimedia or 
Desktop Publishing, then you need the MegAChip 2000. Fully compatible with Workbench 
2.0 the ECS Denise chip. GVP's and Commodore's 68030 accelerators. Why upgrade to 1 
meg ol RAM when you can have the same high tech 2 meg chip RAM as the A3000? 
Includes FREE Rockwell chip pull. Final Test diagnostic 
Agnus diskette program and 2 meg Agnus S556.00 



SecureKey" Access Security lor the A2000/3000 
Do you need to keep your system safe from unauthorized use? The SecureKey will not allow 
access lo your Amiga without the right security code. Furthermore, you can't boot out of a 
lloppy or bypass il in any manner. No one can delete files from your hard drive or steal your 
work. Requires 1 .3 or above $186.00 

Insider II' 

Allows A1000 owners to add up to 1.5 meg ol Fast RAM internally. User expandable in 512K 
increments using 256K x 4 Drams. Includes battery backed clock calendar. Simple installation. 
No soldering required. Compatible with KwikSlarl II and most accelerators . . S349.95 

KwikStart II" Utilize 1.3 and 2 ROMS 
Allows A1000 owners to install 1 .3 and 2.0 Kickstart ROMS and switch between the. Upgrade to 
the latest operating system and still be compatible with software that requires Kickstart 1 .3 

$129.50 

MultiStart II" Switch between ROMs 
Allows A500/2000 owners to install Kickstart 1 .3 and 2.0 and switch between them with the 
keyboard. Can also install a third ROM. A sizable percentage of present soltware will be 
incompatible with the new 2.0. This simple device allows you to be compatible with all your 
software. No external wires or switches required S129.50 



Prices subject to change 



Add postage to above 




P.O. Box 48, Kyneton Vic. Australia 3444 

Phone: 054-22 3329 Fax: 054-22 1115 



actually gives you the means to use it. 

So when you see "Binary Only" writ- 
ten in the catalogue about a particular 
disk or program, it simply means that the 
disk only contains the executable part of 
the program (the actual game, utility or 
whatever) and not the source code. 

Normally, PD programmers include 
the source code of their programs in the 
public domain so that other budding 
programmers learning the ropescan look 
at how the program was written and 
learn how particular things are achieved. 

Others however prefer to keep their 
programming secrets to themselves and 
do not include the source code for others 
to look at and decide to just release the 
program itself into the public domain. 
This is when you will see "Binary Only" 
written in the catalogue. 

Hope that clears up the confusion. 



Floppy Disks - Hard 
Errors 



A few readers wrote in a while back 
with questions like, what' s a floppy disk 
and how does it work? Why do some of 
my disks come up with Hard Errors and 
how can I fix them. 

If you were one of the people that 
wrote in with questions of this nature, 
then read on. 

What's a Floppy disk? 

Imagine a computer diskette as just 
like a record that you would play on your 
phonograph or stereo. If you pulled a 
floppy apart, you would see that the 
inside of it actually looks very similar to 
a normal record or CD, except for the 
fact that it's much smaller and thinner. 
Floppy disks work in much the same 



way as a record does. The main differ- 
ence between the two is that floppy disks 
can contain a lot more info than a record 
can and can be written to by our Amiga. 

Information is stored in the grooves 
visible on the floppy disk surface and the 
Amiga disk drive heads read and write 
information to those grooves (or tracks) 
via special heads that were designed for 
that purpose. 

So much for what they are and how 
they work. But what of the errors? 

What's a Hard Error? 

Ok, let' s look back to our phonograph 
records to try and explain this one. 

We'll assume for argument's sake 
that we have a great single by the famous 
Frank Sinatra and it has a scratch on it 
because we disliked the song so much 
that we kicked the stereo while the song 
was playing. 



AMIGA PUBLIC DOMAIN SOFTWARE 

• Free delivery • 1,000's of programs 
• All orders despatched next day 



INTRODUCTORY PACK 
comprising 

2 CATALOGUE DISKS 
Listing 1 ,0CCs ol Programs 

SAMPLE DISK 
1 great games/programs 
HINTS AND TIPS DISK 
1 .5 Megabytes of tints/tips 

TUTORIAL DISK 

Amiga Tutor/DOS Helper 

GAMES DISK 

7 fantastic games 

utility disk 

5 Incredible Unities 
ONLY $19.85 



FUNNIES PACK 

II you're a bit strapped lor ca3h, 

then why not try our Fumes Pack. 

Well send our 2 Catalogue disks 

wife a FREE game and VIRUS 

CHECKER. 

PLUS 

Our very own JOKIN' AROUND 

Disk, oomprising over 350 pages of 

jokes. Netting is held back, no 

topic is immune. Have a giggle, a 

chuckle, a chortle or even a good 

old Fashioned beBy laugh' 

ONLY $5.00 



We carry the popiiar 

FISH, FAUG, TOPIK, AMOS, 

TBAG .AMICUS, 8 AMIGAN disks 

PLUS 

Our own collections of ALPHA 

SLATENIGHTER disks. 

ONLY $2.50 per disk. 
AMOS risks $3.00 per disk. 



We also have a oollecSon of 

DISK PACKS relating to specific 

subjects will several disks in 

each peck. 

EG EDUCATION, 

HAM RADIO, MUSIC. 

GAMBLING, ANIMATION, 

BUSINESS, PICTURES etc. 



BEST OF P.P. 

This is a series ol disks Ural we 

have been steaddy compiling 

for the past two years. There 

are presently over 650 of tiese, 

all sell booting will aO required 

files end categories on our 

Catalogue Disks. 

A selection of some of our Best 

of P.D. disks is shown in the 

next column 



LEEJAN ENTERPRISES 

489 Marion Road, 

Prympton Soufi, SA. 5038. 

Tel (08) 371 2655 

MAILORDER 

LEEJAN ENTERPRISES 

P.O. Box 66, 

HappyVaIey,SAS159 



TRADING HOURS 

Tuesday to Sakjrday 

10.30am - 4.30pm 

Catalogue Disks $3 
2 disk set 

Chequo' Money Order 
BankCard ' MasterCard ■ Visa 



17 
31 
33 
60 

67 
72 
79 



SELECTION OF 
BEST OF P.P. $2.95 ea 

13 CRIBBAGE 

TrC-TAC-TOE 

WHEEL OF FORTUNE 

BACKGAMMON 

CHESS 

POWERPACKER 

VOEO POCKER 

MONOPOLY 

BLACKJACK 
83 WORDSCRAMBLE 
89 HOUSE INVENTORY 
100 SPELLING 
102 MATH 

112 CONCENTRATION 
129 BIORHYTHM 
115 TRIVIA QUIZ 
144 SKETCHPAD 
161 POLYDRAW 
163 MOONBASE 
ISO OIETAD 
181 HYPERBASE 
229 PCOPY 

260 SNAKEPIT 

261 STOCKBROKER 
270 TEXTPUJS 
275 SOLAR SYSTEM 
318 DEFENDER 

323 GERMAN TUTOR 

327 CHECKERS 

331 STUD POKER 

333 MISSILE COMMAND 

345 BUDGET 

362 TYPNG TUTOR 

365 DISKMASTERV3 

366 LCD CALCULATOR 

370 CRAYONPAUT 

371 SCRABBLE 
375 BODYPARTS 

385 CHINESE TRIANGLE 

386 WORD PUZZLE 
409 JEOPARD 
416 LANDSCAPE 
433 BL1TZC0PY 
435 TETRACOPY 

448 SPECTRUM EMULATOR 

508 DOMINOES 

522 CHINESE CHECKERS 

516 JUMPER (FROGGER) 

521 ATARI ST EMULATOR 



Back to School 
Specials 



Amiga Hardware 

A2000 Base $995 

A2000/40H/D $1795 

A500 PC Pack $795 

External Drive $129 

512k Ram Upgrades $79 

2Mb Ram Upgrades $379 

4Mb Ram Upgrades $539 

All GVP Products Call 

Miracle Keyboard $699 
Amiga Kickstart 

Switches from 39.95 

Printers 

Epson LX-400 $249 

Star LC10 Colour $360 

StarLC24-200CL $650 



Amiga Software 

Workbench 2.0 $149 

ProWritev3.2 $199 

Easy Ledgers $369 

3D Professional $329 

Imagine $429 

Design 3D $89 

Superbase Pro V4 $499 

Pagestream $369 



Also a large range of 

Educational 

Software and 

Games. 



Ills 



Shop 4 

CnrBureHii Aichinsm Sftfe WfeS^^^^Pil 



ACAR 34 



Now that scratch is the equivalent to 
a Hard Error on a computer diskette. The 
record will play fine until it gets to the 
scratch, but will then play the same track 
over and over again until you give the 
stereo another bump to bounce the nee- 
dle over the damaged track. 

The same thing can happen to a com- 
puter diskette, though not in the same 
way. You can scratch or corrupt a floppy 
by pressing the disk drive eject button 
while the disk is being accessed. Not a 
good practice that can also cause dam- 
age to your disk drive as well as the 
floppy. The result would likely be a 
damaged floppy disk making it 
unwritable and unreadable in that par- 
ticularpartof thedisk. The Amiga would 
then read the disk until it came to that 
error, try to read the damaged track and 
once determined that it can't, would 
report to you via a requester that the disk 
has a Hard Error on it. 



So how can we fix it? 

Unfortunately you can't. You could 
use DiskDoctor to recover as much in- 
formation from the disk as possible, but 
a Hard Error on a floppy usually results 
in having to throw the disk away. You 
cannot use the Amiga Dos Format com- 
mand to save the disk as Format will fail 
as soon as it gets to the damaged sector 
of the disk. However, due to the ingenu- 
ity of a program written by Nic Wilson, 
we now'have the ability to still save that 
disk from the trashcan. The program I 
speakofisNOERRORS. 

NOERRORS is a formatting pro- 
gram that doesn't actually repair the 
disk as such, because the errors remain 
on the disk. What it does do is format the 
disk in such a way that AmigaDOS is 
fooled into thinking that those tracks do 
not exist any more. In this way, the disk 
becomes usable to the Amiga again. 

This is a boon to those of us that have 



qui te a few disks that have hard errors on 
them as we no longer need to throw them 
out. At today's prices, who can afford to? 

The repaired disk has a bit less stor- 
age space on it, but hey, what's better? 
A little less storage or none at all? 

NoErrors is a commercial program 
and to my knowledge, no demo version 
of the program exists. However it' s easy 
to obtain and not all that expensive when 
you think about the money you'll save 
on not throwing out your corrupted 
floppy disks. Get your legal copy of 
NoErrors from the author Nic Wilson 
direct at: Nic Wilson Software, 138d 
South Street, Toowoomba Qld 4350, 
Ph: (076) 358-384 business hours and 
FAX (076) 358-539 after hours. 

That' s it for another month of del ving 
among the answers to mysteries held in 
the nooks and crannies of Andy's Attic. 
Look forward to more of the same next 
issue. Till then ... 



PM DEVELOPMENTS 



- THE AMIGA SPECIALISTS 



For any Amiga peripherals and any Amiga advice or modifications 

A500 2.0 Mb RAM expansion - fits in A501 slot - supports 1 Mb ChipRAM agnus - with 2 Mb $290 

A500 4.0 Mb RAM expansion - fits in A501 slot - supports 1 or 2 Mb agnus - with 2 Mb $340 

A500 4.0 Mb RAM expansion - fits in A501 slot - supports 1 or 2 Mb agnus - with 4 Mb $490 

ICD internal hard drive systems to suit A500, A1000, A2000 40 Mb $640 

Autobooting with FFS, interface plugs into CPU socket, the hard drive mounts 80 Mb $790 

internally BEHIND the 3.5" floppy. You keep your internal floppy II 125 Mb $990 

A2000 DataFlyer SCSI HD interface - not the fastest, not the slowest but by far the cheapest $140 

FULL GVP RANGE OF PERIPHERALS - See the FULL page ADS elsewhere in this magazine 

Hard drive systems, 68030/040 accelerators, RAM expansion. ALL at the best prices in Aust. 

For example: JUST CALL !!!! 

GVP A500 HD+8 52Q Meg Quantum mech and 8 Mb RAM EXP. ( 0Mb fitted ) $920 



GVP A500 HD+8 1 05Q 1 05 Meg Quantum and 8 Mb RAM exp ( Mb fitted ) 
GVP A2000 HC+8 52 Q 52 Meg Quantum and 8 Mb RAM exp ( Mb fitted ) 
GVP A2000 HC+8 1 05Q 1 05 Meg Quantum and 8 Mb RAM exp ( Mb fitted ) 
GVP A2000 22 Mhz 68030/68882/Series 2 SCSI + 1 Mb 32 bit RAM 
GVP A2000 33 MHz 68030/68882/Series 2 SCSI + 4 Mb 32 bit RAM 
GVP AT EMULATOR (for HD+8 internal mini slot) - AT286 16 MHz 

DCTV - PAL - 24 bit color graphics system. Digitise, display and ANIMATE! 
MEDIA STATION - Digiview Gold V4.0, Elan Performer and DigiPaint V3.6 together 



WOW! 

UNREAL! 

SUPER DUDEI 

THAT'S LOW! 

UNBELIEVABLE! 

YEAH! 



AMIGA Hardware Virus Detector 
AMIGA MIDI interface ( in/thru/out ) 



$35 AMIGA 5.25" External floppy 

$50 AMIGA dual Kickstart ROM Mod 



$1149 
$319 

$210 
$25 



Prices listed above subject to change - probably lower ■ as a matter of fact most are lower right now !!! RING !!! 

PM DEVELOPMENTS 1/1421 HIGH ST. MALVERN 3144 PHONE ( 03 ) 822 5873 FAX ( 03 ) 822 5873 



ACAR 35 



PURE 

GENIUS 





Genius Digitising 
Tablet 

Add a professional touch to 
your drawing/CAD work. The 
Genitizer graphics Tablet 
utilisies latest technology at 
the tip of a Stylus. Fits in the 
serial port of your Amiga 
500/1000/2000 and co-exists 
with your mouse. 

Only $399.00 



<F A fop Quality 400DPI 

J^Handy Scanner for the 

Amiga at a truly 

Unbeatable Price! 







QeniScaiS 



Marstek 

Scanning couldn't be simpler 

Unmatched range of edit/capture facilities and 
keyboard control simply not offered by other 
Scanners. Marstek gives you the ability to 
easily scan images, text and graphics and 
even offers 200dpi dual scan mode. 

Only $399.00 





Video Digitzer II 

Completely newly designed interface that plugs into the 

Expansion Port of the Amiga 500 or the internal connector of 

the Amiga 2000. Frame grab in 1/50 second, record update up 

to 3 frames per second. Times lapse feature adjustable in one 

second increments to one hour between each frame. Ideal for 

capturing flowers opening etc. Please state A500 or A2000 

when ordering. RGB Splitter extra 

Now with full COLOUR option ° n ' y $262 °° 

With the addition of the RGB splitter, to the video digitiser 

II you can obtain colour images in only 1 second! Mail Ordf»r 



fihflacro-sott 



PHONE (08) 234 



G.P.OBox 1121 
Adelaide, S.A. 5001 



Accepted 

Dealer Enquiries 
Welcome 






H'V * 





AMmiA 

ICflOK 



HEPLh\Y 

MM III 



I ■ ■ < > ivj ■ -v 

THE WORLDS MOST POWERFUL FREEZER-UTILITY CARTRIDGE 



JUST LOOK AT THE UNMATCHED RANGE OF FEATURES 



• SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK 

Special compacting techniques enable up to 3 programs to fil on one disk. Maw saves directly 
to disk as Amiga Dos - reloads Independently ol the cartridge - oven transfer to hard drive! 
Works with up to 2 Megs o! Ram - even 1 Meg Chip Mem (Fatter Agnus}. 
^^fc. SUPER POWERFUL TRAINER MODE ■ 
^^0f^\ now w ' ,h DEEP trainer. Even belter than boforo - allow* you to generate more or 
^pT^ipP even infinite livos. fuel, ammo. Perfect as a Trainer Mode to get you past that 
^aW*^^ impossible' level. Cosy to use. 

^^ • IMPROVED SPRITE EDITOR 
Tho full Sprite Editor allows you to view/modify tho whole sprite sot including any attached" 
sprites. PLUS A RANGE OF IMPROVED FEATURES. 

• VIRUS DETECTION 

Comprehensive virus detection and removal features Id protect your software investment. 
Work* with nil presently known viruses. 
^gdjt DURST NIBBLE R. 
^/0F^ Now ,nl ' SUP*' disk copier program is bu.lt into Action Replay Mk III. Just imagine 
^Ht^—Pe^ a superiast. efficient disk copier program at the press of a key - no more waiting. 
MJp^^ • SAVE PICTURES AND MUSIC TO DISK 

Pictures and sound samples con be saved lo dish. Files are saved directly m IFF format 
suitable for uso with .ill the major graphic and music packages. Samples are displayed as 
screen waveform. 
^jjijV Pfl L or NTSC MOOES SELECTABLE 
^00F\ Uso*"' 'or (emoving ugly borders when using NTSC software. (Works only with 
^P\^Ma" newer Agnus chips). 
V*^^ • SLOW MOVMMfttOM 

Now you can slow down the action lo your own pace. Easily adjustable from fuD speed to 
Wo speed. Ideal to help you through the tricky parts! 
^^k. MANY MORE INSTANT CLI COMMANDS • 
^0F\ like Rename. Relabel. Copy. etc. 
^T\2«ip}^ • RESTART THE PROGRAM 
y0^ Simply press a key and the program will continue where you left off. 

• FULL STATUS REPORTING 
At the press ol a key now you can view the Machine Status, including Fas! Ram. Chip Ram, 
Ram Disk. Drive Status, etc. 
• POWERFUL PICTURE EDITOR 

How you can manipulate and search for screens throughout memory. Over SO commands to 
edit the picture plus unique on screen status 'overlay' shows all the information you could 
ever need lo work on screens. No other product comes close to offering such dynamic screen 
handling of frozen programs?! 
^^dJL JOYSTICK HANDLER . 
^Pnj| allows the user to select Joystick instead of Keypresses - 
^r^^-Ja^^" very useful lor many keyboard programs. 



• MUSIC SOUND TRACKER 

With Sound Tracker you can Imd the complete music In programs , demos, etc. and save Ihem 
to disk. Saves in format suitable lor most track player programs. Works with loads of 
programs!! 

• AUTOFIRE MANAGER 

From the Action Replay III preference screen you can now set up autofire Irom to 100*4. 
Just Imagine continuous firo power? Joystick 1 and 2 are set separately for that extra 
advantage! 

^^» IMPROVED RAM EXPANSION SUPPORT. 
^_f_»^T*V> Now many more external Rom Expansions will work with all 
f^n^J|k> Action Replay 111 command-. 
^J»^^ • DISKCODER 

^"^ With the new Dtskeoder option you can now tag your disks with a unique code that will 
prrv.nl Ih. dick Irom b«« 9 loaded by anyena ol... Tagged* rfofca win only (dead when you 
enter the code. Very useful for security. 
^-aa. SET MAP - 
^ad^^nV allows you lo Load Save.Edit a Koymap. 
^r\^0T- * PREFERENCES 
\j0^^ Action Rcpl.iy III now It..* icrccn colour pVooavWCM aM inc.-.!, araffiap. Cu-.i!ir:i:-.e 

your screens to suit your taste. Very simple to use. 

• DISK MONITOR 

Invaluable dish monitor - displays disk information in easy to understand format. Fufl 
modify/save options. 

IMPROVED PRINTER SUPPORT ■ 

icludmg compressed, small character command. 



• DOS COMMANDS 
How you have a selection of DOS commands available a< all times - DIR, FORMAT. 
COPY. DEVICE, etc. 
^-«_* FILE REQUESTOR • 
^djR^fc if you enter a command without a lilenome. then a Ma> 
^^\^pW requestor is displayed. 
^^P - ^" • DISK COPT 

Disk. Copy at the press ol a button - foster than Dos Copy. No need to load Workbench - 
available at all times. 
^^L PLUS IMPROVED DEBUGGER COMMANDS ■ 
^fdfjPB^i including Mem Walch Points and Trace. 
^Tj-y 1 ^' * DOOT SELECTOR 
\f^ ' E>lher DFO or Off J can be selected as the boot drive when workmg with Amiga Dos 
disks. Very useful to be able to boot from your external drive. 






PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE POWER!! 



EVEN MORE FEATURES INCLUDING 80 COLUMN DISPLAY AND 2 WAY SCROLLING:- 
• Full M68000 Assembler Disassembler • Full screen editor • Load Save block • Write Siring lo memory • Jump lo specilic address • Show Ham as lot • Show trozen 
piclurc • Play resident sample • Show and edit all CPU registers and tlafl • Calculator • Help command • Full search feature • Unique Cuslon Cnip Editor allows you to see 
and modify all chip regislors oven write only registers • Notepad • Disk handling - show actual track. Disk Sync, pattern etc. • Dynamic Breakpoint handling • Show memory as 
HEX. ASCII. Assembler, Decimal • Copper Assemble Disassemble - now wilh sulfi, names 

REMEMBER AT ALL TIMES YOU ARE INTERROGATING THE PROGRAM IN ITS -FROZEN- STATE WITH ALL MEMORY AND REGISTERS INTACT - 
INVALUABLE FOR THE DE-BUGGER OR JUST THE INQUISITIVE! 




PH: (08)2345050 
FAX: (08) 352 8305 

G.P.O. BOX 1121 ADELAIDE .S.A 5001 




fflH EDITOR 



More AMOS please! 



I must admit that I was surprised to 
see that someone was willing after all 
these years to begin doing a regular 
article in an Australian magazine on 
AmigaBASIC. I would have thought 
that any BASIC other than AmigaBASIC 
would be more relevant. 

I know and understand the argument 
that AmigaBASIC is packaged with most 
of the Amiga series and therefore most 
Amiga owners would with little help be 
able to type in code as listed in a maga- 
zine, as I myself use to do many years 
ago on my C64 (the old grey ghost of my 
past). 

But please, please believe me Amiga 
BASIC is an ancient and seriously disa- 
bled language, not worthy of such a fine 
machine as the Amiga. If there was ever 
to be any hope for Amiga BASIC then 
there would have been constant revi- 
sions over the life of the product to 
improve its shortcomings. Amiga 
BASICs' life is over, let it rest in peace. 
Drag yourself forward into the nineties 
and look closely at the most advanced 
BASIC type language available today, 
AMOS is the language that this maga- 
zine should be encouraging its readers to 
learn. 

The cost of AMOS is not lhat much 
more than many games that are on the 
market today and now with the release 
of the compiler, which I might add is a 
totally optional accessory, it has be- 
come the premiere entry level language 
for the Amiga. 

Please do not allow the novice Amiga 
users to become disheartened and disil- 
lusioned with their machines, as they 
can only become using AmigaBASIC. 
AMOS is a living and expanding lan- 
guage, a modern language that pushes 



the Amiga to the limits of its designed 
capabilities and allows the programmer, 
either advanced or raw beginner, to 
simply and easily write the programs of 
his or her dreams in an environment that 
is both powerful and user friendly. I will 
not pretend that AMOS is the be all and 
end all of entry level languages. But 
show me a better one. 

I live isolated from the rest of the 
Amiga community and magazines such 
as yours (of which I am a subscriber) and 
my trusty modem are my only links with 
that community . Take the initiative away 
from the British publications and intro- 
duce an AMOS series, as you have for 
many years for the C64 community. 
T.M Nichols, 
Pannawonica WA 

Ed: Yes, you're right. AmigaBASIC 
ain 't worth investing too much time into. 
However, you are also right in our rea- 
sons for including the AmigaBASIC col- 
umn. It's available, affordable and eve- 
ryone has it! Hopefully, by getting peo- 
ple started on AmigaBASIC we can en- 
courage them to look at spending tlie 
extra money and moving onto AMOS or 
CanDo perliaps. 

Clieck out our regular AM OS column 
in this issue. 



Amiga 3000 or 2000? 



Congratulations on a fantastic maga- 
zine. I would appreciate your opinion on 
the following. Is the Amiga 3000 a dead 
duck? For more than a year I have been 
saving to buy what I thought was the 
ultimate graphicsmachine.butnow with 
the arrival of 68040's for the 2000 it 
would seem the A3000 would be a waste 
of money. Check the following: 

A3000 - Base Machine $4000^1500, 
040 Accelerator (no expansion) $2800. 
Total price $7000. 

A2000 - Base Machine $1000, ECS 
and V2.0 $400 (to be installed with 
2Mb), A2320 (Flicker Fixer) $400, 040 
Accelerator (up to 32Mb RAM) $3000, 
Hard Card$1000(up to 170Mb and8Mb 
RAM). Total price $5800. 

As you can -see it seems that the 
A2000 is cheaper, more powerful and 
expandable of the two! 



What more does the A3000 offer for 
my money? 

J. Pounds 

Ed: / think your figures are a bit out. 
Try these. 

A3000 - Base Machine $3800, 040 
Accelerator $2800. Total price $6600. 

The reason the 040 board on the 
A 3000 has no expansion is that it doesn 't 
need it - the A3000's architecture is 32 
bit, so the existing memory expansion 
potential canbe used which is more tlian 
you'll ever need - a total of 18. 

Furtliermore, the A3000's SCSI in- 
terface is very fast and you can easily 
add a second SCSI drive, or replace the 
existing unit with any other size SCSI 
drive you cart fit in tlie machine - the 
limits are tlie same as the A2000. 

Remember too tliat the A3000 lias a 
32 bit data path to the custom chips, 
which means they 're several times faster 
tlian the A2000. Tlie A3000 is also a lot 
smarter looking, better designed ma- 
chine than tlieA2000. Tlie power switch 
is located at the front of the machine and 
the controller ports (joystick, mouse etc) 
are flush mounted on tlie side instead of 
tlie silly recessed arrangement on the 
A2000. 

So let's see liow theA2000 compares. 

A2000 - Base Machine with Hard 
Drive-$1500,ECS&V2.0$450,A2320 
$400, 040Accelerator$3200, ChipRAM 
Accelerator $550. Total Price $6100. 

It may sound cheaper, but in fact you 
lutve a machine which is slower, bigger, 
not nearly as smart and for my money I 
would pay the difference and enjoy the 
A3000. 



Kill the C64? 



Up until recently I was a very big fan 
ofyour magazine. Ihavebeen collecting 
ACAR since the days both the C64 and 
Amiga were covered equally. 

However, since ACAR took up prais- 
ing the Amiga, hating IBM-type PC's 
andproclaiming the soon-to-come death 
of the C64, I have only been buying 
ACAR for Owen James C64 column. 
Good as his column might be, I think it 
isridiculous topurchase an entire maga- 
zine for one column. 

I do like Amigas, but don' t think that 



ACAR 38 



continued on page 42 



^m 




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| AudioMaster III $ 119 1 



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.$199 

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ISlitz Basic $ 99 



Broadcast Titler 2 .... 
BT2 Font Enhancer . 
CanDo 1.5 



.$379 
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CDROM FiloSys $ 72 ! | 



CrossDos 

DeluxePaint IV 

Deluxe Music 

Design Works 

DigiVicw Gold 4.0 . 
Director 2.0 . 



$ 45 
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Dr T's Tiger Cub $ 99 ! | 



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excellence! 

Foundation 

Gold Disk Office 

Imagine 

Imagine Buddy 

Imagine Companion . 



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Save $50 off an 8 bit Flash, or $75 off a 16 bit Flash — 
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Hardware 



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M.A.S.T. Micromegs - 512k + clock 5 59 ! 

M.A.S.T. Minimegs - 2 Mb Fast RAM 5299 ! 

M.A.S.T. Unidrive - external floppy, no-click S129 ! 

M.A.S.T. Enhanced Unidrive - track display, anti-virus 5149 ! 

IVS PrinterFace - extra printer port S 99 I 

ICD Bicker Free Video S549 ! 

PP&S DoubleTalk - AppleTalk compatible networking 5699 I 

PP&S 68040 Accelerator for A2000 $2995 ! 

PP&S 68040 Accelerator for A3000 $2795 ! 

M.A.S.T. ColorBurst - 24 bit colour for all Amigas 51 199 ! 

Kawai FunLab (Special Price! One only!) 5799 ! 

Miracle Piano Tutoring System 5599 I 

Prism Professional RGB Colour Splitter $499 ! 

Maestro 2400 baud modem $299 1 

Dakota SkelchMasler - graphics tablet for all Amigas $699 ! 

Low Cost NEC CDROM package $699 ! 

High Performance Toshiba CDROM Package $1399 ! 

CrystalSound - Professional 8 bit sampler (new!) $199 ! 

M.A5.T. SAM - SMPTE/MIDI Interface (new!) $249 ! 

We now stock 

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Call us for the best prices on nearly anything! 



Hard Drives 

Quantum 52 Mb $ 499 Fujitsu 105 Mb $699 

Quantum 105 Mb $ 699 Fujitsu 330 Mb $1999 

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All drives shown are 3.5" format - external cases $199 
2 yr Warranty on Quantum, 5 yr on Fujitsu >300 Mb 

SyQuest Removable Cartridge Drives 

All the advantages of floppies, with the 
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SyQuest drive 44 Mb internal $ 699 -— external $ 945 

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Cartridges (not included) 44 Mb $149 88 Mb $249 



r SCSI AND SPECIALTY CABLES - What do you need?"* 



imcirt Tech Corner 

The place to go for the latest in HiTech gadgets! 
This month - Crystal Growing Kits - from $29-50 

Grow 16 different types of spectacular crystals, up to 8 inches 

in diameter. Discover the laws of nature with these easy to use 

kits, in vivid colours and a range of beautiful formations! 



/ 
\ 



by air! 

Popular Science and Popular Electronics - order now! 



Video Printer Bureau now available 

High quality output of your pictures, renderings or Still Video shots 

$5 per picture, $2 setup charge 
Scanning and PostScript output also available 



CDROMs, 68030/68040 Accelerators, WB 2.0 



Public Domain Disks — $4 each. 



Tired of buying US software and getting zero support? Checking the post box for updates & newsletters tliat never arrive? 

Well, no longer! Computer Discounts introduces a brand new policy - US Direct! 

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* MPS 1230 Printer, also for A2000/3000 

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* Ram Cards expands up to 9Mb 

WE HAVE YOUR NEEDS COVERED WITH 
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need and all you 
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AMIGA 



they are the best home computer ever 
made. A PC can easily match, if not 
better, the Amiga in sound and graphics 
with the appropriate add-ons. 

As for the death-of-the-C64 claims, 
all they do is make yourmagazine sound 
a like a continuous upgrade to Amiga 
advertisement. If you are going to dedi- 
cate yourself to one computer, do it 
properly and kill everything left of the 
C64. 

Chris Nilsson 
QLD 

Ed: I'm glad to hear you're still 
buying the magazine, even if it is just for 
one column. We stand tall as one of the 
last remaining Commodore magazines 
to provide any support for the C64. Just 
as the Vic 20 eventually faded from 
popularity, so too tfie C64 will one day 
disappear from the pages of this publi- 
cation. Such words are not self-fulfilling 
prophecy, but a mere statement of fact. 

Industry support for tlie C64 is dimin- 
ishing, Amigas are becoming more af- 
fordable and more and more people are 
upgrading. 

Just take a look at the number of 
advertisements mentioning C64 prod- 
ucts to get a clear picture of wliere 
tilings are headed. 

It would be unfair to our readers to 
promote a machine which despite hav- 
ingenjoyeda long andfruitful life, isfast 
nearing the time when it will no longer 
represent value for money. 

On the subject of PCs comparisons, I 
think enough has been said in my edito- 
rials over past months to make it per- 
fectly clear that we recognise the PC is 
serious competitionfor the Amiga. How- 
ever, as I liave stated many times, you 
can't beat tlie Amiga when it comes to 
buying a machine that not only performs 
useful tasks but also offers many enjoy- 
able things to tinker with. 

The C64 and Geos column will con- 
tinue until such time tliat the many let- 
ters Owen James receives dry up for 
good 



Which Workbench? 



I have had my A500 for two years 
now. One thing which I haven't worked 
outisthedifference between V1.2, which 



is what I have, and V1.3 of Workbench. 

What is the Amiga PC 500? Is this an 
Amiga 500 that is also compatible with 
the IBM? 

Can I have my A500 put into an 
A2000 body so I can use all the A2000 
hard disks, genlocks etc? If I had an 
AmigaBasic program, how do I turn it 
into machine code? Can you recom- 
mend a desktop publishing program? 

Greatmagazinejustthe right combi- 
nation between productivity and games. 

ED: I love people who cram lots of 
questions into one letter. I think we 
should liave a competition to see what is 
the most questions you can fit on a single 
spaced A4 page. 

Well, liere goes. Tlie main difference 
between 1.2 and 1.3 is the additionofthe 
Fast File System and Autobooting -both 
only important if you have a Iiard drive. 
However, tliere are numerous other small 
improvements which you will only no- 
tice if you use the CLI. Some public 
domain programs need 1.3 for the im- 
proved Console Handler - part of the 
operating system which controls input 
and output of text to a text window. 

I would recommendyou wait and get 
Workbench 2.0- it offers a slicker inter- 
face, faster floppy drive speed, a far 
improved manual and more graphics 
modes if you liave the Enhanced Cltip 
Set. Expect to pay around $149. 

Tlie Amiga PC 500 is a plain old 
Amiga 500 with a confusing name. 
Putting your A500 in an A2000 case 
wouldn't achieve anything - you would 
still be missing all tlie necessary expan- 
sion slots on the A2000 's motlierboard 
You 're better off to sell your A500 and 
buy an A2000. 

AmigaBasic won't just turn into ma- 
cliine code - lioweveryou can compile it 
- which sends it on tlie way. BASIC is an 
interpreted language. Each instruction 
must be read and interpreted into a 
series ofinst rue lions tlie main processor 
in your Amiga can execute. By compil- 
ing the BASIC program, tlie code is 
interpreted and optimised as best possi- 
ble - creating a rather slmusy machine 
code program. The result is much faster 



tlian BASIC alone, but still not compa- 
rablewithprogramswritten intlie CPU's 
native tongue to start witlu 

For desktop publishing, as a begin- 
ner, I would recommend PageSetter III. 
You 'llfind a hard drive would be a worth 
while addition if you plan on doing much 
serious work with your machine. 



PUBLIC DOMAIN, AMIGA MAIL ORDER 

DISK No, 441 Total Recal Slideshow. 

DISK No, 174 Beasty Boys Mega Demo. 

+ Heaps More. 

Free Catalogue with every order. 

Disks S4.00 ea. + $2.00 postage on total order. 

Make cheques payable to: Jason Allan. 

PD Power 25 High st, Mt Kuring-gai, 

NSW 2080 or Ph. (02) 457-9200 



OZARD P.D. 



New software arrives daily .download 

from around the world 

FISH 60,AMICUS,AMIGA,TBAG and 

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FREE PACK & POST OVER $100 



ACAR 42 



PD Update 

by Glenn Bussell 



Welcome to the latest edition ofP.D update. 
This month we will be taking a quick look at 
some of the best demos available at the mo- 
ment. 



Eric's Latest 



First cab off the rank is the Stealthy II animation by the 
famousEric Shwartz. This animation features a stealth fighter 
(surprise surprise) bamboozling a poor Russian Mig. The 



animation is in the cartoon style and is bound to provide a 
couple of laughs, on the down side though the animation is 
fairly short and requires 1 megabyte of memory to run. 

Also out now by Eric Shwartz is the incredible Anti- 
Lemmings demo, featuring the poor Lemmings in, amongst 
other things, a do or die battle with the stealth fighter from the 
Stealthy II animation. This is really one of the most incredible 
demos I've yetseen. There must be a catch, I hear you say, and 
there is and it's quite a large catch. For a demo of such length 
to include the almost television quality animation it features, 
an equally incredible 2 meg of memory is required to run it. 



can:::: 

IECHNOLOGY 

SCRAM 
' 500 



Awtrafitn 

d*i!gn*dend ] 

,m9nvf*ctvr*d/ 



CD ROM 
Compatible 



) 



Support 



• AutoConflgurs "'<% M* a «* 

• 8 Meg Fast RAM +SyOue* 

• AutoBoot ROM 

• 500KB/S SCSI Port 

• 45mm Slimline footprint 

• AutoBoot Disable switch 

Meg $349.00 □ 

2 Meg $449.00 □ 

4 Meg $559.00 □ 

8 Meg $899.00 □ 



:S CRAf 
2000 



• 1.5 MB/Sec Transfer 

• Hardcard Mounting 

8 Bit SCSI 

Meg $299.00 d 

2 Meg $449.00 Q 

4 Meg $599.00 D 

8 Meg $899.00 D 

16 Bit SCSI 

Meg $399.00 D 



2 Meg 
4 Meg 
8 Meg 



$499.00 D 
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box and cables) 
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Quantum 52Mb drive. 
SCRAM 2000 16 2Mb (256 x 4 ZIP DRAM) $449 add $469 for 

Quantum 52Mb drive. 



tilities 



Phone: Canberra (06) 239 6658 Fax: 239 6619 
PO Box 3053, Manuka ACT 2603 



MegaMicro Technology Ply Ltd 

P.O. Box 511 

Bondi Junction N S.W. 2022 



t.i: (02) 363 0990 
F„: (02)363 1246 



CrossDOS 5.0 Plus 

The MS-DOS file system for the Amiga 
Supports high density disks 
Supports Amiga 20MB floptical drive 

...bundled with CrossPC... 

100%software PC-XT emulation 
Requires no extra hardware 
Emulates CGA or Monochrome on Amiga 
Uses standard Amiga floppy drives 
PC parallel, serial & mouse emulation 

The Ambassador 

Bridgeboard: access MS-DOS data on 
Amiga floppy drives 
Access Bridgeboard partitions from Amiga 
Faster partition access 

Both available soon from 
your dealer 



ACAR 43 




OZHQ +6I-Z-S2I 3313.H5T.V32 

2Hone9 sseo ohlv 



Simpsons Demo 



Simpsons 



On the subject of television animations Bart Simpson has 
hit the Amiga in a big way - there are a number of demos out 
now featuring the Simpsons. If you feel an overwhelming 
desire to possess one of these demos the one to go for is the 
Simpsons Demo by Decay. The Decay version of the Simpsons 
features the obligatory Do the Bartman sample and some 
really good animations of Bart and the rest of the Simpsons. 

One warning though to parents who are thinking of using 
this demo to entertain the kids, unfortunately someone could 
not resist the urge of putting an expletive in the message that 
accompanies it. 



Pink Floyd 



From the humorous to the sombre. Some of you may have 
noticed a Pink Floyd demo available that takes up a mammoth 
six disks. This demo features something I've rarely if ever 
seen in an Amiga demo atmosphere. Based on the Pink Floyd 
album/movie 'The Wall', this really is more like a movie than 
a traditional Amiga demo. The six disks are put to good use 
with the entire demo running for in excess of an hour! 

The coding is nothing incredible but the overall sense of 
atmosphere it portrays makes this one of the most memorable 
I've ever seen. 

You need one meg of memory and two disk drives to run 
the demo. Even if you get your Public Domain disks for three 
dollars a disk, this demo will set you back as much as an 
album! Still, if you're an Amiga owner and a Pink Floyd fan 
1 think I'd be tempted to take the risk and buy it. 



Music 



On the subject of music, with the release of the new Dire 
Straits album I became interested enough to search out a demo 
of Money for Nothing from their previous album Brothers in 



Arms. This demo is fairly straightforward with a digitised 
picture of the Brothers in Arms album cover and a long sample 
taken from Money for Nothing. 

Similar demos to this are available featuring Billy Joel's 
We Didn't Start the Fire and the theme from the Adams 
Family(lMb). 



Red Sector 



Last but certainly not least is the Red Sector Demo Maker, 
this name may ring a bell with some of you as the name of a 
product that Pactronics are distributing with a price tag of 
somewhere around $80. It is indeed the same program and it 
seems to have no disabled features, the save certainly works 
and some incredible results can be achieved. 

All this leaves me a little mystified as to the legalities of the 
whole tiling, after all some companies are selling this program 
for as much as eighty dollars and any Australian company that 
is distributing 17 Bit PD software is selling it copyright free 
lor the cost of a disk plus duplication fees. 

The only major drawback of the PD version of the program 
is that there is no documentation whatsoever accompanying 
the program this means that getting started can be pretty tough 
going but the end results make the initial struggle well 
worthwhile. (NOTE: According to Pactronics. the program is 
NOT public domain - libraries carrying the program should 
remove the demo maker from their collection - Ed.) 

If any of the disks mentioned in this article have caught 
your eye you may be wondering how you can get your hands 
on the software. Most of the software covered in this article 
is from the 17 Bit Public Domain library - a Britisii Public 
Domain company that specialises in Demos. These disks are 
available from a number of distributors in Australia with 
prices ranging from three to five dollars. 

As this software is copyright free you are also welcome to 
acquire it from a friend, bulletin boards or check with your 
local user group. 



Simpsons Demo 




ROKSTAR 
KREATOR 
BJ T -MASTER 
DATA SHARK 



ACAR 44 



Announcing the 

Phoenix SCSI box! 

/\re you hard disk bound? 
Need more than 20Mb? 

The SCSI box connects to yourA590 or any 
AMIGA with a SCSI controller to give you a 
second SCSI drive. Complete with power and 
activity LED and fan. It obtains power from the 
disk drive port. 



Phoenix SCSI Box... 
Alone with all cables 
With 52Mb Quantum Drive 
With 105Mb Quantum Drive 



2Mb Chip 
RAM for A500 

This kit brings the A500 up to A3000 
standards with 2Mb of chip RAM. 

Installation requires the A500 to be 
opened up. Kit uses and includes 4 of 
1 Mb x 4 DRAM (DIP) with a 3 position 
switch to access l/2Mb. l/2MbChip & . 

Installation not suitable for beginners 

Kit with Agnus $399.00 



$129.00 
$695.00 
$895.00 



Colour Digitiser 
by Phoenix 

Digitise straight from a colour camera or paused 
VCR with no need for filter wheels 

Provision for both SVHS and composite input 
Outstanding quality and convenience 

Complete with ColourView Software - $499.00 

Send for a disk with examples - $5. 

A 1 000/Phoenix board owners should order parallel 

port adapter - $35 

Compatible with A3000, System 2.0 
and Digiview software 




Phoenix 

Microtechnologies Pty Ltd 
The 

AMIGA 

Specialists 



Phoenix Board 

Replacement Motherboard -AMIGA 1000 
Now shipping from stock 

Complete with - Obese (1Mb) Agnus, 2Megs RAM (1Mb Chip) 
on motherboard, 68881/2 Socket, Drive Swap Switch, Sockets for 
4 K/starts ( 1 .3 ROM supplied) with 2 way switch. SCSI controller 
on main board, A2000 Expansion Slot & Video Slot, Connector for 
8Mb Daughterboard. Battery Backed Clock. - $945.00 

2Mb chip RAM option - $250.00 

2Mb chip RAM Kit (for those who already have a board) - $399.00 

Internal Hard Drives - These are Quantum SCSI Hard Drives that 
fits inside your original AMIGA 1000 case. 52Mb - $595.00 

These prices include a mounting kit and cables 105Mb - $845.00 



Installation 


Phoenix Board 




- $70.00 




Hard Drive 


from 


- $40.00 


Accessories 


SCSI Extension Cable 




- $30.00 



DynaCADD 

Fast 2D & True 3D Design & Drafting 
software for Electrical, Mechanical, 
Architectural & Civil applications. 

Version 2.0 

Retail Price - $1049.00 

Educational Price - $699.00 

4 Disk Demo Version - $20.00 
refundable upon purchase of package 



8Meg Boards for AlOOO's 

OK - unpopulated $349.00 

1 Meg populated $419.00 

2Meg populated $499.00 

Kickstart Swap Board $50.00 

3 ROM Sockets + Ribbon Cable 

Video Breakout Box - Scart $89.00 
SVHS and RCA inputs and outputs 
Connect equipment with any type 
of connector 

Audio Digitisers - Mono $50.00 

Analogue Joystick Adapters $30.00 

Use IBM analogues with 
the latest flight simulators 

Sreen Filters $25.00 

Reduces Interlace flicker 

3.5" Floppy Drives 

A500 $179.00 

A2000/3000 $159.00 

A 1000 $189.00 

Post and Packaging $ 1 0.00 

Parallel Port IO Boards $160.00 



Phoenix Microtechnologies Pty Ltd, 18 Hampton Road, Keswick, South Australia 5035 
Phone (08) 293 8752 Fax (08) 293 8814 Hours - Mon-Fri 8:45 - 6.00 Sat 10:00 - 1 :00 



AMOS Column - Part 3 

Gadgets and Sliders 



by Wayne Johnson 



When creating any type of utility or application, the 
appearance of gadgets and icons can add a lot more 
feel to a program and make it more comfortable to 
use. Most paint programs are a good example of this. Icons and 
sliders representing tools can either be a joy to use or they can 
be just plain clumsy. A good method for icons or sliders is to 
have them highlight when clicked on. 

This first program is a slider routine. By clicking on the 
slider, it changes colour to indicate that the click is active on 
the gadget. By moving the mouse, the gadget moves to the 
current mouse position inside the boundaries. 

Please note that any indented lines are continued straight on 
from the previous. 

****************** ********* ********* 

Simple Slider Gadget Routine 

i*********************************** 

Curs Off: Rash Off: CIs 

Double Buffer : Gr Writing : Rem SET UP THE SCREEN AND 
Ink 3 : Bar 60,50 To 260,1 00 : Rem DRAW A BOX AREA FOR THE 
Ink : Bar 70,70 To 250,80 : Rem SLIDER. 

Ink 4 : Bar 0,0 To 8,8 : Rem DRAW A SLIDER GADGET. 

Erase 1 : Rem CLEAR THE SPRITE BANK. 

Get Bob 1 ,0,0 To 9,9 : Rem TAKE GREEN GADGET AS BOB 1 . 



: Rem AND RED AS BOB 2. 
: Rem PLACE BOB IN OUR SCREEN. 



Ink 5: Bar 0,0 To 8,8 
Get Bob 2,0,0 To 9,9 
Bob 0,71 ,71,1 

Do 

If X ScreenlX Mouse)>X Bob(0) and X Screen(X Mouse)<X 

Bob(0)+9 and Mouse Key=1 Then Bob 0,„2 : Gosub SELECT 
Loop 

Rem CHECK IS MOUSE IS ON TOP OF GADGET AND THE LEFT 
MOUSE HAS BEEN CLICKED. 

SELECT: 

If Mouse Key=0 Then Bob 0,„1 : Ink : Bar 0,0 To 1 80,20 
:VLUE=X Bob(0)-71 : Ink 7 : Text 1 0,1 0,"Value of slider: 
u +Str$(VLUE) : Wait Vbl : Return : Rem MOUSE WAS NOT HELD 
IN OR WAS RELEASED 

If X Bob(0)>=71 and X Bob(0)<=241 Then Bob 0,X Screen(X 
Mouse)„2 



If X Bob(0)<71 Then Bob 0,71 „2 : Goto SELECT 
If X Bob(0)>241 Then Bob 0,241 „2 : Goto SELECT 

Rem ONLY ALLOW TO MOVE INSIDE THE BORDERS OTHERWISE 

RETURN. 
Goto SELECT 

In our last section of this routine, LIMIT BOB could have 
been used. However, in this particular case, we would still 
need to check for locations to retrieve values. Next up is a 
routine for highlighting an icon when it is clicked . The method 
here is to use SCREEN COPY to reverse our Icon image. 
Check your manual and you will find that SCREENCOPY has 
one last optional parameter available. This is called MODE. 
By placing a %0011000 in the MODE parameter, the Witter 
will reverse anything it grabs and paste it in its altered state. 
Let's take a look at the routine: 

Flash Off: CIs 

Ink 3: Bar 50,50 To 81 ,70 

Gr Writing Ink 6 : Text 50,62,'Test" 

Reserve Zone 1 : Set Zone 1 ,50,50 To 81 ,70 

Rem PAINT AN ICON, NAME IT, AND PLACE A ZONE AROUND IT. 

Do 

If Mouse ZoneoO and Mouse Key=1 Then Gosub SELECT 

If Mouse Key=2 Then END 

Rem IF IT HAS ENTERED THE ZONE AND THE LEFT MOUSE IS 

CLICKED, JUMP TO SUBROUTINE 'SELECT. 
Loop 
SELECT: 

Screen Copy 0,50,50,82,71 To 0,50,50,%1 10000 
Repeat 
Until Mouse Key=0 or Mouse Key=2 

Rem REVERSE THE ICON WITH SCREEN COPY AND WAIT FOR 

THE LEFT MOUSE TO BE RELEASED. 
Screen Copy 0,50,50,82,71 To 0,50,50,%1 10000 

Rem REVERSE AGAIN TO RESTORE THE ORIGINAL ICON TO 

NORMAL. 
Return 

The binary figure 96001 10000 used in MODE is called a 
minterm. Experimenting with these minterms can produce 
some unusual effects. But this routine is just a simple way of 



ACAR46 



making tools more interesting to use. 
Notice in programs like Soundtracker, 
the tools remain as juststatic parts of the 
screen, whereas the program Startrekker 
1 .2 highlights its tools when selected. 



News 



The current version of AMOS is still 
1 .32 however the compiler is now up to 
version 1.12. Many bugs have finally 
been eradicated; the main one being the 
inability to compile AMAL banks. 



Hints and Tips 



A problem I always had up until three 
months ago was that I had never been 
able to place more than four sprites on 
the same line. Now, we know that the 
Amiga can produce four fifteen colour 
sprites on a line, but I had always made 
sure that I painted in colour registers 16 



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and above and only used three colours 
for each. Unfortunately, this is not quite 
enough. 

When your images are designed and 
cleaned up in the Sprite Editor, you must 
reduce the palette size to LOWRES four 
before you save out your images. The 
palette will remain untouched, but the 
number of bitplanes will be reduced to 
two which is necessary in four colour 
sprites. Themethod I use is with SPRITE 
X rather than the Sprite Editor. Club 
members can order this from the Aus- 
tralian AMOS Club. Non-members can 
get it from other PD sources. The first 
step is design a your sprites in a paint 
program or with SPRITE X in 32 colour 
mode. 

For sprites and 1, use register 16 as 
black and 17, 18 and 19 for the painting 
colours. For sprites 2 and 3, use registers 
20,21,22 and 23... and so on. Load the 
IFF image into SPRITE X and enter the 
sprite grabber mode. Grab your 3-colour 
sprites and return to sprite edit mode. 
Click on the SPRITE/BOB icon and 
reduce the bitplanes by clicking on the 
REZ icon and the LOWRES 4 icon. 
Save out your sprites and you will find 
that you will be able to produce 8 sprites 
on the same line. 



Using 3D 
Extension 



When using programs that need the 
VooDoo 3D extension, make sure the 
current directory is set outside the 
AMOS_SYSTEM directory. Also make 
sure that the correct path is set for load- 
ing the 3D objects otherwise you will get 
an object not found error. 

Remember to always set your 3D 
screen height to 256 otherwise it de- 
faults to 200 line NTSC. 



More Speed 



If possible, use the TD CLS com- 
mand rather than CLS because it's 
faster. 

SCREEN COPY is faster than TD 
BACKGROUND. When using an iff 
picture in your 3D-frames, it is better to 
SCREEN COPY them onto your screen 
and then draw your 3D objects. You can 



also paste other screen parts like Icons 
and BOBs after you have drawn your 3 D 
objects to give the effect of an object 
passing in front of a background and 
passing underneath other screen parts. 

Avoid using PRINT in any 3D screen 
as it slows down your action quite dras- 
tically. 

When designing your objects in 3D, 
try to use the smallest amount of shapes 
possible, using only surface detail where 
you can. This will greatly speed up the 
amount of frames per second. 



Ten Liners 



This month's Ten Liner doesn't con- 
tain a great deal of game plan, however 
it contains smooth screen scrolling and 
chasing aliens. Move left and right to 
guide your ship and up to combat grav- 
ity. 



TEXTILE 
PRINTING 



Use your home computer 
as a textile print shop. 

With our special Heat Transfer 
ribbons, you can print your reversed 
graphic image onto regular 
printer paper, which becomes an 
iron-on textile transfer. 

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fax: (02) 968 1276 



ACAR47 



(1) 

Erase 1 : Load "extras:sprite_600/aliens/ 
alien7.abk" : Load "exlras:sprite_600/aliens/ 
alien6.abk",1 : Make Mask : Dim C$(4) 

(2) 

GAME: Screen Open 0,640,256,8,Lowres ; 

Screen Display 0,130,40,320,256 : Curs Off : 

CIs : Flash Off : Get Sprite Palette : For A=1 

To 640 : Ink Rnd(7)+1 : Draw A,0 To 

A,Rnd(50)+1 : DrawA,256ToA,256-Rnd(50)+1 

: Next A: Double Buffer 

(3) 

AS="A: I J1=0 J A; I J1=1 J A; IJ1&4=0J B; I 

J1&8=0 J C; P; J A; B: I X>319 J A; LX=X+3; 

P; J A; C: I X<1 J A; L X=X-3; P; J A; " : B$="A 

0,(1,5)(2,5)(3,5)(4,5);A: FR0=1 T1; IJ1&1<>0 

J B; L X=XS(0,280); Next R0; " : Make Mask : 

Hide 



(4) 

B$=B$+1 Y=Y+1 ; P; J A; B: L Y=Y-1; L 
X=XS(0,280); P; J A; " : Bob 0,X Screen(260),Y 
Screen(1 70),1 : Channel To Screen Offset : 
Amal A$ : Channel 1 To Bob : Amal 1 ,B$ 

(5) 

C$(1)=" A 0,(12,5)(13,4)(14,5); A: L X=320; L 

Y=50; M RA-X,RB-Y,60; F R0=1 T 10; N R0; P; 

J A; " : C$(2)="A 0,(1 2,5)(13,4)(1 4,5); A: L 

X=320; L Y=206; M RA-X,RB-Y,90; F R0=1 T 

10; N R0; P; J A; " : C$(3)="A 

0,(12,5)(13,4)(14,5);A:LX=0;° 

(6) 

C$(3)=C$(3)+"L Y=128; M RA-X,RB-Y,70; F 

R0=1T10;NR0;P;JA;":C$(4)="A 

0,(12,5)(13,4)(14,5); A: L X=640; L Y=128; M 

RA-X.RB-Y.80; F R0=1 T 10; N R0; P; J A; " 



(7) 

For A=1 To 4 : Bob A.0,0,12 : Channel A+1 To 
BobA:AmalA+1,C$(A):NextA 

(8) 

Amal On : Amal On 1 : For A=2 To 6 : Amal 

On A: Wait 10: Next A 



Do : Amreg(0)=X Bob(0) : Amreg(1)=Y Bob(0) : 
If Bob Col(0)=-1 Then Amal Off : Fade 4 : Wait 
Key : Goto GAME 

(10) Loop 

Justaquick thank you to Siggy Hewett 
of Telopia for his hints & tips with 3D. 

More next month. If you would like 
tocontributeany tips orhave your AMOS 
questions answered, just write! 



^Normally, I read Professional 
Amiga User magazine around 
mid-morning. 



Now available at a 
newsagent near you. 
Alternatively, ask your 
favourite Amiga dealer. 
No game reviews, just 
meaty chunks of editorial. 
Fully desktop published 
on Amiga. RRP $5.95. 




ACAR 48 



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AmigaBasic Graduation Part 4 
Random Disk Files Part II 

by Peter Deane 



We left you last month with a 
random file sitting on disk 
called "Address.ran". This ar- 
ticle will show you how to now access 
the data locked away in this file, make 
use of it, and change it! 



GET-ting it out 



The command that allows you to 
retrieve data from random files is called 
GET. 

This has the syntax: 
GET #<Channel>,<Recordnumber> 

Note that <Recordnumber> is op- 
tional, and if you don'tspecifyitBASIC 
will give the next record after the record 
itlastread. If you haveread zero records 
from the file it will give the first If you 
have just read record number 23, it will 
give you 24. 

First, open the file for random access 
in exacdy the same way it was opened 
for writing. In fact, due to the nature of 
random files, you can actually be read- 
ing from and writing to the file with only 
the one OPEN command. 

Following the OPEN command you 
then have to add a FIELD statement. 
Last month covered these two points 
extensively, so I won't repeat much 
here, except to say that the field com- 
mand may have different string names, 
justthatthenumberand sizeof the fields 
must correspond. 

You could go something like: 
OPEN "R",#3,"DF0:Test/Fre(f,128 
FIELD #3,100 astesl1$, 28 as test2$ 
test1$="Hello" 
test2$=There" 
PUT #3,1 
CLOSE #3 

OPEN u R",#3;DF0:Test/Fred",128 
FIELD #3,100 as foo8$, 28 as foo9$ 
GET #3,1 
PRINT foo8$ 
PRINT foo9$ 
CLOSE #3 



for instance. BASIC doesn't care what 
NAMES you assign to the strings, just 
that the same type of fielding must be 
employed on the way out as on the way 
in, otherwise you'll get garbage results. 
The main thing to check is that the field 
sizes correspond. 



How many records? 



It is often very useful to figure out 
how many records we have stored in the 
random file. This is necessary to avoid a 
GET beyond the end of the file. If your 
database only has 24 records stored and 
you try to GET record number 25, then 
things will not work as you expect! 

Fortunately, it' s a very simple procc- 
dure . S ince y ou already know the size of 
each record, you can calculate the number 
of records available by opening the ran- 
dom file in normal serial style, getting 
the LOF value (number of bytes in the 
file) and dividing it by the record size. 
The next example will show how. 



Modifying fields 



Because when you open a file in 
random mode the system allows you to 
both read from and write to it, it's a 
VERY easy process to grab a record, 
have a look at it, modify it and resave it, 
all in the matter of a few lines. Let's say 
we have a very simple data file with two 
fields stored: an object description and 
price. Owing to lower interest rates we 
are going to reduce the price of our stock 
by 15% across the board. A simple 
program may look like: 
OPEN T,#3,"DH1:Data/StockLisf ,4096 
length%=LOF(#3) 
CLOSE #3 
records%=length%/32 

OPEN "R",#3,"DH1;Data/StockUsr,32 
FIELD #3,28 as desc$,4 as priceS 



FOR k%=1 TO records% 

GET#3,k% 

outprice$=price$ 

price%=VAL(outprice$) 

price%=price%"0.85 

LSET price$=STR$(price%) 

PUT #3,k% 
NEXTk% 

CLOSE #3 

From that you see the benefit of the 
RANDOM access at work. Note that we 
didn't have to alter anything with the 
description. It was read out of the file, 
but not touched when we modified the 
other field. This is how it all works. 

Notice how I took the suing priceS 
into another variable called outprice$? 
The reason for this is how BASIC disas- 
sociates a fielded variable from a pro- 
gram variable if you modify itat all. I am 
grabbing die numeric value of price% 
from the string outpriceS. If I'd tried 
going price%=VAL(price$) I would 
have had problems. 

Also the above version is extremely 
simplistic, because our price is only 4 
characters long, and an integer. In real 
life you are probably looking at a deci- 
mal value for this, where only 2 places 
are significant! 

The program does need a few safety 
catches. What, for instance if the file had 
not existed on disk? You need to warn 
your users of such cases, and this can be 
done by trapping the error with an ON 
ERROR GOSUB command. I'll leave 
error checking for now, because it's got 
a whole article devoted to it the month 
after next. Suffice to say while you are 
in the error subroutine you can let your 
users know of the problem, and then if 
the error isn't major you can RESUME 
back to a certain part of the program. 

Maybe you could give them another 
chance to enter the filename, orpresson 
without reference to the file, and so on. 
It gets very involved when you start 
thinking of all the things a user can do 
'wrong'. 



Our Address Book 
Program 



Let's now completely re- write the 
address book program using a random 



ACAR 50 




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file. We'll include options to view the 
entries and edit them if need be. Here's 
where you'll see the power of random 
access files at work. 

Also notice how I'm using subrou- 
tines of code that appeared last month. 
This method is extremely useful. I now 
don'thave to write completelynew code 
to open the file and field it: I simply cut 
and paste from the older programs, sav- 
ing heaps of time. Naturally it pays to 
read what you are pasting in, because 
while the process is the same, small 
things such as the names of a few vari- 
ables may change. 

I think I'll add error checking to this 
one. Let's only check for one error 
though: file not found (error number 53 
- so common, I can still remember the 
error number). 

If there's a problem finding the file, 
the program will ask the user if he first 
wants to create one. This is for those 
readers who don't have the random file 
wecreatedlastmonth. (Eitheryou missed 
the issue, or lost your files). See how it 
cleverly resumes back to themain menu, 
enabling you to then carry on as normal. 

There's one thing I'll add about error 
checking. Comment the line out when 
you are typing the program in. If you 
include error checking, it will error trap 
your typos! It's more convenient to let 
the error occur and see which line it was. 

Refer now to the program listing, or 
read on. 



Reader Questions 



Less Emphatic Matching 

Ben Werbowyj of Rankin Park, NSW 
was working on a simple number guess- 
ing game which did a bit of interaction 
with the user, such as asking them 
whether to try again or not. He writes: 

"I've gotten the program working 
pretty well, but I can't get it to accept 
both "y" and "Y" and the same for "n" 
and "N". By this I mean the difference 
is the capitals." 

Well, Ben, that's really easy. There 
are two ways out of this: 
aS="° 

WHILE a$oT AND aSo"y" AND a$o"N n 
ANDa$o"n" aS=INKEY$ 
WEND 



That tests for all possible incidences 
of how the user can press Y or N. 
However you may prefer to use another 
command, the UCASE$() construction, 
which simply takes a string and converts 
it all to uppercase. This is just the ticket 
for making suing comparisons less strin- 
gent. There are two ways around this: 
aS=UCASE$(INKEY$) 
WHILE aS<>T AND a$o°N" 

a$=UCASE$(INKEY$) 
WEND- 

alternatively: 
a$="" 

WHILE UCASE$(a$)o"Y" AND 
UCASE$(a$)o"N" 

a$=INKEY$ 
WEND 

The first example here will run a little 
faster than the second because the 
WHILE statement is testing two pre- 
existing strings, and not having to do a 
little bit of work before the comparison 
is made. In all, it would be hard to pick 
between the two methods, however, so 
use whatever you feel like. 



Cartesian co-ordinates 



Jim Manning of Sussex Inlet, NSW 
wrote to say: 

"What beats me is all that mathemali- 
cal jargon, I just don't understand how 
they work it all out, particularly in re- 
spect to graphics." 

There isn't all that much math in- 
volved in BASIC, Jim. Most of the time 
all you are doing is incrementing a 
counter, and perhaps a few simple func- 
tions like multiplying the counter by a 
constant and comparing the result with 
something else. , 

However for graphics one has to be 
familiarwithcartesianco-ordinates, that 
is, the location of points in an X- Y plane. 
(Or with 3D graphics, in an X-Y-Z 
plane). To animate aball flying through 
the air one has to be able to calculate its 
parabolic path at certain instances in 
time, calling for a bit of Newton' s laws, 
and the formula for a parabola. The 
program then uses the time variable to 
calculate snapshots of the path and prints 
up the ball at various locations from a 
formula worked out. 

You could include a look-up table in 
the code to find out where the ball would 



be every tenth of a second and then print 
it up in that spot, but it's far easier to 
calculate the locations on the fly from 
the formula. 

So if you want to code graphics, then 
a bit of elementary Descartes is neces- 
sary. Try to find an old year 9 or 10 
mathematics textbook lying around, and 
check out the relevant sections. 



File Not Found 



A few users mentioned they couldn' t 
get the file access to work in the example 
programs. Every time they tried to ac- 
cess the file called addfile$, they'd get 
an error. 

One user even specified that he had to 
put inverted commas around addfileS to 
get the program working, resulting in a 
file called "addfile$" on his disk ! Putting 
inverted commas around a string vari- 
able will make basic think it's a string 
constant instead. Strings can be any 
ascii characters (example a file name). 

I think you've all missed the point of 
these two lines: 
'Change as necessary 
Path$="DH0:BASIC/Wot1<r 

The CHANGE AS NECESSARY bit 
was something I didn' t spend much time 
on. I thought you'd be able to figure out 
that you needed to change it to the 
directory where you store your BASIC 
files. Unfortunately, one reader sent me 
a disk with his program. The line read: 
Path$="DF1:BASIC/Wori<f 

yet, nowhere on the disk was a direc- 
tory called 'BASIC which had a direc- 
tory called 'Work' in it. The program 
didn't have a chance! 

Please ensure that what you specify 
as the path$ is an EXISTING directory 
somewhere on your disks. It's going to 
be different for everyone, so what I do is 
simply make it the first line of the pro- 
gram, and then 'calculate' the names of 
files by adding this at the start. 

Soifyouweretryingtoopen 'Freddat' 
and you had your path$ set to be 
'DFO:AmigaBasic/Progs/' then we could 
simply go: 

thefile$=path$+"Fred.dat" 
PRINT thefile$ 

and the result would be 
DFO:AmigaBasic/Progs/Fred.dat 



ACAR 52 



Get the idea now? I was initially 
worried about the code itself, and 
checked for errors like crazy. But it was 
a simple case of me assuming too much 
on the part of the programmer. If you see 
a comment that says 'change as neces- 
sary', then I'm leaving it up to you to 
work out what's required. 

I will never 'spoon-feed' you in these 
articles, that would defeat tfieirpurpose. 
If you are going to program, then you not 
only have to leam about the language 
you are programming in, but also about 
die operating system of the machine you 
are programming on. I'd suggest you 
keep up with Andrew Leniart's CLI 
Tutorials for more info about DOS. 

Also, justkeep an eye on me. I'm not 
an AmigaBASIC programmer, I'm a 
GFA-BASIC programmer. There are 
subtle differences. One I can immedi- 
ately think of is the 'END IF' command, 
which in GFA is one word 'ENDIF. If 
you should see an 'ENDIF slip into 
some of my examples here, then make 
the conversion for me, okay? I try hard 
to avoid things like this, but I've typed 
'ENDIF' a lot more times than I've ever 
typed 'END IF'! 

It should be noted that all programs 
are compiled, run and tested before they 
are submitted for publication, however, 
so it's more likely to be a typo some- 
where rather than an error in my code. 



Next Month 



AmigaBASIC allows you to access 
the peripherals attached to your Amiga 
in exactly the same way as opening disk 
based files. So next month we'll be 
seeing how to talk to the printer, modem, 
and other peripherals (including CLI 
and SHELL windows). We'll develop a 
simple program for printing out pro- 
gram docs so that page breaks are taken 
at the right places. 

As usual, you can write to me at: 

Peter DeanePO Box 13WARATAH 
NSW 2298. 

By the way, if you want a personal 
reply, then please enclose a stamp. If 
you send me a disk, then please enclose 
90c worth of stamps if you want it back. 
If you have a modem, you can call my 
BBS (Inquestor) on (049) 67-6808, or if 



you login to a Fido BBS near you, you 


GOSUB addfile.prep 


can now netmail me on 3:622/491. 


GOSUB drop.out 
GOSUB addlile.shut 


Also I keep up with the Fido echo 




AUST_AMIGA, where general queries 


ENDIF 


can be posted and you'll also see a 
number of other ACAR contributors 


IFehoiceS="B'THEN 
GOSUB howmany 


lurking about. Even Andrew (when they 


let him)! 


IFnum.records%<1THEN 




PRINT 




PRINT There are no records in the file 




PRINT 




INPUT "Press Return ";xx$ 




GOTO main 




ENDIF 


' Program: AddressBook.4 


tecord%=1 


' Author : Peter Deane 


• 


'Version: 1.0 


WHILE record%<=num.records% 


'Date : 9 Dee 91 


GOSUB addlite.prep 




GOSUB pick.in 




GOSUB show.rec 


' Change as necessary 


GOSUB addfile.shut 




PRINT 


Path$="DHO:BASICAVorW 


PRINT "Enter: number lo change" 




PRINT" 'N' lor next" 


' set error trap 


PRINT" 'Q' to quit 




INPUT" ";opt$ 


' NOT YET! Do it when the code is working, not 


opl$=UCASE$(opt$) 


' while typing this in. 


opt%=VAL(opt$) 


ON ERROR GOTO woopseydaisey 


IFopt$="Q"THEN 




record%=num.records%+500 


' We keep control ol the record number by the global 


ENDIF 


' index 'record%'. This always tells the program what 




' it's up to. Always pay special attention to how 


IFopl$="N"THEN 


' record% is managed. 


record%=record%+1 END IF 


record%=0 


IF opt%>0 AND opt%<8 THEN 




IF opt%=1 THEN 




PRINT "Name : "; 


main: 


LINE INPUT nam$ 




ELSEIFopt%=2THEN 




PRINT "Street Address:"; 


CLS 


LINE INPUT addressS 


PRINT "Main Menu" 


ELSEIFopt%=3THEN 


PRINT 


PRINT "Suburb : "; 


PRINT "<A>dd to database" 


LINE INPUT town$ 


PRINT "<B>rowse database" 


ELSEIFopt%=4THEN 


PRINT 


PRINT "State : "; 


PRINT - <Q>uit" 


LINE INPUT states 


PRINT 


ELSEIFopt%=5THEN 


PRINT TIMES;" Choose your weapon: "; 


PRINT "Postcode : '; 


INPUT choices 


LINE INPUT postcodes 


choice$=UCASES(choice$) 


ELSEIFopt%=6THEN 




PRINT "Area Code :'; 


IF choiceSo'Q" AND choiceSo'A' AND 


LINE INPUT std$ 


choiceSo'B" THEN 


ELSEIFopt%=7THEN 


GOTO main 


PRINT "Phone Number :"; 


ENDIF 


LINE INPUT phoneS 




ENDIF 


IFchoice$="Q'THEN 




END 


GOSUB addfile.prep 


ENDIF 


GOSUB drop.out 




GOSUB addfile.shut 


IFchoice$="A'THEN 




1 


ENDIF 


GOSUB howmany 


■ 


record%=num.records%+1 


WEND 



GOSUB asklor.rec 



ACAR 53 



END IF 
GOTO main 



asklor.rec: 



PRINT 

PRINT "Record # ";record% 
PRINT 

PRINT 'Name : ■; 
LINE INPUT namS 
PRINT "Street Address: "; 
LINE INPUT addressS 
PRINT "Suburb : '; 
LINE INPUT town$ 
PRINT "State : "; 
LINE INPUT state$ 
PRINT "Postcode :"; 
LINE INPUT postcodes 
PRINT "Area Code :"; 
LINE INPUT stdS 
PRINT "Phone Number : "; 
LINE INPUT phoneS 

RETURN 




show.rec: 



PRINT 

PRINT "Record #";record% 

PRINT 

PRINT "<1> Name : ";nam$ 

PRINT "<2> Street Address: ";addressS 

PRINT "<3> Suburb : ";townS 

PRINT "<4> State : ";stateS 

PRINT "<5> Postcode : ";postcode$ 

PRINT "<6> Area Code : ";std$ 

PRINT "<7> Phone Number : ";phoneS 

RETURN 



howmany: 



OPENT,#99,pathS+"Address.ran",240 
length%=LOF(99) 
num.records%=length%/l28 
CLOSE #99 

RETURN 



addfile.prep: 



OPEN "R".#2,pathS+"Address.ran",128 

FIELD #2, 24 AS naS,40 AS ad$,24 AS tn$,4 AS 

st$,6 AS pcS,4 AS arS,8 AS ph$,18 AS dm$ 

RETURN 



addtile.shut: 



CLOSE #2 



M E G A D I S C 



• . . when you're thru playing games 

Free Number for Contributors & ORDERS : 008 22 7418 



• t& Megadisc was designed to help you really learn how to 
.^^ ^ use your Amiga. Tutorials, articles, reviews, hints and 
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to help both the beginner and the veteran to use 
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not too lightweight, Megadisc entertains you while 
you learn. Available as single issues, subscriptions 
of any three or six issues (for only $45 or $79), or 
as a Trial Pack (including MegaDos, our Amiga 
Manual-on-Disk and Megadisc 23, and our Catalogue- 
on-Disk). If you get a Trial Pack, you can subscribe 
5ter for the new lower rate mentioned below. Megadisc subscribers get lower 
prices on all our products, including the largest collection of quality public 
domain disks (almost-free software), now $2.50 each to current subscribers. 
Every Megadisc has the latest Virus-Killer update, and each Megadisc contains 
as much material as three of four conventional magazines, plus material 
available only on disk. Don't accept imitations or PD re-hashesl 

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The Entire Megadisc Series 1-25 

• Order Megadisc 1 ~ 25 and a Catalogue-disk for $220! 

That's 26 information packed disks with ALL available Amiga infol 

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utilities and more! All disks are virus-free, and many are unavailable anywhere else. 

• ALL-NEW CLIP-ART PD 10-PACK V.2 - 10 disks full of terrific Clip Art for $35! 



ACAR 54 



Send to: MEGADISC, PO Box 759, Crows Nest 

Telephone: (02) 959 3692 (all hours) Fax: (02) 959 3525 

Contributions to Megadisc of any kind are most welcome - please call 

We do not charge lor Postage and Packaging, and there are no hidden extras in our prices 
We also lake BankCard, MasterCard and Visa Orders by Phone of Fax. 



I enclose a Cheque/Money Order for , 
MasterCard/BankCard/Visa No: 



_ or please charge my Creditcard: 
Exp: 



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Megadisc for $79 LJ (please specify) ($69 for re-subscrlbers) 

• ANY 3 issues of Megadisc for $45 1 I (please specify) ($45 for 

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your Catalogue-on-Disk now and I will choose the remaining disks later: I I • 10-Disk Game 

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Signature _ 
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_Occupation_ 



Address 



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Date 



Students & Pensioners: Send proof of your status (photocopied bus pass, 
etc.) with any order, and get 10% off the cost ! 



RETURN 



drop.out: 

LSET na$=nam$ 
LSET ad$=address$ 
LSETtn$=town$ 
LSETsl$=sla!e$ 
LSET pc$=poslcode$ 
LSET ar$=std$ 
LSET ph$=phone$ 
LSETdm$=' 



PUT #2, record /. 
RETURN 



pick.in: 



GET #2,record% 

nam$=na$ 

address$=ad$ 

townS=tn$ 

staieS=s!S 

postcode$=pc$ 

sld$=at$ 

phone$=ph$ 

RETURN 



woopseydaisey: 



PRINT 
IFERR=53THEN 

PRINT "Woopsl File not found." 

PRINT "We were looking in the ";path$;" 
directory." 

PRINT 

INPUT "Would you like to create one ";will$ 

will$=LEFTS(UCASE$(willS),1) 

' or it you like will$=UCASE$(LEFTS,will$,1 ))! 

IFwill$="Y"THEN 

record%=1 
GOSUB askfor.rec 
GOSUB addlile.prep 
GOSUB drop.out 
GOSUB addfile.shut 
RESUME main 
END IF 

PRINT 
ELSE 

PRINT "Unknown error." 

PRINT "Error number: ";ERR 

PRINT 
END IF 
INPUT "Press Return "pc<$ 

END 





lumn 



lntroducingMelbourneradiojournalist,Arthur(Artie)Stevens, 
who takes over the column from Owen James. Artie is known 
to Melbourne radio listeners as the voice of Melbourne Traffic 
at Radio Station KZFM. 



It's not that you're stepping into the 
shoes of someone else that's the 
problem, it's the size and quality of 
the shoes. I for one see Owen James' 
shoes as hard ones to fill. Nevertheless, 
here I am. 

Hopefully the GEOS column will 
continue to go from strength to strength. 

In the December edition of ACAR, 
Owen touched on desktop publishing 
using GeoPuWMandformethat'shome 
territory. 

In the last three years I've been pro- 
ducing Radio Raves, the in-house maga- 
zine for KZFM. That's given me the 
opportunity to experiment with 
GeoPublish at length. 

We've printed editions using aMPS- 
802 printer, MPS-803, and lately using 
a LaserWriter courtesy of Laureny 
Rinalde and LaserMode. Sadly this fa- 
cility is no longer available. 

It's up to you how professional a 
finish you'd like to your magazine. 
You're only limited by your imagina- 
tion and the cost of printing. There are 
limitations to GeoPublish too, but for 
the price, it's a value-plus way of getting 
into desktop publishing. 

With GeoPublish you'redealing with 
a fairly large program by C64 standards. 
The 99k fde fits on a single 1541 format- 
ted disk, although you're not left with 



too much space for your magazine - 
some 66k in the balance. If you have a 
second drive available (beg or borrow 
one), then so much the better. 

If you have a RAM expander like 
GeoRam 512, then GeoPublish really 
flies. If after all that you still only have 
one drive available, keep in mind all the 
things you'll need on the disk with 
GeoPublish. Like Desktop for example 
(vl.2 uses 18k, vl.3 takes up 20K and 
v2.0 uses 30k), like fonts, at least one, 
maybe two. I use LW-Roma (Ilk), even 
when printing on a Dot Matrix it looks 
better than Roma (8k). You'll need your 
printer driver (Ik) and if you're going to 
use graphics you' 11 need the Photo Man- 
ager (v2.0 10k) however this can be left 
on a separate workdisk with your graphic 
"photo albums". 



Plan Ahead 



FirsUy , sit down with a pen and paper 
and design your magazine. I know that 
sounds like you're defeating the object 
of desktop publishing, but it's not. You 
really need to have some idea of what 
sort of layout you have in mind before 
you start. 

If that all seems too much like hard 
work then you could access the master 
libraries of your GeoPublishmastcr disk. 



ACAR 55 



There are three libraries available - 60 
dpi, 72 dpi and 80 dpi printers, check 
your printer manual to find which to use 
(example MPS-803 used 60 dpi, MPS- 
802 used 80 dpi). 

These libraries can be accessed from 
within GeoPublish, whilst you're in 
MASTER PAGE mode. 

Decide whether your magazine will 
have both left and right pages (printed 
both sides), or right hand pages only. 



KISS 



Your layout must after all be read- 
able, otherwise who's going to read it? 
So Keep It Simple, Stupid! Try not to 
crowd the page with information. A 
lightloading of text, headingsand graph- 
ics is best - evenly balanced. 

On the subject of graphics, do you 
have access to a graphics library? I use 
Newsroom, Print Shop and PrintMaster 
clip art which I've imported over to 
Geos Photo Albums using Graphics 
Grabber - available on Deskpack and 
Deskpackplus. Usually there'sagraphic 
to suit the occasion, if not, there's al- 
ways GeoPaint to modify ones or to 
create a new one. 

Then there's the tide of your maga- 
zine. It needs to be relevant to the subj ect 
matter, oratleastconvey amessage that 
deals with the theme. My magazine 
Radio Raves is just that, 10 pages of 
radio news. This magazine's tide Aus- 
tralian Commodore and Amiga Review 
says it all too. 



Checklist 



1. Keep it simple. 

2. Develop a distinctive tide or mast 
head. 

3. Don't use all desktop publishing 
features on every page. 

4. Choose typefaces with care, do not 
use too many typestyles. There's noth- 
ing worse than a magazine that looks 
like a ransom note. 

5. Balance pages, not toomany graph- 
ics or headings on a page. 

6. Break up large areas of text (grey 
areas). Pages of solid text can be daunt- 
ing to many readers. 

7. Use two or three columns of text 



rathet than one: it' s easier to "scan down" 
a narrow column. 

Don' t proofread the whole thing your- 
self (particularly if you wrote it all). Get 
someone else to proofread it. There's 
nothing more annoying than typo's and 
misspelled words. 

As forputting your GeoPublish docu- 
ment together, keep in mind the two 
modes you'll be using. 



Layout and Graphic 



Layout is used to import Geo Write 
documents into your GeoPublish maga- 
zine. If contributors use other word proc- 
essors, convert them across to GeoWrite 
with Text Grabber first All documents 
should be set to the widest possible 
margin (GeoPublish will adjust them as 
needed) and work out beforehand 
whether you'll want your documents to 
full justification or left only. 

Graphics mode is used purely for 
headlines and comment text Don't try 
and assemble a page of text in Graphic 
Mode. Read your GeoPublish manual. 
Step through each section carefully and 
practise. If you're not sure about some- 
thing you've read, try it and see what 
happens. 

There are some minor errors in the 
manual (certainly the copy I have), but 
nothing that a litde bit of experiment and 
thought can't fix. 

When you've finished and released 
your magazine, don't forget to send a 
copy to me at AC AR. We may be able to 
include a best-of gallery somewhere 
down the track. 



Letters 



Just one this month, most people still 
getting over the summer holidays. 

Weisiek Szydlowski of Pymble NSW 
writes: 

"I have been a GEOS fan since vl.O 
appeared in 1 986. My daughter ( 1 3, and 
I share our 64 using various GEOS 
applications. 

"RecenUy I purchased the Cockroach 
Graphics Utility package. This is some- 
thing for serious GEOS users - espe- 
cially those with an interest in computer 
graphics. 



"Graphics Utility v2 allows the cap- 
ture and disk storage of screen graphics. 
Four types of graphic can be captured. 

"• bitmapped hires screens - as DOO- 
DLE files 

"• bitmapped multicolour screens- as 
KOALA files 

" • non-bitmapped or character screens 
- SCR files 

"• sprite graphics - SP files 

"Before saving to disk, the frozen 
screen can be processed, background 
and foreground colours can be changed. 
Also saved files can later be converted to 
Cockroach Compressed Graphics for- 
mat, which is used to produce a hard 
copy in grey scale or full colour. 

"The File Conversion Utility con- 
verts above files to different formats like 
GeoPaint, Print Shop, Doodle, 
C ADPAK etc. The captured screens can 
then be edited using editors within Print 
Shop and Newsroom and the finished 
graphics can be transferred to GEOS 
using the Graphics Grabber. 

"When I use GeoPublish I find it very 
difficult to handle. I probably need a 
RAM disk and second disk drive. I am 
also looking for an Epson or Star printer 
driver using the GeoPrint cable and 
multiple strike. Can anyone help me?" 

Thanks for the letter Wiesiek. I felt a 
touch of deja-vu as you mentioned your 
problems with GeoPublish and a single 
disk drive. It's no fun at all without that 
second drive or a RAM expander. And 
as far as editing your graphics within 
Newsroom or Print Shop. I can't help 
thinking you're causing yourself more 
work than necessary. 

The GeoPaint edit facility leaves both 
Newsroom and Print Shop editors for 
dead, so transfer your graphic straight 
across, then work on it. 

Back next month with more of 
GeoPublish and soon we' 11 start to look 
at GeoBasic as an alternative way to 
program. If you've already written a 
GeoBasic program or application send a 
copy in. 

The GEOS Column c/- ACAR PO 
Box 288, Gladesville, NSW 2111 (in- 
clude a stamped self-addressed enve- 
lope if you'd like a personal reply). 
Until next month, keep on GEO-ing. 






ACAR 56 




Arcade Garrfe 
Help-Line 



If you're an arcade-styled game fa- 
natic you'll be pleased to know that 
there's now a help line just for you. 
Similar to the Adventurer's Realm, hint 
sheets, tips and cheats are available to 
those who send a self-addressed enve- 
lope. If you'd like to know more, or are 
in desperate need of some gaming help, 
write to RED VENOM, PO BOX 362, 
HORNSBY NSW 2077. 



Geos PD 



For GEOS users, geoPD is now avail- 
able. It contains around 25 of the best 
utilities, applications, fonts and printer 
dri vers around. To get your copy, send a 
cheque or money order (made payable 
to Owen James) for $6 to me care of The 
ACAR. Allow three weeks for delivery. 



MAIL 



Out of Memory? 



First out of the mailbag this month 
comes Bradley Dowling, who writes: 

"Dear Owen, I have been buying 
ACAR for about a year now, and I look 
forward to your C64 column every 
month. I am an amateur programmer 
and I am always looking for new tips and 
tricks. 

"I have always been curious (and 
frustrated) at when I load a game from 
disk and then try and save it to tape, the 
computer always gives an "OUT OF 
MEMORY" error. Why does it do this 
and is there any way of getting around it? 



I thought you might be able to trick the 
computer into thinking it's got more 
memory available than it really has. 
Also, if you could give me any other 
useful tips or tricks I would greatly 
appreciate it" 

Theproblemcouldbeoneofanumber 
of things. Since you are able to at least 
try to save it, I will presume you are 
referring to either a BASIC program or 
a ML program with a BASIC line con- 
taining the SYS call. 

What I find usually helps in these 
situations is a simple reset and un-new. 
If you have a cartridge such as 
WarpSpeed or The Final Cartridge m, 
this is a simple task of just pressing the 
reset button and then using the OLD 
command. If you don ' t own a cartridge, 
try SYS64738toreset,andPOKE 2050,8 
[RETURN] SYS 42291 to recover the 
program. Now attempt to save. 



Controlling Radio Tip 
Warning 



Rod Gasson writes with a warning to 
anyone who has attempted the 'Control- 
ling a Radio' tip submitted by Glenn 
Jones and printed in the December issue. 

"Glenn describes the user port pins as 
being labelled A, B,C, D,E etc along the 
top, and pins 1, 2, 3, 4, 5 etc along the 
bottom of the edge connector. In fact 
this is the opposite of the true situation 
(pins 1, 2, 3 on top and pins A, B, C on 
the bottom). 

"As a consequence anyone attempt- 
ing this method otcontrolling an exter- 
nal device the way described will at best 
be greeted with no success at all, and at 



worse will cause the C64 to reset (pins 1 
and 3 are the earth and reset lines). 

"Besides this, should a user be smart 
enough to use the correct pins (A and C) 
they could get into more serious trouble. 

"The C64 is only able to supply (or 
source) a MAXIMUM of 100m A (milli- 
amps) via the user port. This 100mA is 
the TOTAL amount of all external de- 
vices, including cartridges. 

"Glenn has obviously been lucky, 
and theradiohe usedrequires somewhat 
less. He probably doesn't have a car- 
tridge or REU plugged in, which can 
draw almost 100mA themselves. 

"If this current is exceeded by any 
significant amount the internal fuse in 
the computer will blow, and hopefully 
no further damage will result. However 
the user port is connected directly to the 
CIA chip, and excess current could eas- 
ily damage this chip, which is expen- 
sive. A worse scenario is that if this 
current is exceeded slightly the fuse 
won't blow, but the 5v regulator in the 
power supply will slowly "cook" itself 
and eventually go short circuit. When 
this happens 12 volts will be supplied to 
ALL IC's inside the computer. This will 
cause the RAM chips to INSTANTLY 
disintegrate, usually the fuse will then 
blow (too late of course), but often it can 
destroy any of the other chips, such as 
SID, VIC, CIA's etc. etc. as well. 

"You should also point out that under 
NO CIRCUMSTANCES should an ex- 
ternal device be connected to the user 
port without some form of buffering or 
current limiting. A simple Ik resistor is 
all that is needed to limit the current to 
a safe level. 

"This can be reduced to about 
lOOohms if only one output is used, 
however by using lkresistorsall outputs 
can be used, and even if all external 
devices went short circuit the 100mA 
rating would still not be exceeded. The 
other reason I suggest Ik resistors is that 
if an external device requiresmore power 
than can be driven via a Ik resistor then 
that device really should have its own 
source of power anyway. 

"Hooking the C64 up to the 'outside' 
world is fun and shouldn't be discour- 
aged, but user beware; Play it safe and 
prepare for the worst possible scenario." 



ACAR 



r^ ° 



or? 




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All the best! 



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Slideshow - (2) 


S8.95 


CSIRO Satellite Images 


Australian 


$5.50 


DlgiView 


Slideshow I Digitised 


S5.50 


DigiView 


Slideshow II Digitised 


$5.50 


Gallery 


Hot Ray Traced Slide Show 


$5.50 


Newtek Demo 1 


Slide Show -(2) -1Mb 


$8.95 


Newtek Demo III 


Slide Show - (2) - 1 Mb 


$8.95 


PC 87 Slideshow 


$5.50 




Vidi Frame Grabs 


Slideshow 


$5.50 


Music 






MED 3.1 


Best sequencer/MIDI - Edit Soundtracker mods 


$5.50 


Mr SandMan 


Digitised from original song - (2) 


$8.95 


Music Mania #1 


Assorted Songs 


$5.50 


Music Mania #2 


Assorted Songs 


$5.50 


Remix 1 


Madonna and Blackbox, executable music. 


$5.50 


SoundTracker 


(Inc. Songs & Instruments) - (5) 


$20 


Tracks 1-5 


Sountracker Modules - Inc. Player 


$5.50 


each 






Paint & Rendering & Desktop Video 




Graphics 1 


Stillslore - for Desktop Video Title Screens 


$5.50 


Graphics 2 


TitleGen/sMovie/Abridge 






SceneGenDemo/ SlideMaster/ ImageLab 


$5.50 


Graphics 3 


TurboTitle/CyroUtils PicBASE IFF Database 


$5.50 


Mandlebrot Set 


Six Diskd of Programs 


$24.95 


Ray-Tracing Theme Disk 


DBK-Render - Script based 


S5.50 


Sound Samples 




Movie Samples 1-9 


IFF Sound Samples 


$5. ! °ea 


Movie Samples 9 Disk Set Those classic lines from the movies. 


$34.95 


Workbench & CLI 




Anti-Virus Protection 


NEW RELEASE - Latest BOOTX 


$14.95 


AmigaDOS Utilities 


Recover Damaged Disks and much more. 


$14.95 


ARP1.3 


Smaller, faster CLI commands 






includes ARP.LIBRARY and easy installation 


$5.50 


HACKER 1 


All the best utilities for you! 


$5.50 


ICON Tools 


Design, Edit your own or choose 






from ready to use included icons 


$5.50 


I Super Workbench 


1 MB and 51 2K versions 






(Enhanced Boot Disk for floppy based Amigas) 


$8.95 


The number in brackets refers number of disks included in the package. 



FISH Catalog 
Disk 

Contains FISH up to 
410 for floppy disk 
drive users. 
$5.50 



FISH DISKS TO 580 

$5.50 each or $5.00 each if 4 or more are ordered 



FISH Disk 
Catalog 

Database up to Fish 

550 for installation 

onto a hard drive. 

$5.50 



How 

to 
Order 





FREE Order Hotline 

(008) 252 879 

SYDNEY (02) 879 7455 
For orders & ALL enquiries 

Prime Artifax 

P.O Box 288 
Gladesville2111 




Next day despatch on most orders • Telephone Support 



Amiga MITSO'S 
Starter Kit 

MED 3.1 

Fantastic music sequencer with MIDI 
support, digitser and more. 

Sound F/X - 1 

A library of useful sound F/X for music 
or multimedia work. *. ,, _ 

MED Tunes 

Some of the best MED music in town. 

Tracks 1 

Some hot Soundtracker Modules (Load into MED). 

Sound Tools 1 

Everything you need to capture, edit, create and alter sounds. 



3&S? 




^J? 



6„-8 



IVirus Protection F 

Brand NEW Compilation 

Many so-called virus programs are 
now out-of-date. You're Amiga could 
be at risk. New virus strains are 
appearing and many people are 
unprotected. 

This compilation represents the 
best in virus detection and 
I eradication software in the world. 
Don't get caught. ACT NOW! 
Ideal lor hard disk or floppy based 
systems. Includes lull on-disk 
instructions. 



Super WB 

I Super Workbench is synonymous 
| with Prime Artifax, it is one of our 
| greatest sellers. Included are a host 
of utilities that enhance the 
| Workbench environment. Programs 
like SID, dMouse, DropCloth, ARP, 
I Wlcon, Fullview, Poplnfo and more 
are at your fingertips. 
All programs have been installed 
and are ready lor use. We take the 
hard work out of Public Domain. 



Value at only $14.95 



1Mb or 512k 
Versions 



s 



8.95 




Business Pak 



Four disks: Database • 
Finance • Word Processing 
and Printer Utilities • 
Spreadsheets. This is the 
best that Public Domain has 
to offer for business and 
productivity. Full on-disk 
documentation with print 
option. SAVE on 
commercial programs! 

$8.95 ea. or 
$14.95 for 4 disk set 



PD Starter Kit 



Just the thing to get a taste of the 
PD Domain Library. We have 
selected a good cross section of 
utilities and demos that will start 
your library. 

Over $50 value 
for just $34.95 

Super Workbench $8.95 

Anti-Virus Pack $14.95 

Database $8.95 

Star Trek from AGATron $8.95 
Newtek Demo 1 $8.95 

The LOT ONLY $34.95 

(7 Disks lull ■ Free postage) 



1 



Mega Game Pack 

Hot Games - 1 : Arcade 

AirAce, Missile Command, Car Race, 
Downhill and more! 

Hot Games - 2: Strategy 

Blackjack, Metro. China Challenge, 
Conquest, Klondike. 

Hot Games - 3: Arcade 

Hale, MegaBall and more! 

Hot Games - 4: Classics 

Galaxians, Pacman. Space Invaders 
and Asteriods work-a-liliBs.^ 



Four 
disks!: 



only 

$1495 



Hot Games 5,6,7 

Hot Games - 5: Mind Games 

Imperium: A strategy game for up to four players. 
■ Mech Fight: A Graphics Role Playing Game. 

Hot Games - 6: Strategy 

I Skyfight: Head to head bi-plane combat. Greatl 
I Spacewar: The old classic two player dual. 

Hot Games - 7: Arcade 

I Amiga Tanx: Based on the classic Tank game. 
[ Rollerpede: Space age centapede. 
I Cave Runner: A great version of Boulderdash. 
I X-Fire: Very fast paced yet simple to play. 

$5.50 each I 



sound f/x 1 1 Adventure 1 



volume 1 

From Cows. Dogs and Twangs to 
I Crashes. Homs and Orchestras - its 
all here. Volume 1 has 800k packed 
with different sound F/X for all 
occasions. Sound F/X player is 
| included. 

only $5.50 



I Finally what you have been waiting for. an 
I adventure game iheme disk. The best that Public 
I Domain has to offer to excite and mystify you. 
I Island of Nephoton: Save the Earth from an alien 
I race from the planet of Nephonton. Text Based. 
I Rescue & Jungle: Two text based adventures set 
I in exotic parts of the world. Jungle is illustrated. 
I Zut Alors!: Adventure with three musketeers. 
I Treasure Island: You know this one, matey! 



only $5.50 



How to Pay 

1. Credit Card -Visa, 
Mastercard or Bankcard. 

2. Send a cheque or money 
order. 

3. Cash on delivery. Collect 
from your post office and pay 
them (extra $4.50 Australia Post 
charge.) 



ORDER FORM - Post to P.O Box 288, Gladesville 



Name 



ACAR FEB 



Address 

Post Code 

Day Phone 

cardNo OODD DODO OOOO DODO 

Exp Date \ Visa □ B/C □ M/C □ 

Signature. , 



PRODUCTS 



Thanks for the warning, Rod. I'll 
make sure these types of projects are 
more thoroughly checked before being 
printed in future. 



Parallel Printer 
Connection 



J. McMames, of Alice Springs NT, 
writes: 

"Dear Owen, Keep up the good work. 
I would like to know what I need to 
connect aC64 to an Epson LX400 printer 
and where it is possible to obtain the 
connections." 

If you'reaGEOSuser, getthegeoPrint 
cable. This is useful for printing from 
GEOS to just about any dot matrix 
printer. For more general printing you'll 
need a parallel interface. These range 
from $75 for a simple and straight for- 
ward interface, to $275 for one that will 
do everything except hang out your 
washing. 



C64 SOFTWARE 



EXTENSIVE RANGE OF PUBLIC 

DOMAIN SOFTWARE FROM UK, 

USA, AUSTRALIA. 

EACH DISK CONTAINS MANY 

EXCITING PROGRAMS FOR ONLY 

$5 PER DISK. 

• SPECIAL • 
INTRODUCTORY OFFER 

5 DISKS - $20 

+ FREE CATALOGUE 

GAMES - GRAPHICS 
UTILITIES - TUTORIALS 
IMMEDIATE DELIVERY 



PLEASE SEND 5 DISK OFFER 
$20 CHQ/M.O. ENCLOSED 

Please lick your preference(s): 

Games Computing 

An General 



PLEASE SEND FREE 
CATALOGUE 



Name: _ 
Address: 



.PostCode: 



Post To: BRUNSWICK PUBLICATIONS 

PO BOX 458 
BONDIJUNCTION NSW 2022 



As to where they can be obtained, 
check out the mail order advertisements 
in ACAR. One that springs to mind is 
Quadrant Computers. 



C16/Plus4 Software? 



Robert J. Alyari, of Frankston VIC, 
writes: 

"Dear Owen, I own both a Commo- 
dore 64 and a Commodore Plus/4. 

"I have heaps of software for both 
computers and each gets its fair share of 
use. 

"I found a Commodore shop in 
Cranboume, not far from where I live, 
that still stocks afair amount of software 
for the C167Plus4. I have most of the 
titles on offer in this shop, and was 
wondering if you knew of any retailers 
in Australia that may have some soft- 
ware, books, and peripherals for the 
C16/Plus4 hidden away? The thing I am 
really after is a Plus4 Programmer's 
Reference Guide. 

"Also, what about Public Domain 
software for the C16/Plus4. Surely some- 
one must have some? Please help. I 
would like to hear from anyone who still 
uses their C16/Plus4, and would appre- 
ciate it if you could possibly put an 
advert in the magazine please. 

"Ihaveaninterestin soundand graph- 
ics, and also with robotics. My first 
question, is there anyway to connect up 
a black and white video camera (it has 
no sound), to the C64 and be able to store 
the pictures I video on disk, for later use, 
like printing out or editing? 

"Also, I would like to connect up a 
robot I have built to the C64 so that it can 
control it etc. Unfortunately, I cannot 
find an interface, like the old Vic-Rel, to 
do this job. Can you still buy something 
like this and if so, where from? 

"Lastly, does the PD1 disk you ad- 
vertised in ACAR have the Message 
Creator on it? If not, where can I obtain 
a copy of this program?" 

I haven't seen Plus4 software avail- 
able anywhere for years. Has anyone 
had a recent sighting or can help with 
Plus4 PD software? Contact me. 

Yes, you certainly can use a black 
and white video camera for capturing 
and editing images. Video Byte III is the 



name of the device, and it can even 
capture images in real time (well, al- 
most). There was a full review printed in 
the April 1990 edition of ACAR. 

I haven't seen any interfaces such as 
the one you are referring to for quite a 
while. If you're handy with a soldering 
iron and know a little about electronics, 
you might like to get hold of the books 
How to Make Computer Model Control- 
lers or How to Make Computer Control- 
led Robots (both published by Osbome) . 
They explain how to connect and con- 
trol external devices from the C64, Vic 
20, Spectrum and BBC computers in 
layman's terms. Can anyone else offer 
some help or advice? 

Yes, the PD1 disk contains the Mes- 
sage Creator program, along with over 
25 other useful programs and utilities. 
Both PD1 and the User Software Disk 
are available for only $6 each (make 
cheques payable to Owen James). 



New Direction 



Glenn Jones, of Buderim QLD, writes: 
"I think ACAR has strolled down a 
track from which it cannot return - the 
track of the Amiga. Maybe it is time to 
seriously consider making this maga- 
zine The Australian AmigaReview BUT 
also producing a smaller, maybe not so 
glossy Commodore Review. This would 
contain all of the present articles. You 
(or we) could write longer and more 
varied articles. If there were the two 
separate magazines, the C64 readers 
would get exactly what they want and 
the Amiga users would not have to read 
any more letters like this. Not only 
would there be the normal three articles 
plus game cheats and BBS listings, there 
could be more electronics and user-port 
connections. Hopefully it would become 
a more reader-friendly magazine, with a 
lot of encouragement for readers to write 
articles. It would become more like a 
user-club magazine that was nation wide 
instead of little bits in between the Amiga 
articles." 

Glenn' s ideas have been suggested to 
me by numerousreaders. Unfortunately, 
it is not as simple as just 'creating an- 
othermagazine'. Magazines costmoney 
to produce. You've got payments for 



ACAR 60 



continued on page 62 



TALK TO YOUR 



S3 



EVISION 




per, Grace Bros, Norman Ross, Harvey Norman, 

ng Lee and following dealers 

iW_: The Hard Disk Cafe, Shop 4 Computers, Fre 
^ >me Demo, Casino Computers, Orana Home Busine 
Centre, Leeton Audiotronics, Chanticleer Video 
Computer Centre. 

Vj£: High Technology, Maxwell's, Cranbourne 
Computers, Webbs Electronics, Jennings Discount 
"■-.mputa Magic, Roylane, Frank Day & Associates, 
Albans Home Entertainment 

i: United Computers, Tropical TV Services, 

ty Computer Centre, Active Computers 

i: Harris Scarfe, Pick'n'pay Hypermarket 

S: Angus & Robertson, Quadrant Computer Cent 

e Floppy Shop 

i: Hedlam Computers, Narrogin Computers, 

■nputer Corner, Regional Computers 
le Commodore (02) 428 7777 for a H 




writers, editors and any other 'in-house' 
staff, immense costs to get it published 
and printed, and then distribution costs 
to get it into the newsagencies. 

To keep the cost to the end buyer 
down to a minimum, magazines must 
rely on the sponsorship of advertisers. 
Have a quick look at the advertisements 
in this month's ACAR. As I'm sure 
you ' 11 see, most of the advertising dollar 
comes from retailers and distributors of 
Amiga products. There are just not 
enough advertisers to support a C64 
magazine. The idea of a user-club styled 
magazine or newsletter sounds slighdy 
more promising. 

The Australian Amiga User Associa- 
tion produces something along these 
lines for its members, distributing cop- 
ies by mail. Production costs have been 
kept to a minimum, but it has still re- 
tained a fairly high standard of quality. 

Of course, there is always the prob- 
lem of contributions. Even many Amiga 
magazines have trouble getting a steady 
supply of contributions. Would a C64 
newsletter do any better? Let's hear 
some feedback on this. 



Help! 



David Upton, of IsabellaPlains ACT, 
writes: 

"Dear Owen, I am writing this letter 
in the first instance to once again con- 
gratulate you on your column. I find it 
very informative and useful and I have 
found uses for some of the programming 
tips and pokes. 

"I enjoy using the computer for all 
those things that we originally bought it 
for (games, home budgeting, education 
for the kids etc). Really, though, it's the 
programming side of things that fasci- 
nates me, but my knowledge is limited. 
I have read the reference manual sup- 
plied with the computer several times 
and apart from magazine articles this 
has so far been my only source of infor- 
mation. I do realise that I really should 
buy a C64 Programmer's Reference 
Guide to further my understanding and 
intend to do so hopefully in the not too 
distant future. I find sprites to still be a 
baffling subject and the miracles of 
machine code/language is just that, a 
miracle. 



"I guess that what I'm really saying is 
that if possible a little extra explanation 
of some of the short programming rou- 
tines would be appreciated. I have read 
your reply to my first letter and under- 
stand your predicament, but I'm not 
after a complete rundown of every tiling, 
justa little more information. Forexam- 
ple the short routine published which 
detected whether or not a disk is inserted 
into a drive. I used it and it worked but 
Ihaven'tgotacluehowitdoesit.Alittle 
more .information on the program's 
workings would have been nice so that 
my (and probably others') knowledge 
and understanding would benefit. 

"It may be that this means that this 
column needs to grow or it may herald 
the beginning of a new column. Perhaps 
you don' t have the time or perhaps there 
isn' t the demand, but maybe there is the 
demand and maybe just maybe there is 
someone out there in C64 land who 
would be interested in writing such a 
column. After all, how often do letters 
get printed complaining about the lack 
of C64 coverage and how often does 
ACAR reply that they would like to 
increase thecoverage? If I had the knowl- 
edgel for one would put up my hand but 
it is lack of knowledge that prompted 
this letter. If you think that a program- 
ming column is a goer with yourself or 
someone else at the helm, then perhaps 
you might mention it in your column to 
see if it has any support from the legions 
of C64ers out there." 

I'll try to include a general explana- 
tion of how and why things work in the 
future. The reason things don' t get cov- 
ered in more detail is because of time 
and space constraints. As I've said in the 
past, I need feedback otherwise I don't 
know what readers want. Thanks for 
your letter, now let' s hear the rest of you 
voice your opinion! 



C64 Game Console Flops 



Marc Walters, of Edgeworth NSW, 
writes: 

"Dear Owen, Here's some news you 
might be interested in: 

"The Commodore GS games console 
(the C64 in a shoebox) has failed miser- 
ably in Britain. Commodore UK made 
80,000 GS units, and sold 15,000. From 



an initial price of 99 pounds, it is now 
being discounted to around 27 pounds. 
Too little too late. Commodore should 
have released the C64 console version 
years ago before Nintendo and Sega got 
a toehold in the West. 

'T ve been hearing some nasty rumors 
that Commodore Australia will stop sell- 
ing the C64 here in 1992. Can you add 
any light? 

"Why do I get the feeling that the 
GEOS and C64 Columns will soon be 
bundled togetherand renamed 'The C64 
Ghetto For Those Who Aren't Trendy 
and Modern Enough to Own The Edi- 
tor's and Advertisers' Favorite Type of 
Computer"? 

"It seems that us dedicated C64 own- 
ers who are not prepared (in Phil 
Campbell's words) to "take the leap to 
Amiga land' are getting less and less 
support. I would love to see a Reader's 
Poll to find out the C64/ Amiga reader 
balance. As with Edmund Tate (October 
Entertainment mailbox), I was also in- 
sulted by Phil Campbell's suggestion. 

"In your October C64 Column there 
was a bit about the radio station using a 
C64 to do an in-house magazine. I re- 
member a mate saying that one of the 
stations near Newcastle uses a C64 for 
its satellite linkups with Sydney. Ex- 
actly what it did I can' t remember, but it 
was something technical." 

I, too, have heard rumors about Com- 
modore Australia not continuing the 
sale of the C64. Everyone I have spoken 
to has agreed that this would be a stupid 
mistake considering that the C64 is still 
doing so well as an entry level family 
computer. Sales of the C64 are even 
continuing to increase, though still way 
below the level it has enjoyed in better 
times. I can' t see the C64 being dropped 
in the forseeable future. 

Combine the C64 and GEOS Col- 
umns? Who, me? I won' t even write The 
GEOS Column any more. Due to other 
work commitments I just haven't the 
time. GEOS readers shouldn't worry, 
you'll still be looked after. 

Well, it looks like my space is up. As 
usual, I want to hear from you. Tell me 
your problems, complaints, opinions and 
advice. You can reach me at The ACAR, 
PO Box 288, Gladesville 21 11. 

Catch you next month. 



ACAR 62 




=^ News ^=^ 

Things are finally starting to hop in 
the worldof Commodore's multi-media 
marvel . Long awaited add-onsare flood- 
ing in at an amazing rate, together with 
classy new second generation software. 
Read on for a glimpse at some of the 
latest developments. 



A-690 Coming Soon 



Commodore's Gail Wellington has 
confirmed that the A-690 CDTV add-on 
has just passed stringent European tests 
- the equivalent to the US FCC safety 
and emission trials. A small scale pro- 
duction run is now underway, with lim- 
ited quantities shipping in the next few 
months. 

Price details are still sketchy, but 
look for a price-point around a very 
reasonable $699 or so. 



CDTV/P add on pack 



Turn your CDTV into a fully fledged 
computer, says Commodore USA - 
they ' re sell ing the CDTV/P add on pack, 
with keyboard, mouse, and floppy disk 
drive bundled together for around 
US$300. We may not see the same deal 
here, though as you' II see when you read 
on, there are plenty of goodies now 
available. 



CDTV Business Pack 



An enterprising US CDTV dealer has 
put together a CDTV Business Pack. It' s 
a CD featuring a full suite of business 
programs - wordprocessor, database, and 
graphics programs from New Horizons 
software. Package it with a CDTV, key- 



board, printer and disk drive and you've 
got almost everything you need. Ru- 
mour has it that Commodore Australia 
have similar plans - CDTV, keyboard, 
printer, modem and software for under 
$2,000. If they're going to do it right, 
they'll make sure it's a fax modem and 
a bubble jet printer - won't you, Com- 
modore? 



Reviews 



CDTV Keyboard 
Adaptor 



Here's a handy low cost gadget if 
you've got an A-2000 keyboard lying 
round the house. Sydney's Hard Disk 
Cafe has a handy CDTV adaptor. This 
nifty lead lets you run your keyboard 
straight into the socket on the back of the 
CDTV, which will then run as a fully 
fledged Amiga compatible computer - 
all for just $29.95. 



The cream coloured cable is around 
1.5 metres long. One one end there's a 
socket for your keyboard lead, on the 
otherendaplug that fits the socketon the 
rear of your CDTV. 

In use, the keyboard is flawless. Un- 
less you're running a rare text-based 
CDTV application, you'll probably be 
running an Amiga disk booted through 
an external drive. In this case, you' 11 find 
a whole new freedom exploring the CLI 
with yourkeyboard. I trieditout with the 
Fish Disk Collection CD - a compact 
disk containing 480 public domain Fish 
Disks - with great results. 

Without the keyboard you'll find the 
PD disk is a bit of a nuisance. The best 
you can do is use Diskmaster to copy the 
files you want onto an external disk, then 
run them on another Amiga. Now, how- 
ever, all the programs on the disk are a 
going concern - a mind expanding expe- 
rience, with almost 400 megabytes to 
explore. 

As I said, if you've already got the 
keyboard, the Hard Disk Cafe CDTV 
Keyboard Adaptor is an essential pur- 
chase. 



"The Brick" - Infra-Red 

Trackball and Joystick 

Interface 



Perhaps the most exciting piece of 
CDTV gear I've tested this month is the 
long awaited "brick", a combination 



Our NEW personal computer magazine 
Australian 



JBR 



Rwiem 



For the Home & Small Business User 



Yes, yes, we know. The Amiga is the only machine for the discerning user. But 
some of us have to use PCs and the vileness of MS-Dos. For such unfortunates we 
have created PC Review which tries to clear up the mysteries, sort out the problems 
and generally try to make the life of the PC user less of a total misery. Issue No 2 
at your newsagents quite soon or subscribe to the usual address. 

Every month from your newsagent $3.50 



ACAR 63 




CDTV Track-Ball/Joystick/Controller 



track-ball/joystick/controller that re- 
places or supplements your standard 
CDTV remote controller. 

The unit is about twice the size of the 
regular controller, and certainly isn' t as 
elegant - hence the nickname "brick" 
when the unit was under development. 
Two standard joystick sockets are 
mounted on the front edge of the unit. 

A golf-ball sized trackball sits on the 
right hand side at the top, with two large 
buttons along the upper rear edge of the 
unit in easy reach. A numeric keypad 
covers the left hand area of the top of the 
case. 

So what does it do? Number 1, it 
makes moving the pointer around the 
screen an absolute breeze. Compared to 
the slow movements with the traditional 
controller, the trackball really flies. 

I tested the unit with MYPAINT, a 
kids, colouring program, and the results 
were great - far less frustration in mak- 
ing menu selections and carrying out 
operations. In drawing mode, it could 
even manage smoothly curved lines, a 
clear impossibility with the old arrow- 
buttons. 

Secondly, and just as importantly, 
the Brick lets you use a standard Amiga- 
style joystick. Let's face it - playing 
Shadow oftlie Beast with the standard 
CDTV controller just isn't a realistic 
proposition. But now, with a joystick 
beaming infra-red signals through the 
brick, it's beast slaying at its very best. 

There's no perceptible delay in sig- 



nal transmission, and the action is fast 
and smooth. It's a bonus when you're 
playing standard Amiga games loaded 
from external disk too - I played 
Rodlands with no hitches at all, sitting 
comfortably half way across the room. 
Available from Sydney's Hard Disk 
Cafe, (02) 979 5833 this unit is a worth- 
while addition to your CDTV system. 
With a RRP of $199, 1 recommend it. 



Karaoke 
All Night Long 



In the last couple of years a strange 
Japanese craze has stormed the pubs and 
clubs of Australia - it's called Karaoke, 
and it's lots of fun. Here's how it works. 

A fully fledged Karaoke machine 



features a large scale laser video disk 
full of songs, complete with lyrics that 
appear on the screen in perfect time with 
the music. The idea is that carousing pub 
patrons join in, or take turns to jump up 
on the stage and sing along with the 
microphone provided. 

Stop and think about it for a minute. 
Why can't we do the same thing with a 
CDTV. Well, the short answer is, we 
can. In fact, if you're running your CDTV 
through a sound system with a spare 
microphone input, you've got a fully 
fledged Karaoke machine. 

Sydney's Hard Disk Cafe have im- 
ported a range of Karaoke disks, each 
featuring around 18 popular songs. And 
let me tell you - it' s fun . In fact, the most 
fun r ve ever had with my CDTV. 

Mind you, when I first tried it out I 
looked pretty silly sitting in front of the 
telly singing Raindrops keep falling on 
my head at the top of my voice. But I just 
couldn't help it. It's fun, fun, fun - 
especially at a party. 

Graphics and textquality on the disks 
are good. Typically, a song will have 
two or three fairly simple picture back- 
grounds, often totally unrelated to the 
lyrics, but nice to look at. Text appears 
in quite legible lettering, which can 
easily be read from across the room - 
perfect for parties. 

The CDTV is much more than a 
Karaoke machine. 

And I guess you could say that it's a 
simple application for a complex piece 
of gear. So what? You'll love it. 

Available from Hard Disk Cafe (02) 
979 5833. RRP $69.95. 






USSR 



Islands 



Sakhalin 



Japan 



NEW Release - Japan World 




ACAR64 




All the latest news and views from the world of entertainment 



Eye of the Beholder II - 
Coming Soon 



Electronic Arts (ph 075 911 388) 
have announced the immincntrelease of 
Tlie Legend ofDarkmoon, sequel to the 
bestselling role playing game Eye of the 
Beholder. The new title improves on the 
original game with a richer storyline, 
improved graphics with a spectacular 
animated opening sequence, an updated 
point-and-click user interface and a much 
bigger adventuring area. 

Legend ofDarkmoon will require 1 
Meg of memory to run, and will retail for 
$69.95. 



New Newsletter 
for C-64 



Scott Logan, of 9 Collington St 
Mansfield Qld, has launched a new C-64 
Games Club, complete with a newslet- 
ter and Bulletin Board access. The Club 
64 BBS can be contacted on (07) 808 
3839 Thursday to Sunday after 9pm. 
The newsletter offers hints and tips, 
brief gamereviews and a message-mates 
service that puts you in touch with other 
C-64 gamers. Don't expect a glossy, 
impressive looking publication - in fact, 
if s all produced on Scott' s C-64. But it' s 
clear, effective, and a good resource if 
you're looking for more support for your 
C-64. 



Game Music CD 



Here's an interesting idea from our 
friends across the ocean. UK firm Dig- 
ital Dreams has produced an Audio CD 
featuring all your favourite game themes. 
First release is a disc featuring 52 min- 
utes of Gremlin Graphics hottest hits, 
and the second release provides 58 min- 
utesof haunting sounds from Psygnosis. 

No Australian distributor has been 
announced, so you'll have to contact 
Digital Dreams direct. 

They'll cost around $40 for the pair, 
and you can phone Digital Dreams in the 
UK on 0602 754991. 



Top Games 
Next Month 



Watch out next month for a full re- 
view of Populous II, and the amazing 
Populous Wo. 



Mindscape Jimmy 

White Snooker 

Competition Winners 



Good news for five lucky readers! 
You' ve won acopy of the brilliant Jimmy 
White's Whirlwind Snooker from 
Mindscape. 

First, here are the answers. 

Jimmy is ranked third in the world. 
He was 16 years old when he won the 
English Amateur Championship. 

Words that rhyme with snooker are 
Bazooka, Euchre, Melaleuca and 
spruiker. 

The chalk is blue, and there are 22 
balls used in a standard game of snooker. 

So ... drum roll ... the winners are: 

Mr D. Steward, of 28 Jordan Hill Rd, 
North Hobart Tas 7000. Ms B.J., of 1 
Burke St, St Arnaud Vic 3478. Mr David 
Thompson, of 1 Raveushaw St, 
Merewether NSW 2291. Mr Ian 
McDonald, of 90a MacKenzieSt West, 
Golden Square Vic 3555. Mr Robert 
Davidson, PO410, Grccnsborough, Vic 
3088. 

Congratulations, and thanks to 
Mindscape for the top-class prizes! 



Exclusive Mindscape 
February Competition 



Okay, C64 readers, you keep com- 
plaining that we don't love you. So this 
month, Mindscape are giving away four 
copies of the Commodore 64 version of 
Captain Planet. 

Programmed by the Software 
Toolworks, the game features the star of 
America's newest cartoon craze, the 
Eco-Friendly Captain Planet, and prom- 
ises to be a smash hit. So if you want 
more C-64 competitions, make sure you 
enter! 



What do you have to do? It's easy. 
Just make the biggest single word you 
can by re-arranging the letters C A P T 
AINPLANET, write iton the back 
of an envelope, and send it to: 

Mindscape Competition, 

c/o Phil Campbell, 

PO BOX 23, 

Maclean NSW 2463. 

The competition closes at the end of 
February, so gel moving! 



ACAR 65 



IINTS 



^— '*> 




Send your hints and tips for Amiga 
games to Phil Campbell, PO Box 23, 
Maclean NSW 2463. 

See the note below about hints sub- 
mitted on disk. 

Mean Streets and Police Quest 

Brendan Santospirito was asking for 
help with Police Quest and Mean Streets 
in the January issue of ACAR. Well, 
Brendan, good news. Mark Harris, from 
158 Birrell St Bondi Junction 2022, has 
completed both games and would be 
happy to help out. Phone him on (02) 
369 4920 before 1 lam or after 6pm, or 
write to him at the address aboveand all 
your problems will be solved. 

Star Flight 

Chris Mclean, of Palmwoods, Qld, 
earned himself a free copy of the ACAR 
Hints disk by sending the following tips 
on disk. If you'd like to do the same, just 
send me a nice pile of good advice on an 
Amiga disk, with a stamped, self ad- 
dressed envelope. What a deal! 

Now, says Chris, if you would like a 
heap of money in Star Flight, sell your 
fuel. When it asks if you want to sell it 



Amiga Public Domain Software 
Over 3000 Disks to choose from 

NO SUBSCRIPTION FEES 

NO JOINING FEES 

NO POSTAGE CHARGES 

DISKS FROM $3 

All orders shipped within 24 hours ol receipt. 

Send $4.00 for 2 Disk Catalogue 

or $19.95 tor Introductory Pack ot 8 Disks 

which includes 3 Games Disks. 2 Utility Disks and 

Master virus Killer Disk. Plus Disk Catalogue. 

Catalogue Disk upgraded tree anytime with orders, 

Stamped SAE II not ordering. 

17BIT, FISH, AMA2, AMICUS, FAU8, NZAU9, TBAB, AMIQOZ. 
MUSIC SOUND. APPLICATIONS, UTIimES, ANIMATIONS, 

DEMO'S, GRAPHICS. PLUS OTHERS. 

ALSO WE HAVE OUR OWN RANGE OF OVER 500 DISKS, 

ALL SELF BOOTING AND READY TO USE. 

Amiga Public Domain Centre 

P.O. Box 435, St. Agnes SA 5097 

Phone (08) 396 2163 Fax (08) 396 2163 

We Accept Bankcard, Mastercard and VisaCard 



all, say no. Now type in as much fuel to 
sell as you want, even if you don't have 
that much, and it will give you the 
money for it without even taking the fuel 
you have. 

Leaderboard 

Also from Chris comes this handy 
golfing tip - unfortunately, it doesn't 
work in real life! If you're stuffing up a 
hole, simply hold down CTRL and press 
h to go' to the next hole. 

TV Sports Basketball 

Chris is a basketball fan too! Using a 
text editor, Chris says to load up the file 
on disk 2 called "Rosters.Prt". This file 
contains all the stats for each team. All 
you have to do is find the team you want 
to change, and change it. 

Just remember that each individual 
stat can only be 8 at the highest and that 
the changes you make won't show up on 
the in game rosters, but will be very 
noticeable while playing. 

Interphase 

In the game type Fenny (remember 
capital F) to access the object displayer. 

Interceptor 

Still the greatest flight sim of all time! 
And for some extra missions, Chris sug- 
gests you select free flight, then press '6', 
7' ,'8' or '9' for the respective missions. 
You'll have to work out what to do for 
yourself, says Chris. 

Also, leave the the disk write enabled 
while loading to access all of the mis- 
sions straight away. 



Lotus Turbo Challenge 2 

Graeme Beaven, of Wyong NSW is 
also enjoying his free copy of the ACAR 
Hints Disk in exchange for this little 
gem. Here's what he says: 

"Lotus Turbo Challenge 2 is a race 
against a friend and also a race against 
time. There are 8 courses to choose 
from, ranging from road races to off road 
circuits. For a nice effect try driving 
under the trailer section of the semi 
trailer as it crosses your path in the 
Motorway Course! 

Codes needed to play are: 
FOREST COURSE - this loads without 
codes. 

NIGHT COURSE - type in TWILIGHT 
FOG COURSE - type in PEA SOUP 
SNOW COURSE - type in THE SKIDS 
DESERT COURSE - type in PEACHES 
MOTORWAY COURSE - type in LIV- 
ERPOOL 

MARSH COURSE - type in BAGLEY 
STORM COURSE - type in E BOW" 

Thanks Graeme, I've been looking 
forward to trying out the advanced 
courses, even though I'm still stuck in 
level 1 . You're right - it's a superb game. 




CB PRODUCTS 



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Theme Disks - WorkBcnch Utilities, Music, 
Graphics, Communication, Demos + More 



Send $4 for a Catalogue Disk 



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Ph: 077-71 4388 

Credit Cards Accepted - BC, V & MC 




Send your entertainment letters to: 
Phil Campbell, PO Box 23 Maclean 
NSW 2463. Keep your scribblings short, 
to the point, and entertaining, and more 
than likely you'll see yourself in print! 

A Bung Nobunaga? Oh No! 

Dear Phil.I recently purchased 
Nobunaga' s Ambition - although a bril- 
liant and addictive game it's very slow 
between screens. The answer was sim- 
ple - purchase a hard drive then install 
the game. This was unsuccessful. 

I began by starting the program as 
described on the reference card. But 
when the hard drive is accessed, nothing 
happens. After a second or two the 
amount of free memory is decreased, 
however in my case it stayed the same. 

Next I attempted to "run" the pro- 
gram from the CLI - this resulted in the 
error message "oda/data_a/nobunaga 
failed returncode 65535." 

Back to the supplier (ComputerSpot 
- Penrith). 

Their response? "Don't know, I use 
an IBM compatible myself .. . works fine 
on my machine". 

So much for Amiga support. 

I also sent a letter to the software 
house (Koei Corporation), no response. 

I guess it's back to playing the game 

the tedious way. That is, unless you or 

one of your readers is able to help me. 

David Dilkes 

Mt Pleasant, NSW 

Ed: Well, David, 1 guess there are 
plenty of other Nobunaga players with 
hard disks out there. Can anyone help 
out? 

Big Questions 

Dear Phil.When will Test Drive ///be 



out and how much will it cost? 

Do you know anything about Wing 
Commander on the Amiga 500? 

Could you please compare the EBM 
286 with say the Amiga 500, it would be 
good to see what really goes on. 

Daniel Ben 
Horsliam, Vic 

Ed: Any other impossible questions 
while you're at it, Dan? 

Seriously, though, I don't know when 
to expect Test Drive III. You' 11 just have 
to watch out for a review sometime in the 
future. 

Wing Commander, on the otlierliand, 
is apparently due out in the next couple 
of montlis. I'm not sure how they've 
managed to convert it to run to the 
Amiga, what with the superb 256 colour 
VGA graphics and large scale 
animations. On tlie PC it takes around 8 
Megabytes of hard disk space - how are 
we going to manage tliat on a typical 
A500? Good questions, but we'll soon 
find out. And let me tell you, it's an 
absolutely superb game on tlie PC. 

Comparing '286 based PC with an 
Amiga 500 is difficult. It's probably 
more relevant to talk about comparing a 
' 386 tliese days, because PC compatible 
prices have dropped dramatically. As 
always, though, it depends on your op- 
tion level. Super VGA graphics are su- 
perior to the standard Amiga. An add-on 
sound board like tlie SoundBlaster or 
Ad-Lib aren't quite up to the Amiga 
standard, but do a pretty good job. Most 
PCs come with a liard disk as standard 
- a great asset. But a PC can 't multi-task 
like an Amiga, nor can it move great 
hunks of graphical data as easily as the 
Amiga, nor does it have liardware sprites. 

In the game arena, the PC is great for 
"epics" like Wing Commander, as well 
as games with 3D vector graphics. The 
Amiga is still tops in shoot-em-ups and 
action style games, and in tlie area of 
music and sound effects. 

New Commodore? 

Dear Phil, Recently reading ZZAP 
64 1 noticed a forum type discussion on 
the C-65 which Commodore are sup- 
posed to be bringing out. Do you know 
much about the supposed C-65? How 



come I have not seen anything about it 
in the AC AR? If it is real, could you do 
a write up of it to let people know what' s 
happening please. 

Philip Mayer 
Glen Innes, NSW 
Ed: Commodore's Australian office 
reports tliat tlie C-65 actually got to the 
drawing board stage at Commodore 
UK, then was scrapped. Supposedly an 
advanced C-64 with blitter capabilities 
and 4096 colours, the machine was a 
nice idea - however, it's hard to see a 
suitable market niche for an enhanced 
64 when tlie price of tlie Amiga 500 is 
now so low. 

Tips for Sale 

Dear Phil, I have just made a collec- 
tion of disks for C64 users which I am 
selling for $7.50 each. There are two 
disks for Reset cartridge owners with 
hints & cheats. There' s another disk for 
Action Replay owners full of cheats. 
Another caters for tape drive users of 
cheats & hints and another contains 
general hints and tips. 

Steve Hedges 

HDunfordSt 

Whyalla Stuart SA, 5608 

Ed: Tlianks Steve. 

Readers can contact you direct if 
they 're interested in your disks. But how 
are tape drive users going to access their 
disk? 

Just Horsing Around 

Dear Phil, I have been aregular reader 
of your magazine for some time now and 
I look forward to it each month. 

I would appreciate any kind of pro- 
gram that someone out there has on 
horse racing (i.e. you input all the infor- 
mation and it uses some kind of regres- 
sion formula to work out what should 
win). 

I did have one which used the form 
guide from the Australian newspaper 
but I am unable to find it anymore. 
Hopefully some one can help me. 

Contact me on (079) 922719. 

Mark Brand 
Biloela QLD 

Ed: If you can help, please give Mark 
a call on the number above. 



ACAR 67 



Good Value for Money 

Dear Phil, For the last four months 
I've been buying a number of overseas 
Amiga mags but after purchasing a copy 
of last month's ACAR 1 was surprised at 
the amount of content, info etc inside the 
magazine. It's certainly good value for 
money and has a lot more content that a 
number of its glossy overseas counter- 
parts. 

Darren Mummery 
Golden Grove SA 

Ed: Thanksfortlie comments, Darren. 
We're glad you think the mag is such 
good value - and we agree! 



C-64 Games Club 

Dear Phil.I have just begun The C64/ 
128 Games Club and was wondering if 
you could make a mention of it in your 
Entertainment Letters Section. It seems 
that there are still alot of C64/128 users 
out there but it is just a matter of me 
getting in touch with them. 

The club is a nationwide club where 
members can get in touch with each 
other via a service called message mates. 
There is also a bi-monthly newsletter. 
The club is free but due to costs of 
postage etc. I charge $6 per year, which 
is quite reasonable due to the time & 



money I have invested in it. Please ask 
people to send a 45c stamp for more 
info. 

The club is also linked via CLUB-64 
BBS on (07) 808-3839 on Thurs, Fri, Sat 
& Sun after 9 Pm. 

Scott Logan 
Mansfield Brisbane, QLD 

Ed: Hope the club goes well, Scott - 
there are still plenty of C-64 users look- 
ing for more support, so your services 
should be warmly welcomed. 




Send your authentic high scores to: 

Phil Campbell, 

PO Box 23 Maclean NSW 2463. 

Please mark clearly whether your 

scores are lor C-64 or Amiga. 

And remember- NO CHEAT 

MODES ALLOWEDI 
AMIGA 

ACTION FIGHTER 132,530 fl. Baka 
ALERT 3S9.700 Robbie Baka 
ARKANOID 1,052,610 Steven Walla 
AMAZED 130,500 Chris Turnadge 
BAAL 134,250 Davo 
BATTLE COMMAND 334,200 Pels Cain 
B. SQUADRON 99,999,999 A. Burbidge 
BEYOND ICE PAL 67,626 (c) C. 
Tumadge 

BIO CHALLENGE 29,000 Aaron 
Sandason 

BLOCKOUT 65,261 Stephen Laik 
BOMBJACK 382,310 David Dilkes 
BUBBLE* 276,850 (c) Chris Toyne 

B. BOBBLE 2,124,640 K. Renzenbrink 
BUDOKAN 6J)Bmin (c) Mark Soreraen 
BUGGY BOY 113,260 Powahouse Nick 
CAR-VUP 484,122 Happy Hacker 
CHASE HO 7,426,060 PowahouseNicfc 
CONT. CIRCUS 4,815590 Dolly 

C. CARS 63,922.3041c} Mark Saensen 
C. CARS CHALL 3,000,000,0001 Michael 
Summers 

C. HAMMER 43,847 David Thompson 
CYBERBALL 475,000 David Marsh 
DENARIS 53,900 Peter Evans 



DIABL0 1.490 Timolhy Johnson 
DRAGON NINJA 246,400 R. MaOhews 
DOUBLE DRAGON 136,840 G. Wilson 
D. DRAGON I1 187,830(0) D. Carsburg 
EDD THE DUCK 5,620 A. Gomly 
ELIMINATOR 246,570 Grea Monro 
EMERALD MINE Level 23 (d) T. Johnson 
FLOOD 6,455 Embah Beaton 
GEE BEE AIR RALLY 308,726 R. Irwin 
GIANA SISTERS 63,720 D. Chapman 
GODS 3,057,622 (0) R. Pill 
GOLDEN AXE 70.3(c) Kevin Mils 
HYBRIS 2.34S555 Graham Wilson 
IK* 840,920 Powerhouse Nick 
IMP. MISSION 66,380 D. Unwin 
IMP. MISSION II 67,900(0) D. Dilkes 
INDIANA JONES L.C. comp. P. Nico 
IIINDiANA POLLS 500 38.17seC 
235,78mph Kevin Newman 
INERTIA DRIVE 33.190(c) Ben Toyne 
KARATE KID II 54,000 M. Summers 
KLAX 4,396,040 Happy Hacker 
LEATHERNECK 86,500 ShaneCrosland 
LIVE AND LET DIE 96,520 M. Beaton 
MAJOR MOTION 50,658 Owen Webster 
MENACE 896,481 Kamikaze Andy 
MIDNIGHT RESISTANCE 302,550 
Oops! Lost your nam el 
MINDWALKEH 306,214 P Schumacher 
MOUSETRAP 71577 DavoRich 
NARC 180,800 Damien Carsburg 
NINJA MISSION 66,528 Chris Toyne 
NITRO 261 ,000 (c) Damien Carsburg 
NUCLEAR WAR (c) Paul Ruoci 
N. Z. STORY 546,695 Embah Beaton 



ONSLAUGHT 16,179 Andrew Gamly 
OPERATION THUNDERBOLT 53,000 
Andrew Gormly 

OPERATION WOLF 355,680 G. Wilson 
OUTRUN 26,331,122(c)BenjaminMoen 
OFF. WARRIOR 626,345 J. Booth 
PACMANIA 3,250,140(c!AmosBuibidge 
PINBAU. MAGIC 332,390 T. Ctilcott 
PINBALL WIZARD 1,029,360 G. Stone 
PIONEER PLAGUE 35,412 Ke« Sooby 
PLUTOS 299,000 Davo 
POPULOUS 347,990 Mchael Summers 
PORTS OF CALL $3,654,944,000 Status 
1033 Troy Clarke 
POW 612,665 David Thompson 
R. ISLANDS 9,999,999 (c) T. Johnson 
RAMPAGE 212,912 Graham Wilscn 
RICK DANGER II 68,450 S. Sculbursl 
ROBOCOP 375,520 Mchael Summers 
ROTOX 183.050(c) FayeDohaty 
SIDEWINDER 904.350 S. Etsley-Eades 
SILKWORM (Heli) 4.079500(c) Iceman 
SILKWORM (Jeep) 622,500 D. Evatai 
SKWEEK 3,375,400 Faye Dohaly 
SPACE ACE 22.140 Neville Clarke 
SPACE HARRIER 210,855,250 Maverick 
SPEEDBALL 17,650 Amos Burbidge 
STARWARS 5,722,822 C. Mngos wave 
33 

STRIDER 175,350 N el Young 
SUPER CARS 17 races Maverick 
SUPER HANG-ON 25,042,850 0. 
Worthy 

SUP. OFF-ROAD $350,000 A. Gormly 
SUP. WOND.-BOY B7.190J. Slibbings 
SWIV (HELI) 1,758,820(c) S. Soulhhursl 
SWIV (JEEP) 1,788,100 Steven McKinlay 
SWORD OF SODAN 403500 S. Begley 
TEEN.M.N.T. 546.60O(c)James Leoken 
TEST DRIVE 131.076(c) Jadan Noglel 
TEST DRIVE 2 659,992 M. Summers 
TETRIS 35,920 Michael Summers 
TETRIX Leva 232 Stephen Lark 
THE RUNNING MAN 123,500 D. Rued 
THUNDERBLADE 2,034,040 De Moose 
THUNDERCATS 522500 S. Soulhurst 
TOWER OF BABEL 25,934 (c)S. Lark 



TURBO OUTRUN 100,260,819 
Matthew Mantle 

TURRICAN 1,735,100(0) Adrian Jenkin 
TURRICAN II 2,585,700 (c) M. Diggens 
TV-S BASKETBALL 1 76-60 D. McKinney 
TV-S FOOTBALL 189-0 D. McKinney 
TWINWORLD 24,640 Carol Love 
TYPHOON 54,255 OwenWebsta 
VIRUS 19,801 Scott Southurst 
WHIRLIGIG 28510 Nathan Allen 
WINGS 432kils Robert Irwin 
WINGS OF DEATH 56,670 Robert Irwin 
WONDER BOY 291,350 Maverick 
XENON II 1.107580(c) Mark Pala 
ZOOM 67,051 Steve Jones 

COMMODORE 64 

ALLEY CAT 1,101 .150 Simon Mitchell 

ALTEREO BEAST 251.250(c) A. Blanch 

ARKANOID 822,200 The Joka 

BATMAN 471230 John Nunes 

BATMAN-THE MOVIE 1,087,080 

Michael Bradley 

BANGKOK KNIGHTS 39,600 Josh Smith 

BOMB JACK 521 ,820 Adam Wade 

B. BOBBLE 6,963,930 (c) D. Gavrilovlc 

BUGGY BOY(c) 153,000 Adam Wade 

CABAL 175,600The Joka 

CHASE HO 1l,366,900(c)Happy Hacka 

CHASE HQ II 29,1 00 (C) Adam Wade 

CREATURES 10,123 Adam Malinowski 

DAVID'S MID MAGIC 669,150 The Joka 

DOUBLE DRAGON 35,820(0) A. Prasad 

DOUBLE DRAGON II 255,190 Nickvan 

Heeswyk 

DRAGON BREED 496,870 Happy Hacka 

FAST BREAK 136 to 9 Chris Byrne 

GHOSTS AND GOBUNS 325,600 Adam 

Wade 

GHOULS AND GHOSTS 558,1 10 (c) 

Adam Wade 

GIANA SISTERS 287.100(c) A. Wade 

GRYZOR 211,200 GiuSan Asletl 

H. MARADONA Level M N. van 

Heeswyk 

HAWKEYE 207,650 Adam Wade 

IKARI WARRIORS 308,300 J. Aldridge 



INT. KARATE 139,300 Paul Mhlward 

LAST NINJA II 21m30s(c) David Carta 

MIDNIGHT RESISTANCE 28,540 (c) 

Dennis Pike 

NEMESIS 1 ,633,200 Adam Wade 

OPERATION THUNDERBOLT 78,600 

Adam Anna! 

OPERATION WOLF 776,350 V/. Diaz 

OUTRUN 16.952.780(c) Adam Wade 

PARADROID 103.060 Chris Nilsson 

PAPERBOY 103.100(c) Jchn Nunes 

PIRATES 1 431100 D Steward 

POWERDRIFT 872,940(0) Adam Annen 

QUE-DEX639 Chris Byrne 

R-TYPE 1590510Atul Prasad 

RAINBOW ISLANDS 7,653541 Adam 

Malinowski 

RAMPAGE 180,000 Adam Wade 

RICK DANGEROUS 66,280 Adam Annai 

ROBOCOP 237,170(0) Adam Wade 

ROLLING THUNDER 417,280 A. Wade 

SALAMANDER 235,300 Paul Millward 

SHINOBI 664.372(c) Winston Diaz 

SILKWORM (Heli) 965500(c) A. Blanch 

SILKWORM (Jeep) 244500(c) A. Blanch 

SKATE OR DIE Freestyle 22,095 The 

Joker 

STREET FIGHTER(c) 168500 Adam 

Wade 

SUPER CYCLE 223,040 Andrew Gamly 

TARGET RENEGADE 330,450 C. 

Byrne (docked) 

TEST DRIVE 36.144(c) John Nunes 

TEST DRIVE II 249,543 (c) A Balroc 

TETRIS 35,335 (459 lines) Adam Annen 

THE TRAIN 9.500(c) Adam Annen 

THUNOERBLADE 1,734,040 Troy 

Morrison 

THUNDERCATS 269500 Joseph Wright 

T.M.N TURTLES 1 292 Adam Annen 

TRAZ 54,560 Dave and Sue Upton 

TURRICAN 1,239,040 Adam Malinowski 

UNTOUCHABLES 70530 S. Watford 

WIZBALL 999,999 (c) G. Beaven 

WONDERBOY 560,320 Happy Hacka 

Scores followed by (c) indicate that 
the game has been completed. 



ACAR 68 




These days, the RPGs are 
coming thick and fast. And 
who better to check them out 
than Andy Phang. Read on for 
Andy's assessment of a game 
with rotten graphics, but the 
best gameplay in years. 

It's been 1 9 years since your last great 
adventure. Back then, destroying the 
Crystal Planet that threatened to an- 
nihilate every star system in its path 
earned you fame and fortune. Well, 
fortune can disappear pretty quickly, as 
you've found out. Fame doesn't pay for 
the repairs to your starship. 

Time for a new challenge, and the 
boffins at Interstel just happen to have 
an assignment right up your turbo 
thruster. 

This time the threat comes from the 
Spemin. It seems that the former "whip- 
ping blobs" of the galaxy (fans of the 
original Staiflight game will undoubt- 
edly remember some good times with 
these "spineless" creeps) have suddenly 
obtained an unlimited source of fuel. 
Indeed, since the ban on endurium as 
starship fuel 19 years ago, various alien 
races had to scour the galaxy before 
discovering shyneum, the current stand- 
ard which the Spemin have control over. 
Unfortunately, the Spemin have also 
acquired deadly new technology for their 



vessels, including plasma bolts, a com- 
bat phase jump device, and a shield 
capability superior to any other in the 
galaxy. Spemins have long memories. 
They want their revenge on all Earth- 
lings. And that includes you. 

At first glance. Starflight 2 looks 
exactly like the original, and I mean 
EXACTLY. MicroMagic, the team 
which converted Staiflight from PC to 
Amiga two years ago, is also behind this 
one and it shows. They've moved over 
all the same old graphic routines to 
Starflight 2. from the introduction screen 
to the space travel animation, to the 
planelside visuals. Sure, there are one or 




two new pictures to look at by virtue of 
the increased number of alien races that 
inhabit the galaxy, and Spaceport is now 
a cylinder instead of a circular station, 
but other than that everything else is the 
same. This is quite a disappointment, as 
I'm sure Electronic Arts received lots of 
mail expressing the dissatisfaction felt 
by Amiga owners over the graphics of 
the original Staiflight. 

Sound effects are limited to combat 
(explosions and laser fire), though I 
always thought that "in space no one 
could hear you scream." 

While there isn't any in-game music, 
the title screen tune is very nicely put 
together. 

So how can I recommend Staiflight 2 
to the computer gamer, when there are 
no flashy graphics or sound to "sell" it? 
The answer is a single, simple word - 
gameplay. The depth and sheer 
payability of Staiflight made it a winner 



-•li> 



flbflGT-fG-Mfi 




25 59 15 
Dest i nat i on Start Pos 
81 x 6T 35 x 73 



1 08 1 25 

Dist Fuel 

46 22 



ACAR 69 



Games Update 



Welcome to the first in an 
ongoing series of Amiga 
entertainment news. This 
column is brought to you by the 
knowledgeable guys at 
Interlink Software (see their 
ad elsewhere in this mag). 

By far, the most eagerly 
awaited title at present is 
Microprose's Formula 1 
Grand Prix (written by the 
same guy who brought us 
Stunt Car Racer). This game 
is so accurate that all 16 race 
circuits are authentically 
reproduced. It is sure to be the 
Indy beater! It should be out 
now! 

Now that Origin's Wing 
Commander's Amiga release 
has been delayed (again!), 
attention towards Ocean's 
Epic has intensified. If you are 
after a 3D space combat 
simulator written specifically for 
the Amiga then this is the 
game for you. Once again it 
should be out by the time you 
read this. 

Fans of Railroad Tycoon can 
expect big things when the 
Amiga version of Civilisation 
is released. We've looked very 
closely at the PC version and it 
seems to be a much improved 
version of that old classic 
Empire. This is typically 
brilliant Microprose stuff. Due 
in April, best reserve your copy 
with Interlink. 

Sierra continue to chum out 
even better Amiga adventure 
games now that they have 
made use of the Amiga's 32 
colour mode and have also 
overhauled their interface. 
Both Leisure Suit Larry V and 
Police Quest III are two Amiga 
games to have benefited by 
Sierra's new style. 

Any of the above games can 
be ordered or discussed with 
Interlink Software on (06) 
293-2233. New releases are 
generally reviewed in their 
AmigaLWK Disk Magazine. 

Cheers, 

The Games Gurus 



--SFHF-eeNST-RLieTH-GN 




ISS 
Total 



Pods; 1 



Eng i nes ; C I ass 1 

Shields; Class 1 

Armor ; C I ass 1 

M i ss i I es ; None 

Lasers; Class 1 




Mass; 184 Tons 
Accel ; Very Poor 

Shuneum; 150*0 M 3 



Your account ba I ance is; 1 540Q SP 



with RPG fans around the globe, and 
its sequel is no exception. 

While your ultimate quest is to un- 
cover the secret behind the sudden 
Spemin aggression, Starflight 2 also 
places heavy emphasis on trading goods 
with other lifeforms. There are 29 new 
races to interact with, ranging from the 
aggressive G'nunk to the oddly named 
Dweenle to the even more oddly named 
Humna Humna. Carefully note down 
what items each race would give their 
fifth limb for. and make huge profits by 
selling such goods at inflated prices. If 
you find something that the aliens really 
want, you might receive useful items 
such as Planetary Transporters and Phase 
Inductors in return. 

Options in trading have been ex- 
panded to include bartering, which 
means you can spend a LOT of time 
haggling over the price of items. Of 
course, if you're too unco-operative, 
your potential client may lose interest 
altogether and eject you from the trad- 
ing post! 

You'll find different methods of trad- 
ing with different cultures - some will 
bargain a lot, others won't bargain at all. 
Being diplomatic at all times will ensure 
a good price for your cargo, though a 
little cunning won't hurt either. All this 
trading not only fosters better relations 
between you and your neighbours, it 
also fulfils a much more important func- 
tion - making money. As an ancient 



philosopher once said, "Greed is Good". 

You'll soon find that upgrading your 
ship takes a lot of SP (shyneum pennies, 
in honour of the new fuel), as does 
training your crew. 

There are other ways to make SP, 
such as putting forward recommenda- 
tions of worlds suitable for colonization. 
Or you could always salvage scraps 
from the debris of destroyed enemy 
vessels, if you like the odds stacked 
against your ship. 

The greatest strength of a game like 
Starflight 2 lies in its ability to actually 
put you there in the Captain's seat. 
Exploring strange new worlds, encoun- 
tering new life forms, boldly going where 
no man has gone before ... true, it sounds 
like a cliche, but somehow the sense of 
pioneering into the furthest reaches of 
space has been magnificently recreated 
in this game. Technologically, Starflight 
2 could have been much belter product. 
Gameplay wise, it's one of the best I've 
seen. 

A satisfying challenge for all comers. 

Ratings: 
Graphics: 30% 
Sound/Music: 55% 
Gameplay: 94% 
Overall: 90% 

Distributed by Electronic Arts, (075) 
911388. Amiga RRP $59.95. 



ACAR 70 



Hard Nova 



Our resident RPG guru Andy Phang takes a hard look at Hard 
Nova. What does he find? 



Hard Nova is quite an innovation in 
today's software market. First, the 
game's feature character ("Nova") is 
female. Not just any female, but a rough 
'n' tough, no nonsense freelance merce- 
nary for the Starkiller Group. Nova's 
been through a tough time lately - her 
last ship was destroyed by a meteor 
collision and most of the crew were 
killed. Now that she's finally got herself 
together, she discovers that new crew 
members are hard to get hold of. 

Apparently someone has been spread- 
ing nasty rumours about her piloting 
abilities - the chances against a space 
vessel being destroyed by a meteor col- 
lision are apparently quite astronomi- 
cal. 

The second distinguishing factor 
which sets Hard Nova apart from other 
RPGs is its actual graphical interface, 
which can best be described as a cross 
between Star/light and Zaxxon. Remem- 
ber the scaled 3D view used by the 
classic arcade blaster eons ago? Well, 
it's back in Hard Nova, and used to 
display ground movement on the plan- 
ets that inhabit the Four Systems. 

Travelling in space brings up a small 
window not unlike Star/light, where 
your little ship is seen hurtling across the 
galaxy from a slightly overhead view. 
Unfortunately,movementongroundand 
in space seems a little slow, and there is 
little animation throughout the game. 

Visiting the different cities that are 
found on inhabited planets brings up yet 
another graphical mode, this time an 
Ultima-tike overhead depiction of your 
character. 

Cities are great for exploring, espe- 
cially the local bar (old habits are hard to 
break), weaponry stores, and battle are- 
nas. 

You start off on the planet Mastassini, 
looking for someone (anyone!) to join 
your ship. Pretty soon you're launching 



into space, looking for some job (any 
job!) that will restore your pride, your 
confidence, your reputation, butmostof 
all, your bank balance. 

Hard Nova combines mouse and key- 
board controls to provide a fairly smooth 
method of playing the game. Certain 
function keys will provide a faster re- 
sponse than clicking the mouse, but on 
other occasions (such as space flight) the 
latter might have the edge. There are a 




lot of options available, accessed in a 
series of menus. Clicking on Nova's 
icon will bring up a list of her statistics 
(no, not THOSE "vital statistics"!), and 
from there you can have a look at her 
inventory, her particular skills, armour 
and weapons levels, and so forth. 

Options for your space ship are j us t as 
comprehensive, with icons for commu- 
nications, combat, crew assignments 
(and there are a lot of different posts to 
be filled on your ship), and more. 

Talking to the other non-player char- 
acters (NPCs) in the urban jungles often 
reveal vital information regarding the 
various assignments you undertake as a 



mercenary. Whenever you speak to a 
NPC, you'll be presented with a picture 
of the person (or thing) and your re- 
sponses can be chosen from a selection 
to the NPCs comments or questions. 

Hard Nova handles NPC interaction 
extremely well, with each NPC seem- 
ingly having his or her own personal 
history. Talking to certain NPCs can 
also be quite amusing at times. Try 
having a chat with the Lamprey creature 
that you' 11 encounter on Starkiller Base. 

In terms of plot, the introduction 
screens provide a mysterious indication 
of future events in the game. At the start, 
all you can do iscomplete your missions 
given to you by Starkiller Base, and 
maybe fit in a few smuggling operations 
along the way. Remember that bank 
balance? 

Later, though, Nova will come across 
what proves to be the major quest of the 
game - to encounter and deal with a race 
of alien origins that inhabit a star system 
connected to yours by a StarGate. 

A dying star threatens to wipe out 
these aliens, and they've decided to 
leave their home planet in search of 
greener pastures. Guess where they're 
headed? 

I have mixed emotions about this 
game - the interface is difficult to get to 
grips with initially, but once you do it 
becomes fairly easy to control. The vari- 
ous "styles of play" are certainly inter- 
esting and original, and having a female 
lead character was fun (in a wholesome 
sort of way - no nasty thoughts here, 
please!). 

Yet the game wasn' t to be as involv- 
ing as something like Starflight2. Some- 
how, the emotional experience that you 
usually get from playing (and often, 
completing) aRPG simply didnotrise to 
alevel of personal satisfaction. Of course, 
this opinion will not be the same for each 
individual gamer. I guess it all comes 
down to your own selective tastes. 

Ratings: 

Graphics: 80% 

Sound/Music: 88% 

Gameplay: 75% 

Overall: 81% 

Distributed by Electronic Arts ph 
(075)911388 

Amiga, RRP $29.95 



ACAR 71 



Necronom 



Nimble fingered Dave Sanna checks out the latest in fast- 
blasting space action in Necronom. What did he think? Read 
on. 



A hah! ... Gotcha ... BOOM, an- 
other one gone, that'll teach ya 
for taking me on. HA! Oh no ... 
not the Guardian... AARRRGGGHHH! 
KA BOOM! 

Ah, alas the pains and strains of your 
everyday shoot-em-up! But I'm not 
playing your usual pinni-style thriller. 
No. I'm playing Necronom. 

"DEEP IN SPACE IN A GALAXY 
FAR, FAR AWAY ..." reads the blurb 
on the back of the Necronom package - 
a fairly common sentence. And in many 
ways Necronom is the same as all those 
other blasting, explosive games. Except 
for one thing ... your input on how your 
ship will perform, and on the intellect of 
your opponents. 

At the beginning of the game a dash- 
board appears displaying the following 
weapons: Fire power,Ship speed. Bullet 
power. Bullet speed, Bouncing bombs. 
Homing missiles, Shield and Disrupter 
bombs. Each weapon needs energy to 
work. You only have six credits to 
use to increase the energy of the ^_ 
selected weapons. The more lev- 
els that you complete, the more 
credits you gain. 

There are codes for each level 
which are needed, because apart 
from the fact that the game has 32 
long levels it's also incredibly 
hard. That means it' s a game that' s 
going to keep you going for quite 
a while - when you get frustrated, 
keep plugging on, because ending 
a level is very rewarding. 

The main game begins after 
you have chosen the weapons. A 
map of the galaxy shows worlds 
you have conquered, and the one 
you're about to go to. 

After completing the first level 



you can choose from three close destina- 
tions which are on the map. This is very 
helpful - if you can't complete a world 
you have two more to choose from. 
You'll also see a small picture of the 
landscape and the end of level guardian. 

During the game there are several 
bonuses to collect which activate the 
bouncing bombs and the homing mis- 
siles or give you an extra life. 

The arrangement of fire power in this 
game is excellent. There are four direc- 
tions in which your tire power can travel: 
Single fire. Triple fire (front). Triple fire 
(back), and sidefire (up and down). An 
autofire or an extremely itchy trigger- 
linger is necessary for most of the worlds! 

There are many different aliens on 
the first stage with different personali- 
ties. Some chase you, some fire at you - 
all of them keep you on your toes! The 
points for each alien you annihilate are 
shown after the respective explosion. 

The graphics are very detailed, above 



average for the Amiga, but the explo- 
sions tend to get a bit plain and repetitive 
after a while - still, they do the job. 

The background is either a continu- 
ing pattern of squares or lines, or just 
plain black leading to the highly de- 
tailed foreground, which features flam- 
ing volcanoes and fire monsters. 

The sprites are very well drawn and 
the programming for their movements is 
... annoying! Animations - all 3000 
frames - is quite good. 

The musical score is great. I like a 
game with music setting the mood for 
the game and Necronom sure has it! A 
never ending array of quick lively music- 
boosts the payability a lot. The accom- 
panying sound effects are only medio- 
cre, though, which is a bit of a let down 
- as in the graphical department, the 
explosions don't have enough "grunt"! 

In conclusion, your first impressions 
of this game may be confusing and 
aggravating, due partly to the lack of a 
good manual. 

But this game has definite promise! I 
really enjoy a great shoot-em-up, and if 
you do too then Necronom is for you! 

Graphics 83% 

Payability 90% 
Sound 80% 
Overall 87% 

Distributed by Pactronics (02) 748 
4700. Amiga RRP $59.95. 



I— L 




ACAR 72 



Ken Simpson wades through a weighty 

instruction book and polishes up his 

strategic skills as he takes on Mindcraft's 

new release ... 

Rules of 
Engagement 



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This is one of the hardest reviews I 
have ever had to write. Not be- 
cause the game is awful nor even 
that I have difficulty trying to explain 
what the game is all about. The diffi- 
culty I have is turning the game off long 
enough for me to write it. Not since Elite 
have I been quite so totally captivated by 
a game. 

In fact. Rules of Engagement is some- 
what like a mix of Elite and Star Trek. 
Rather than being a space trader you 
are an officer in die navy of the Feder- 
ated Worlds that has just been declared 
war upon by the United Democratic 
Planets. Have you ever noticed that 
when governments put the word "Demo- 
cratic" in their name, they are almost 
always not democratic? Well, same here. 
The UDP are the bad guys and you are 
the good guys. 

Basically the theme is simple. You 
have to capture or neutralise the UDP 
Reel as they seek to take over your 
territory. This may involve destroying 
or capturing ships or outposts, patrolling 
waypoints and generally making your- 
self a nuisance to the olher guys. 

There are twenty preset missions you 
can play ranging from very easy through 




to very hard. Of these you can play them 
all at different skill levels from easy, 
where the odds are stacked in your fa- 
vour, through intermediate to advanced, 
where they are not. 

You command one of a number of 
different vessels that are given lo you at 
the start of each game. Some vessels are 
not commandable by you until you reach 
a certain rank. In most scenarios you 
have a number of different ships under 
your command, each with its own cap- 
tain who has his or her own faults and 
foibles. One guy just kept on running 
away despite having one of the best 
ships on the block! 

You play the game from four main 
screens - navigation, communication, 
tactical and data retrieval. There is an 
initial screen for disk operations like 
choosing your game, choosing your fleet 
commander, and creating new scenarios. 
Yes, if you get bored with the games 
provided you can make your own with 
die game builder! 

The tactical screen is the one where 

you spend most of your time. This is the 

attack and defence place, where you can 

do some simple navigating as well. From 

here you control your 

shields, yourattitude (so that 

shots will hit particular 

shields if possible) and your 

missiles and EBW. What's 

an EBW? An enhanced 

beam weapon. What's 

wrong with the good old 

fashioned Laser? 

There are a number of 
different missiles, each widi 
their own capabilities and 
different EBW modes as 
well. 



The data retrieval screen gives you 
information about the fleet, individual 
ships, damage control on your ship and 
access to information about your 
oppnonent and your own fleet captains. 
You also get your mission briefing and 
evaluation form here. 

The game is supposedly part of an 
"Interlocking Game System" where if 
you have the other program in the suite 
(for Rules of Engagement it is Breach IT) 
then when the appropriate moment 
comes. Rules will load Breach II so that 
it just becomes part of the other game. 
Pity I haven't got Breach 11 to try it out. 

Sound good diough, and a very inter- 
esting idea. If you think this sounds like 
a mega game, it is. 

The manual is well written, but very 
weighty. Still worth agood look through. 

My main criticism is simply that it 
just doesn't feel like an Amiga game. 
The graphics are good but ... not quite 
there. A bit clunky in places. 

The sounds are okay, and used in 
tasteful moderation. 

And joy of joys, it is not copy pro- 
tected, and it is hard disk installable. 
Compatible with a 68030 and 
WorkBench 2 as well as multitasking. 
Rules of Engagement also has a pause 
control and can save mid-game! What 
more can you want? It's a great game - 
now for one more try before 1 turn off. 

Graphics 70% 

Sounds 85% 

Payability 80% 

Addictiveness 85% 

Challenge 90% 

Overall 82% 
Distributed by Electronic Arts (075) 91 1 
388. RRP $69.95. 



ACAR 73 



Feel like some mischief? Wanna go back to childhood? 
Then here's your chance as Phil Campbell playtests 

The Adventures of 
Willy Beamish 



In my case, it doesn't take much 
effort to imagine the antics of anine year 
old boy. Nathan, my number one son, 
turns eight in a few weeks time - so all I 
have to do is extrapolate a little. The 
results don' t bear thinking about, which 
mustmean I'm turning into an old fuddy 
duddy. Which simply won't do. 

The Adventures of Willy Beamish is 
the perfectremedy. This beautifully ani- 
mated adventure game puts you in the 
shoes of trouble prone nine year old 
Willy Beamish. You'll face the ordeal 
of living with a pair of neurotic yuppie 
parents. Of a big sister who's always 
talking to boyfriends on the phone. And 
a pesky little sister who always wants 
you to push her on the swing. Hmmm. 
Wonder how hard you'd have to push to 
make her do a loop? (You'll find out!) 

Naturally, there's more to a nine- 
year-old's life than the family. Add a 
giant pet frog named Horny, a vampirish 
"baby-sitter from hell", and a deranged 
mob of bad guys plotting to blow up the 




city's sewer system and you've got the 
makings of quite a story. The aim of the 
game is simple. 

First, make sure 
Horny wins the 
Tootsweet Frog 
Jumping Contest. 
Then use the 
prize money to get 
to the city for the 
Nintari Computer 
Games Champi- 
onship - and win. 
And, if you get 
around to it, save 
the city. 

All the action in the game is mouse 
controlled - as you move around the 
screen the pointer changes to indicate 
possible actions and movements. If you 
can pick something up, the pointer high- 
lights it. If you can move off in a certain 
direction, the pointer becomes an "exit" 
sign. And if you can talk to a character, 
the pointer becomes a comic-book style 
"speech bubble." 

The game be- 
gins at the end of 
the school term. 
Freedom! You've 
just arrived home, 
and you're stand- 
ing outside the front 
door. A click on the 
mouse button takes 
you into the foyer. 
The decor is taste- 
ful - polished 
wooden floors 
gleam in the sun- 
light, and the furni- 
ture is stylish. A 
stairway leads up- 
stairs, there's an 




archway to the right, and the doorway to 
the kitchen is straight ahead. Your "in- 
telligent pointer" tells you that you can 
move in any of the three directions. Feel 
free to take a look around! 

Before you go, you notice the red 
light on the answering machine is flash- 
ing. Belter check the calls. Beep. "Mr 
Beamish, the payments on your Grange 
Rover are overdue. Put a cheque in the 
mail, or we'll tow it away." Beep. "Mr 
Beamish, this is Principal Frick. We're 
still having disciplinary problems with 
your son Willy. Please contac..." 
Mmmm. An- 
other quick click 
on the mouse 
button and the 
messages are 
safely erased. A 
close call! 

Then it's up 
the stairs as 
quick as you can 
foraquickgame 
on the Nintari 
before Mom or- 
ders you to do 
some chores. Life as a nine-year-old is 
precariously balanced. Do you come 
when she calls? Or have one more game? 
A meter on the screen will keep you 
appraised of the current slate of parental 
anger. I'm running just below "melting 
point" 

Graphics in The Adventures of Willy 
Beamish are spectacular. In a strange 
caseoftechnology-gone-backwards, the 
backgrounds were originally 
handpainted and crayoned - they're soft 
edged, bright and colourful, and bring 
Willy'shome townof Humpfordtolife. 
Traditional cell animation techniques 
have been used too, and the results speak 
for themselves. Some sequences are so 
close to the quality of a TV cartoon that 
you'll need your glasses on to pick the 
difference. 

Overall, this is a nice little game. And 
I guess all the family would enjoy it. 
Mind you, I'm not planning on showing 
it to Nathan j ust yet - he doesn' t need any 
extra help at getting up to mischief. 

Distributed by Ozisoft (02)3136444. 
Amiga RRP $69.95. 



ACAR 74 



Number One 
Compilation 

Wings, Lemmings, Pro Tennis 
Tour, Shadow of the Beast 2 



Christmas has come and gone, but if you look around the 
bargain bins you'll still find some great bargains. And here's 
one compilation worth watching for. Juris Graney checks out 
a pack featuring four of the best. 




As I looked around, I caught a 
glimpse with the corner of my 
eye - a red plane, right behind 
me. This was to be my final flight against 
the Jagdstaffel. Another came into sight. 
And then another. Pulling back on the 
stick, I climbed sharply, only to stall and 
start plummeting towards the ground at 
a deathly rate. 

As I started losing consciousness my 
body slumped foward onto the controls. 
Then nothingness ... Sitting up, I find 
tiny green creatures running around me. 
Wait a minute ... I'm green too. My 
companions are walking towards a cliff, 
and I' ve got an incredible compulsion to 
follow them. Plop. The leader of the 
pack has fallen into a pit of boiling lava. 
Plop. Plop. Two more. I keep walking 
towards the cliff in a sort of a trance. I 
was next My small pink feet walk off 
the cliff and I start decending into the 
lava. I close my eyes and dream of my 
favourite sport. Tennis. "40 love". 




A voice booms over a loud speaker. 
I stare at my opponent at the other end 
of the court. He lobs the ball into the air 
and smashes it at me. The ball rockets 
towards me atan alarming pace. Instinct 
takes over. My tennis racket comes onto 
the ball and smashes it back at him. He 
swings his racket but misses the ball 
completely. He throws his racket onto 
the ground in anger, and it spring up and 
hits mc squarely in the forehead. 

My feet pound across the ground and 
into the valley. I keep running until I 
meet a Woodsman. Swingingmymighty 
mace I clunk him one across the head. 
He falls to the ground with a heavy thud. 
I keep running, but to my surprise a 
woodsman jumps from the tree and 
throws a spear at me. It gouges into my 
leg. 

Only one hope remains - 1 press Ctrl- 
Amiga- Amiga and the game resets. What 
a relief. I live to fight another day. 
Now back to the real world The 
Number 1 Compilation cer- 
tainly lives up to its name. 
There's no doubt that it's the 
best to date - Wings, Lemmings, 
Pro Tennis Tour and Sliadow 
OfTlie Beast 2 are all superb 
titles. Put them together, and 
you've got a genuine bargain, 
and a top class collection. 

Wings has great sound ef- 
fects, great graphics and is ex- 
tremely addictive. Lemmings 
has been voted "Computer 



game of the year." When you play it you 
will understand. It's so damn addictive 
I have to fall asleep at the keyboard to 
stop myself from playing it. The graph- 
ics are small but brilliant and it has 
excellent sound effects and music. 

Add Pro Tennis Tour, the best tennis- 
sim to date, and you've got a strong 
package. But there's more. 

Shadow of the Beast 2 is the best of 
the lot. It's got the best graphics I have 
ever seen in a game on the Amiga The 
gameplay is enthralling, and the music 
and sound effects are better than bril- 
liant. 

If you have some money left over 
from your Christmas shopping, or if 
Santa gave you some cash that you 
haven'tspentyet, thisistheobvious way 
to spend it. 



Ratings: 

Graphics: 

Sound: 


84% 
80% 


Gameplay: 
Value: 


86% 
90% 


Overall: 


89% 


DistributedbyQuestor(02)6627944. 
Amiga RRP$ 




ACAR 75 






MICHAEL SPITERI'S 



MyQEfowsi 



a, 




Welcome to the Realm - Australia's 
only magazine column dedicated to in- 
forming and helping those who tackle 
adventure games on Commodore com- 
puters. If you are stuck in an adventure, 
check out our list of free hint sheets, or 
one of the many Clever Contacts. If you 
still haven't found the solution to your 
problem, send your problem here and 
you'll see itappearon the thesepagesfor 
thousands of adventurers all over Aus- 
tralia to think over. 



The address for adventure problems, 
chit-chat, rumours, hints and tips.etc. is: 

Adventurer's Realm, 12 Bridle Place, 
Pakenham, Vic 3810. 

Kamikaze Andy resides in his dun- 
geon to help those stuck in RPG games. 
His address is: 

Realm's Dungeon, P.O.Box 315, 
Maddington, WA 6109. 

If a reply is expected, you MUST 
enclose a stamped addressed enve- 
lope. 



The Official Adventurer's Realm Hint Books 



The first Official Adventurer's Realm 
Hint Book is no longer available from 
newsagents. We still have a few more 
copies left if you'dlike one. Phone (02) 
398 5111 to order your copy, at only 
$9.00. 

The second Official Adventurer's 



Realm Hint Book is currently at the 
printers, and is due for release shortly. 
Titled 'Computer Adventure Games - 
Hints & Tips', it will also be available 
from newsagents all over the country. 
Look out for the dragon on the front 
cover! 



Free 
Hint 

Sheets 



The following hint sheets are free! 
Just select up to four of your choice, and 
send a stamped addressed envelope to: 
Free Hint Sheets, 12 Bridle Place 
Pakenham, Vic 3810. 

Zak McKracken, Maniac Mansion, 
Indy, Zork I, Zork 2, Zork 3, Bards Tale 
I, Bards Tale II, Bards Tale III, Guild of 
Tliieves, Jinxier, Pawn, Fish, Uninvited, 
Deja Vu, Hampstead Hitchhikers Guide, 
Faery Tale, Borrowed Time, 
NeverEndingStory Ptl, Dracula Pt2, 
Hobbit, and Clever Contacts Complete 
Listing. 



Bargain Basement 



Peter Boothman of Brunswick Pub- 
lications (P.O. Box 458, Bondi Junc- 
tion, NSW 2022) has replied to the 
many pleas of C64 adventurers unable 
to find good adventure games. 

Peter has aspecial diskpack contain- 
ing over 20 top quality public domain 
adventures (a mixture of text and 
graphic) for only $15. Thai's $15 for 
five disks ! That works out to be less than 
75 cents a game! However, this offer is 
only available by mail, and only to 
those who mention Adventurer's Realm. 
Send a cheque for $15 made out to 
Brunswick Publications to the address 
above, and you'll soon receive enough 
games to last a decade! 

Meanwhile, if you can afford to 
splurge out a little more cash, the 
Maxwell Computer Centre, 162-164 
Nicholson St, Abbotsford in Victoria 
has a huge range of adventure games for 
the C64, Amiga, and Commodore PCs. 
Write to them or drop in for a free 
catalogue. 

Finally, bargain hunters might like 
to check out their nearest Pacific 
Microlab for some discount software in 
the $1 5 - $25 dollar range for the Amiga 
and PC. 

The Fountain Gate store (Vic) has 
titles suchas^Tn's/a/, Balance of Power, 
Leather Goddesses ofPfwbos, etc for 
under $25. 



Top 10 



Adventure/Strategy 
(combined Amiga/PC) 

1. Leisure Suit Larry V 

2. Kings Quest V 

3. Willy Beamish 

4. Police Quest HI 

5. Heart of China 

6. Eye of the Beholder 

7. Monkey Island 

8. Might and Magic m 

9. Kristal 

10: Centurion: Defender of Rome 

Top 10 is kindly compiled by Pacific 
Microlab - Fountain Gate (Vic), from 
November /December 91 sales figures 



ACAR 76 



Realm's Chit - Chat 



Aaron Davis of Werribee in Victoria 
writes: 

"I would like to compliment you on 
the Clever Contacts section of the Realm 
I have previously called upon the assist- 
ance of one of these contacts and re- 
ceived extremely helpful hints. I would 
also like to thank you for all the help the 
Realm has provided me with in previous 
months. It has helped in an uncountable 
number of games, and I find the Chit 
Chat section very interesting. I have 
found that the Adventurers Realm has 
always been of a very high standard." 

MS: Thanks for the compliments 
Aaron, we are glad you like the Realm. 
I'd like to pass the compliments to the 



many Clever Contacts whose voluntary 
work has been invaluable, and of an 
exceptionally high standard. 

Jim Fang of Brentford Square in Vic- 
toria is stuck with a bung Personal 
Nightmare Disk(l), and would be grate- 
ful if anyone could give him a copy of 
this disk. He has sent the original to the 
Realm, so it is a genuine plea, not a 
pirate's request. Jim is willing to return 
the favour with some public domain 
software, or a disk of hints and tips. 
Jim'saddressisP.O.Box539, Brentford 
Square, Victoria 3131. 

Raymond Huntley of 1 36 Warrendine 
Street, Orange, NSW2800hasanumber 
of adventure and roleplaying games to 
swap for the Amiga. 

I must stress though, that I will only 
display games to swap thatare older and 



no longeravailable. Remember, we have 
a software industry that needs support- 
ing. 

A big thank you goes to Allan Mills 
of Holt in ACT, and Robert Cameron of 
Kangaroo Flats for their donation of 
valuable hint sheets to the Realm. 

Stuart George of Springvale writes: 

"Seeing that Mystery House (by 
Roberta Williams of Sierra fame) was 
released into the public domain recently, 
I was wondering if you could ask the 
readers of Adventurer's Realm if anyone 
has a copy that runs on the PC they are 
willing to copy or sell. I am also looking 
for a copy Lurking Horror or Myth on 
the PC, so if anyone has a copy, I'd be 
willing to buy it" 

MS: Yourquestionshavebeenasked! 
Let's see if anyone answers. 




V' op the 

Troubled Adventurers 




Peter Komyshaw cannot seem to pass 
the snake or use the transportation tube 
in Arazoks Tomb. The transportation 
tube would be to start the power plant. 

Peter is also stuck in Chrono Quest. 
He has completed the chateau and the 
prehistoric level, however he cannot 
finish the Mexico section even though 
he has found the temple. The Egypt 
section has Peter bewildered to say the 




op the w 

Smart Adventurers 

Dept. 



least! 

MS: Clever Contact Mark Harris - 
January Issue, has offered a fairly de- 
tailed solution to these problems, so it 
might pay to drop him a line. 

Letters are rare from the Northern 
Territory. Michael Loersch of Darwin is 
currently tackling Knight Ore, and his 
current problem is an inability to get 
followers. Can anyone cure this trouble- 
some inability? 

Ian Myers of Charnwood in ACT 
would love some general hints on Leg- 
end of the Sword. 

Aaron Upcroft has collected a dozen 
or so problems to ponder upon. First up, 
in Fish, once through the trapdoor, how 
do you return safely to the tower? What 
is Bertie Bream's password? How do 



you get into the computer program? 

Then, in The Hobbit, Aaron writes: 

"Most hints I have come across about 
killing the dragon say to tell Bard to 
SHOOT DRAGON. This may be so, 
however once at the front of the Lonely 
Mountain, I tell Bard to GO NORTH to 
get to the dragon, and by the time I get 
there, he is already dead! What do Ido!" 

Aaron also asks if there is a way into 
the "small hole that always disappears 
as quickly as it appeared" at the back 
entrance to the Lonely Mountain? 

Finally, if Aaron has any hair left 
after trying to solve the above problems, 
then he has lost it trying to solve Not A 
Penny More, Not A Penny Less. All he 
wants to do is to purchase the disguises! 
Does anyoneknow theexact commands? 



Game: Deja Vu II 

For: Tony Finn and Dale Priem (De- 
cember) 

From: Ian Myers, Charnwood, ACT 

Help: Show the news clipping from 
Ace's wallet to the correct Blackjack 
dealer, play at that table, use 'Hold down 
shift/select/drag' on any chips won, and 
double your bets! 

Avoid the laundry until you have 
collected Bondwell's suitcase from Las 
VegasRailwayStation. Theclaim check 



is at the Chicago morgue. 

Wear the cop's uniform from Sugar 
Shack'sapartmentto the Morgue, check 
corpses, IDs, ask the clerk for the effects 
of each person named. 

Game: Eye of the Beholder 
For: Raymond Huntley (December) 
From: Graeme Beaven, Wyong NSW. 
Help: Top open the blocks north of 
the level 2 entrance you need to take the 
items from the shelves in three loca- 
tions. Go north through five doors to one 






ACAR77 



shelf. Go east from ladder through door. 
To close pit holes, pull levers and throw 
a rock on the pressure plate. Go south 
from ladder then east Watch your com- 
pass at the intersection. 

To get out, walk through illusionary 
walls and watch your compass. 
Game: Dungeon Master 
For: David Heydon (November) 
From: David McKinney, Leichhardt, 
NSW. 

Help: Go through the 'enter with 
caution' door (which needs the ruby key 
from level 1 1) and follow the corridor to 
the west There is a button on the south 
wall along here that should be pressed. 
In the room at the end of the corridor is 
a turquoise key under some ashes. 
This will open one of the four doors 



seen earlier (the other three can never be 
opened). 

Return the same way and a new cor- 
ridor will have opened up. Follow this 
until you come to a button on the left 
wall. Press the button and backtrack to 
find a winged key. This is all that is 
needed to gain access to the fircstafFs 
chamber. To get the firestaff, a master 
key from level 12 is needed. 

Game: Ultima V 

For: Wayne Phillips (November) 

From: David McKinney. 

Help: To climb over the mountains 
you need to use the grapple. Try asking 
Lord Michael in Empath Abbey about 
it As for the fighter in Trinsic, if he 
doesn'tknow about 'word' or 'mantra', 
forget about him. 



Clever Contacts 



Update - David McKinney of 126 
Norton Street, Leichhardt, NSW 2040 
can now help in the following 
games: Capti ve (5 missions), Buck 
Rogers: The Countdown to Doomsday, 
Ultima V, Eye of tlte Beholder, Secret of 
the Silver Blades, Phantasie 3, Death 
Knights ofKrynn, Chaos Strikes Back, 
Hobbit, Dracula, Bards Series, Pool of 
Radiance, Ultima 3-4, Hitchhikers 
Guide, Dungeon Master, Cluvnpionsof 
Krynn, Kings Quest, Corporation, Curse 
of t lie Azure Bonds. 

Stuart George, of 66 Sharon Road, 
Springvale, Vic 3171 can now help in 
Corruption, among many others. 



Suspicious Cargo 



Seasoned adventurer Michael Spiteri checks out the first 
major adventure release for '92, and decides that it's pretty 
good stuff. Read on as he sniffs out Suspicious Cargo. 



Howdy folks, Jonah's m' name and 
smugglin's m' game. We have a little 
problem here, that being that I've just 
taken out a bleedin great mortgage to 
renovate my ship the Lucky Lady, and 
those bignoses from the finance com- 
pany don't act very nice when it comes 
to delayed repayments, and are cur- 
rently in the process of reclaiming MY 
ship. 

Now it seems if I smuggle some cargo 
for them to planet Earth, they'll recon- 
sider the repo. 

Well, as I was saying, I' m pretty good 
at smuggling, so the sooner I get out of 
this coffin and back to my ship, the 
better!! 

Tell ya what though, a nice warm 
glass of metagalactic ale wouldn't go 
astray! 

So the scene is set for the first major 



text/graphic adventure game of 1992. 
The plot simply has you controlling our 
hero Jonah Hayes on this exciting mis- 
sion to deliver the suspicious cargo, and 
hopefully help him retain ownership of 
the Lucky Lady. 

A Hollywood style introduction se- 
quence sets the pace, with 'Hoyts' style 
logos, digitised graphics, and nice n' 
loud theme music thrown in for good 
measure, and before you know it you 
wake up in a coffin. Not your average 
dead person's coffin, mind you, this is 
the latest in modern accommodation - 
the coffin hotel. It contains the basic 
necessities such as a pillow, a mirror, 
and luggage compartment. What more 
do you need! 

Anyhow, Jonah is woken up by a 
someone (or something) knocking on 
the coffin door, and lo and behold, we 




have the messenger of good tidings with 
a nice little letter from the finance com- 
pany. 

Surely the mission cannot be as sim- 
ple as just delivering a crate containing 
a genetic mutant warrior? 

Well, the first problem is this courier 
dude. You have to handle him correctly, 
or he' 11 call in Mr Big to really clean you 
up. 

A visit to the local drink hole and you 
come across a detective chatting up the 
barmaid. You can't disturb these two 
while they are deep in conversation. 

At this stage the detective doesn't 
seem too interested in your problem, 



ACAR 78 




CX33 




and he eventually leaves. You leave too, 
but not after spotting something that 
could be of interest behind the bar. 

Finding the Lucky Lady isn'tmuchof 
a problem, however you could imagine 
that getting genetic mutants off this 
planet past customs is not going to be an 
easy task, and if anyone out there in 
adventureland can advise me on how to 
blast off before the spaceport heavies 
finish me off, then maybe I get a little bit 
closer to completing the game. 

Currently I have scored 60 out of 
1000. 

Original adventurers who liked the 
Infocom and Activision adventure will 
grow deeply attached to this game, it 
features detailed text descriptions and 
allows text commands to be entered via 
thekeyboard. Textcommands? Remem- 
ber those? However, since a majority of 
today's adventurers don't know how to 
use the keyboard, a whole range of icons 
are available, making the game com- 
pletely playable with a mouse. 

Occasionally a Hide beeper will go 
off in the comer and you have the option 
of looking at the pretty graphics that 
depict the location you are at. An- 
other beeper will let you know about 
one of many arcade sequences (yes, 
they had to be included) that, accord- 
ing to the manual, "should be treated 
as a visual representation of a text 
puzzle". You don' thave toplay these, 
but they are there if you want to! 

The playing screen is split up into 
a number of sections, with the top 
coupleof centimetres containing icons 
to configure the text and graphics. 



You can set the text to nice and beefy 
verbose, or trim and terrific brief. 

Then mere are four mini TV screens, 
and any characters you come across will 
be displayed here (in digitised form). 
These can also be manipulated as de- 
sired. 

Then you have all the control icons, 
and there are over 30 of these stacked 
along the left side of the screen. To the 
right of the screen thereis the descrip- 
tive text, and if you want, you can make 
the entire screen just contain the text to 
give it that Ol' Infocom feel. 

Finally, the bottom inch of the screen 
contains the direction icons. Arrows 
here flash to indicate the available exits, 
and pointing at one results in your char- 
acter moving in that direction. 

When Jonah is in his Lucky Lady 
spacecraft, a map can be called up, and 
Jonah can move to any place on the map 
just by pointing to it. Nice touch eh? 

In fact, it is the considerable attention 
to gameplay that makes this game so 
good. The feel of a futuristic post-nu- 
clear world is strong, and the graphics do 




well to enhance the gloomy atmosphere. 
The "Dirty Harry" style humour is 
well placed and suits the setting. The 
plot is interesting and amusing, and the 
problems are plentiful, especially after 
Jonah and the Lucky Lady finally take 
off. He'll have to face a pirate attack, 
deal with an escaped illegal pet alien, 
escape Galactic police and answer dis- 
tress signals! 

There are many interesting charac- 
ters for you to chat to, including the 
ship's computer Babbage! 

A detaded booklet explains all. you 
need to know to play this game, as well 
as some hints to get you started. 

Overall, what we have here is an 
adventure that was put together on a big 
budget by a group of very professional 
programmers, and this shows clearly 
throughout the package! 

Anyone who buys this game is eligi- 
ble to enter the Jonah Lookalike contest, 
with the prize being a crate full of good- 
ies. The competition closes March 31st, 
so overseas entrants still have a chance 
to win. 

Well guys, enough of this war- 
bling, Jonah has a job to do, and time 
is running out quicker than you can 
say "Generic Mutant". Sooner or 
later I'll get some help out of that 
lazy cop, and we can get down to 
business. You're all welcome to join 
me ... I'll put some hairs on your 
wimpy chests! 

Now, about thatMetagalactic Ale, 
I know a barmaid ... 

Distributed by Mindscape (02) 
899 2277. Amiga RRP $69.95. 



ACAR 79 



Kamikaze Andy 



A computer role-playing game is 
probably seen by many as being 
the most difficult of all entertain- 
ment software genres. Thick manuals, 
multitudes of disks, and labels on boxes 
thatscream "This game willrequire 100 
hours to complete!" probably scare off 
a few potential RPGers. 

This is quite a shame, as the satisfac- 
tion of playing and actually completing 
a role playing game is probably second 
only to activities of a physical nature 
between two humans that will remain 
nameless (this is a family magazine!). 



Basic tips on RPGs 



Anyway, this month I've decided to 
outline a few basic tips on playing 
RPGs. While aimed at novice role play- 
ers, veteran gamers might be interested 
in knowing how I personally tackle a 
RPG (maybe you could send in a few of 
your own techniques). 

First step. Psych yourself to the task 
ahead. Most RPGs will take up quite a 
bit of your computing time, especially 
once you're hooked! Don't expect to 
finish a RPG in a few hours ... or even 
a few days. 

Clear your mind, take a deep breath, 
and then tackle the game. Most impor- 
tantly, make sure you're enjoying it 
(give it a few hours ... if you're more 
frustrated than excited after some heavy 
sword'n'sorcery, then perhaps RPGs 
are not for you!) 

It's recommended that you thor- 
oughly read the game manuals included 
in your RPG package before trying the 
game. Unlike manuals for flight sims or 
strategy games, RPG manuals are rela- 
tively short and often interesting. Usu- 
ally manuals will provide some back- 



ground 
informa- 
tion on 
your ulti- 
m a t e 
quest, and 
clues can 
be subdy 
hidden 
behind 
story 
para- 
graphs. Most of the possible functions 
and options in your RPG will be ex- 
plained in the manual, as well as a few 
shortcuts (often "hotkey" commands, 
where you can press a function key to 
bring up inventory, for example, in- 
stead of having to click all over the 
screen with your mouse). 

Finally, manuals often include VI- 
TAL information on the game's magic 
system, including spell lists and costs, 
effectiveness of spells, and so forth. 

Similarly, have a look at other as- 
pects of the packaging. The box which 
contained your RPG may have one or 
two screenshots that unwittingly reveal 
a few hints. A famous case of "helpful 
packaging" is the order form fora Chaos 
Strikes Back hintsheet included in the 
box. The order form itself had (as an 
example, of course) a very useful map 
of one of the hardest levels in the game ! 



Characters 



Some RPGs "force" you to use char- 
acters whose statistics have often been 
predetermined, butmost include a Char- 
acter Creation option. When choosing a 
party of characters, try to maintain a 
balanced mix between fighters and 
magic users. I consider the latter to be 
of greater importance than the former, 
since mages can be forced into melee 
combat if needed, but fighters usually 
can't cast spells if your mages have 
been killed! 

For an average party size of six, try 
to have at least two magic users (one of 
the mage type, with offensive and de- 
fensive spells, and one of the cleric 
type, with healing spells). The best 
compromise is to create a mixed class 
character, a fighter/mage for example. 



Some games will allow this(notably 
SSI' s AD&D RPGs) but some will not. 
Always have a Paladin if the game 
allows for such a class. Except for the 
magic users, try to vary the other classes 
a little. A pretty ideal party (assuming 
that mixed class characters are NOT 
allowed) would consist of: a Paladin, a 
Fighter, a Thief, 2 Mages, and a Cleric. 

Many RPGs revolve aroundcombat. 
Once you've built up your party, the 
fear of dying won' t be as prevalent as it 
is when you've just started playing. 

Some useful combat tactics include 
using ranged or missile weapons (bows 
and arrows being preferred). 

Always cast a few spells! Not only 
does this build up your spellcasting 
experience, many offensive incanta- 
tions often strike from a distance and 
get rid of the enemy before they enter 
melee range. 



Mapping 



Perhaps the most unpleasant task of 
any RPG is mapping. Fortunately most 
of the latest games have a wonderful 
feature called automapping. 

Simply click on the relevant button 
to bring up a description of the places 
you've visited. If you HAVE to map a 
maze, graph paper from a newsagent 
will come in handy. Ultima-type games 
(overhead view) hardly require map- 
ping, so it's those 3D Dungeon Master 
RPGs that are troublesome. 

If you don't want to map, try doing 
a Zork and drop a few useless objects 
around the place to mark important 
locations. Also, you might want to to- 
tally complete one maze level at a time, 
so that you won't have to return to that 
same maze later in the game. I detest 
mapping. I just memorize each level 
without committing them down to pa- 
per. Of course, that's also why most of 
my hintsheets don't come with maps. 

Finally, as a last resort, the RPGer 
ready to rip his or her hair out can seek 
some solace from the many hint books 
available for specific games. You can 
also write in to the Dungeon with your 
woes, and F 11 be here with my shoulder 
ready for you to cry on. 

Just remember that S AE! 



ACAR 80 



AMIGA OPTIONS 

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unleash your creative genius 



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*Note: 1Mb RAM required. 
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NATO and Soviet forces have en- 
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with 40 front line aircraft, your mission is to 
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RRP $69.95 



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